mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-29 14:51:17 +00:00
215 lines
5.6 KiB
QBasic
215 lines
5.6 KiB
QBasic
1 REM from: http://www.dunnington.info/public/basicgames/WUMPUS.hp
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2 REM extracted from HP library tape
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5 OPTION DIALECT HP
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10 REM- HUNT THE WUMPUS
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20 PRINT "INSTRUCTIONS (Y-N)";
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30 INPUT I$
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40 IF I$="N" THEN 70
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50 GOSUB 1000
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60 REM- SET UP CAVE (DODECAHEDRAL NODE LIST)
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70 DIM S[20,3]
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80 FOR J=1 TO 20
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90 FOR K=1 TO 3
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100 READ S[J,K]
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110 NEXT K
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120 NEXT J
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130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6
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140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11
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150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16
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160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19
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170 DEF FNA(X)=INT(20*RND(0))+1
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180 DEF FNB(X)=INT(3*RND(0))+1
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190 DEF FNC(X)=INT(4*RND(0))+1
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200 REM-LOCATE L ARRAY ITEMS
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210 REM-1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS
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220 DIM L[6]
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230 DIM M[6]
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240 FOR J=1 TO 6
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250 L[J]=FNA(0)
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260 M[J]=L[J]
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270 NEXT J
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280 REM-CHECK FOR CROSSOVERS (IE L(1)=L(2),ETC)
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290 FOR J=1 TO 6
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300 FOR K=J TO 6
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310 IF J=K THEN 330
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320 IF L[J]=L[K] THEN 240
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330 NEXT K
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340 NEXT J
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350 REM-SET# ARROWS
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360 A=5
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365 L=L[1]
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370 REM-RUN THE GAME
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375 PRINT "HUNT THE WUMPUS"
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380 REM-HAZARD WARNINGS & LOCATION
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390 GOSUB 2000
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400 REM-MOVE OR SHOOT
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410 GOSUB 2500
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420 GOTO O OF 440,480
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430 REM-SHOOT
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440 GOSUB 3000
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450 IF F=0 THEN 410
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460 GOTO 500
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470 REM-MOVE
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480 GOSUB 4000
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490 IF F=0 THEN 390
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500 IF F>0 THEN 550
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510 REM-LOSE
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520 PRINT "HA HA HA - YOU LOSE!"
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530 GOTO 560
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540 REM-WIN
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550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!"
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560 FOR J=1 TO 6
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570 L[J]=M[J]
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580 NEXT J
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590 PRINT "SAME SET-UP (Y-N)";
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600 INPUT I$
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610 IF I$#"Y" THEN 240
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620 GOTO 360
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1000 REM-INSTRUCTIONS
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1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'"
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1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM"
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1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A"
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1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW"
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1050 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)"
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1060 PRINT
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1070 PRINT " HAZARDS:"
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1080 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM"
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1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)"
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1100 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU"
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1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER"
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1120 PRINT " ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)"
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1130 PRINT
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1140 PRINT " WUMPUS:"
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1150 PRINT " THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER"
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1160 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY"
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1170 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOUR ENTERING"
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1180 PRINT " HIS ROOM OR YOUR SHOOTING AN ARROW."
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1190 PRINT " IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM"
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1200 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU"
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1210 PRINT " ARE, HE EATS YOU UP (& YOU LOSE!)"
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1220 PRINT
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1230 PRINT " YOU:"
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1240 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW"
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1250 PRINT " MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)"
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1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT."
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1270 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING"
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1280 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO."
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1290 PRINT " IF THE ARROW CAN'T GO THAT WAY(IE NO TUNNEL) IT MOVES"
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1300 PRINT " AT RANDOM TO THE NEXT ROOM."
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1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN."
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1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE."
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1330 PRINT
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1340 PRINT " WARNINGS:"
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1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD,"
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1360 PRINT " THE COMPUTER SAYS:"
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1370 PRINT " WUMPUS- 'I SMELL A WUMPUS'"
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1380 PRINT " BAT - 'BATS NEARBY'"
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1390 PRINT " PIT - 'I FEEL A DRAFT'"
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1400 PRINT
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1410 RETURN
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2000 REM-PRINT LOCATION & HAZARD WARNINGS
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2010 PRINT
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2020 FOR J=2 TO 6
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2030 FOR K=1 TO 3
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2040 IF S[L[1],K]#L[J] THEN 2110
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2050 GOTO J-1 OF 2060,2080,2080,2100,2100
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2060 PRINT "I SMELL A WUMPUS!"
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2070 GOTO 2110
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2080 PRINT "I FEEL A DRAFT"
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2090 GOTO 2110
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2100 PRINT "BATS NEARBY!"
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2110 NEXT K
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2120 NEXT J
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2130 PRINT "YOU ARE IN ROOM "L[1]
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2140 PRINT "TUNNELS LEAD TO "S[L,1];S[L,2];S[L,3]
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2150 PRINT
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2160 RETURN
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2500 REM-CHOOSE OPTION
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2510 PRINT "SHOOT OR MOVE (S-M)";
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2520 INPUT I$
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2530 IF I$#"S" THEN 2560
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2540 O=1
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2550 RETURN
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2560 IF I$#"M" THEN 2510
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2570 O=2
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2580 RETURN
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3000 REM-ARROW ROUTINE
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3010 F=0
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3020 REM-PATH OF ARROW
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3030 DIM P[5]
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3040 PRINT "NO. OF ROOMS(1-5)";
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3050 INPUT J9
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3060 IF J9<1 OR J9>5 THEN 3040
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3070 FOR K=1 TO J9
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3080 PRINT "ROOM #";
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3090 INPUT P[K]
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3100 NEXT K
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3110 REM-SHOOT ARROW
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3120 A=A-1
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3130 L=L[1]
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3140 FOR K=1 TO J9
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3150 FOR K1=1 TO 3
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3160 IF S[L,K1]=P[K] THEN 3295
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3170 NEXT K1
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3180 REM-NO TUNNEL FOR ARROW
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3190 L=S[L,FNB(1)]
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3200 GOTO 3300
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3210 NEXT K
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3220 PRINT "MISSED"
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3230 REM-MOVE WUMPUS
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3240 GOSUB 3370
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3250 REM-AMMO CHECK
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3260 IF A>0 THEN 3280
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3270 F=-1
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3280 RETURN
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3290 REM-SEE IF ARROW IS AT L(1) OR L(2)
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3295 L=P[K]
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3300 IF L#L[2] THEN 3340
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3310 PRINT "AHA! YOU GOT THE WUMPUS!"
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3320 F=1
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3330 RETURN
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3340 IF L#L[1] THEN 3210
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3350 PRINT "OUCH! ARROW GOT YOU!"
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3360 GOTO 3270
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3370 REM-MOVE WUMPUS ROUTINE
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3380 K=FNC(0)
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3390 IF K=4 THEN 3440
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3400 L[2]=S[L[2],K]
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3410 IF L[2]#L THEN 3440
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3420 PRINT "TSK TSK TSK- WUMPUS GOT YOU!"
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3430 F=-1
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3440 RETURN
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4000 REM- MOVE ROUTINE
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4010 F=0
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4020 PRINT "WHERE TO";
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4030 INPUT L
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4040 IF L<1 OR L>20 THEN 4020
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4050 FOR K=1 TO 3
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4060 REM- CHECK IF LEGAL MOVE
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4070 IF S[L[1],K]=L THEN 4130
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4080 NEXT K
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4090 IF L=L[1] THEN 4130
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4100 PRINT "NOT POSSIBLE -";
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4110 GOTO 4020
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4120 REM-CHECK FOR HAZARDS
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4130 L[1]=L
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4140 REM-WUMPUS
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4150 IF L#L[2] THEN 4220
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4160 PRINT "... OOPS! BUMPED A WUMPUS!"
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4170 REM-MOVE WUMPUS
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4180 GOSUB 3380
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4190 IF F=0 THEN 4220
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4200 RETURN
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4210 REM-PIT
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4220 IF L#L[3] AND L#L[4] THEN 4270
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4230 PRINT "YYYIIIIEEEE . . . FELL IN PIT"
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4240 F=-1
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4250 RETURN
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4260 REM-BATS
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4270 IF L#L[5] AND L#L[6] THEN 4310
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4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!"
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4290 L=FNA(1)
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4300 GOTO 4130
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4310 RETURN
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5000 END
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