8bitworkshop/doc/ecsroot/kernel.txt

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# Kernel
# A Kernel draws a set of scanlines to the screen.
component Kernel
lines: 0..255 "Height of region in scanlines"
bgcolor: 0..255 "Background color"
end
system SimpleKernel
tempbytes 8
on preframe do once [Kernel] ---
lda #192 ; TODO: numlines
sec
sbc ypos_ypos_b0+ent
sta {{$5}}+ofs
ldy hasbitmap_bitmap_b0+ent
lda bitmap_bitmapdata_b0,y
sec
sbc {{$5}}+ofs
sta {{$0}}+ofs
lda bitmap_bitmapdata_b8,y
sbc #0
sta {{$1}}+ofs
ldy hascolormap_colormap_b0+ent
lda colormap_colormapdata_b0,y
sec
sbc {{$5}}+ofs
sta {{$2}}+ofs
lda colormap_colormapdata_b8,y
sbc #0
sta {{$3}}+ofs
lda sprite_height_b0+ent
sta {{$4}}+ofs
lda ypos_ypos_b0+ent
sta {{$5}}+ofs
---
on preframe do once [Sprite,HasBitmap,HasColormap,HasYpos] --
{{@KernelSetup}} 0,0
{{@KernelSetup}} 1,6
--
on kernel do once [Kernel]:
lda %{<bgcolor}
sta COLUBK
ldy %{<lines}
@LVScan:
lda %{$4} ; height
dcp %{$5}
bcs @DoDraw1
lda #0
.byte $2C
@DoDraw1:
lda (%{$0}),y
sta WSYNC
sta GRP0
lda (%{$2}),y
sta COLUP0
lda %{$10} ; height
dcp %{$11}
bcs @DoDraw2
lda #0
.byte $2C
@DoDraw2:
lda (%{$6}),y
sta GRP1
lda (%{$8}),y
sta COLUP1
dey ; decrement
bne @LVScan ; repeat until 192 lines
--
end
scope Root
entity kernel [SimpleKernel]
const lines = 100
end
entity player1 [Sprite,HasBitmap,HasColormap,HasYpos]
const plyrindex = 0
init height = 8
init xpos = 100
init ypos = 100
end
end scope