mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2025-02-28 05:29:43 +00:00
68 lines
2.4 KiB
TypeScript
68 lines
2.4 KiB
TypeScript
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import { BallyAstrocade } from "../machine/astrocade";
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import { BaseZ80MachinePlatform } from "../common/baseplatform";
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import { Platform } from "../common/baseplatform";
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import { PLATFORMS } from "../common/emu";
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// http://metopal.com/projects/ballybook/doku.php
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const ASTROCADE_PRESETS = [
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{ id: '01-helloworlds.asm', name: 'Hello World (ASM)' },
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{ id: '02-telephone.asm', name: 'Telephone (ASM)' },
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{ id: '03-horcbpal.asm', name: 'Paddle Demo (ASM)' },
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{ id: 'hello.c', name: 'Hello Graphics' },
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{ id: 'lines.c', name: 'Lines' },
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{ id: 'sprites.c', name: 'Sprites' },
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{ id: 'vsync.c', name: 'Sprites w/ VSYNC' },
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{ id: 'fastsprites.c', name: 'Fast Sprites' },
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{ id: 'music.c', name: 'Music' },
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{ id: 'rotate.c', name: 'Rotate Op' },
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{ id: 'rainbow.c', name: 'Rainbow' },
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{ id: 'cosmic.c', name: 'Cosmic Impalas Game' },
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{ id: 'racing.c', name: 'Pseudo 3-D Racing Game' },
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];
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const ASTROCADE_BIOS_PRESETS = [
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{ id: 'bios.c', name: 'BIOS' },
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];
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class BallyAstrocadePlatform extends BaseZ80MachinePlatform<BallyAstrocade> implements Platform {
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newMachine() { return new BallyAstrocade(false); }
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getPresets() { return ASTROCADE_PRESETS; }
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getDefaultExtension() { return ".c"; };
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readAddress(a) { return this.machine.read(a); }
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getMemoryMap = function() { return { main:[
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{name:'BIOS',start:0x0,size:0x2000,type:'rom'},
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//{name:'Cart ROM',start:0x2000,size:0x2000,type:'rom'},
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//{name:'Magic RAM',start:0x0,size:0x4000,type:'ram'},
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{name:'Screen RAM',start:0x4000,size:0x1000,type:'ram'},
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{name:'BIOS Variables',start:0x4fce,size:0x5000-0x4fce,type:'ram'},
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] } };
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showHelp(tool:string, ident:string) {
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window.open("https://8bitworkshop.com/docs/platforms/astrocade/", "_help"); // TODO
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}
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}
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class BallyAstrocadeBIOSPlatform extends BallyAstrocadePlatform implements Platform {
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getPresets() { return ASTROCADE_BIOS_PRESETS; }
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loadROM(title,rom) { this.machine.loadBIOS(rom); }
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}
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class BallyArcadePlatform extends BallyAstrocadePlatform implements Platform {
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newMachine() { return new BallyAstrocade(true); }
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getMemoryMap = function() { return { main:[
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{name:'Magic RAM',start:0x0,size:0x4000,type:'ram'},
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{name:'Screen RAM',start:0x4000,size:0x4000,type:'ram'},
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] } };
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}
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PLATFORMS['astrocade'] = BallyAstrocadePlatform;
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PLATFORMS['astrocade-bios'] = BallyAstrocadeBIOSPlatform;
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PLATFORMS['astrocade-arcade'] = BallyArcadePlatform;
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