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https://github.com/sehugg/8bitworkshop.git
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101 lines
2.2 KiB
Plaintext
101 lines
2.2 KiB
Plaintext
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include "nesdefs.dasm"
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;;;;; VARIABLES
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seg.u ZEROPAGE
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org $0
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;;;;; NES CARTRIDGE HEADER
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NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, horiz. mirror
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;;;;; START OF CODE
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Start:
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; wait for PPU warmup; clear CPU RAM
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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; set palette and nametable VRAM
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jsr SetPalette ; set palette colors
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jsr HelloVRAM ; print message in name table
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; reset PPU address and scroll registers
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lda #0
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sta PPU_ADDR
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sta PPU_ADDR ; PPU addr = $0000
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sta PPU_SCROLL
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sta PPU_SCROLL ; PPU scroll = $0000
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; activate PPU graphics
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lda #MASK_BG
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sta PPU_MASK ; enable rendering
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lda #CTRL_NMI
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sta PPU_CTRL ; enable NMI
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.endless
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jmp .endless ; endless loop
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; set palette colors
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SetPalette: subroutine
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; set PPU address to palette start
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PPU_SETADDR $3f00
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ldy #0
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.loop:
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lda Palette,y ; lookup byte in ROM
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sta PPU_DATA ; store byte to PPU data
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iny ; Y = Y + 1
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cpy #32 ; is Y equal to 32?
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bne .loop ; not yet, loop
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rts ; return to caller
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; fill video RAM with "Hello World" msg
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HelloVRAM: subroutine
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; set PPU address to name table A (row 1, col 1)
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PPU_SETADDR $2021
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ldy #0 ; set Y counter to 0
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.loop:
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lda HelloMsg,y ; get next character
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beq .end ; is 0? exit loop
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sta PPU_DATA ; store+advance PPU
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iny ; next character
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bne .loop ; loop
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.end
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rts ; return to caller
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; ASCII message to display on screen
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HelloMsg:
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.byte "Hello, World!"
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.byte 0 ; zero terminator
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;;;;; COMMON SUBROUTINES
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include "nesppu.dasm"
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;;;;; INTERRUPT HANDLERS
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NMIHandler:
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rti ; return from interrupt
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;;;;; CONSTANT DATA
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Palette:
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hex 1f ;screen color
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hex 01112100 ;background 0
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hex 02122200 ;background 1
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hex 02112100 ;background 2
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hex 01122200 ;background 3
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hex 19293900 ;sprite 0
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hex 1a2a3a00 ;sprite 1
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hex 1b2b3b00 ;sprite 2
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hex 1c2c3c ;sprite 3
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;;;;; CPU VECTORS
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NES_VECTORS
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;;;;; TILE SETS
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org $10000
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incbin "jroatch.chr"
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incbin "jroatch.chr"
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