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8bitworkshop/fpga/examples/sprite_rotation.v

354 lines
10 KiB
Verilog

`ifndef SPRITE_ROTATION_H
`define SPRITE_ROTATION_H
`include "hvsync_generator.v"
/*
tank_bitmap - ROM for tank bitmaps (5 different rotations)
sprite_renderer2 - Displays a 16x16 sprite.
tank_controller - Handles display and movement for one tank.
*/
module tank_bitmap(addr, bits);
input [7:0] addr;
output [7:0] bits;
reg [15:0] bitarray[0:255];
assign bits = (addr[0]) ? bitarray[addr>>1][15:8] : bitarray[addr>>1][7:0];
initial begin/*{w:16,h:16,bpw:16,count:5}*/
bitarray['h00] = 16'b11110000000;
bitarray['h01] = 16'b11110000000;
bitarray['h02] = 16'b1100000000;
bitarray['h03] = 16'b1100000000;
bitarray['h04] = 16'b111101101111000;
bitarray['h05] = 16'b111101101111000;
bitarray['h06] = 16'b111111111111000;
bitarray['h07] = 16'b111111111111000;
bitarray['h08] = 16'b111111111111000;
bitarray['h09] = 16'b111111111111000;
bitarray['h0a] = 16'b111111111111000;
bitarray['h0b] = 16'b111100001111000;
bitarray['h0c] = 16'b111100001111000;
bitarray['h0d] = 16'b0;
bitarray['h0e] = 16'b0;
bitarray['h0f] = 16'b0;
bitarray['h10] = 16'b111000000000;
bitarray['h11] = 16'b1111000000000;
bitarray['h12] = 16'b1111000000000;
bitarray['h13] = 16'b11000000000;
bitarray['h14] = 16'b11101110000;
bitarray['h15] = 16'b1101110000;
bitarray['h16] = 16'b111101111110000;
bitarray['h17] = 16'b111101111111000;
bitarray['h18] = 16'b111111111111000;
bitarray['h19] = 16'b11111111111000;
bitarray['h1a] = 16'b11111111111100;
bitarray['h1b] = 16'b11111111111100;
bitarray['h1c] = 16'b11111001111100;
bitarray['h1d] = 16'b1111001110000;
bitarray['h1e] = 16'b1111000000000;
bitarray['h1f] = 16'b1100000000000;
bitarray['h20] = 16'b0;
bitarray['h21] = 16'b0;
bitarray['h22] = 16'b11000011000000;
bitarray['h23] = 16'b111000111100000;
bitarray['h24] = 16'b111101111110000;
bitarray['h25] = 16'b1110111111000;
bitarray['h26] = 16'b111111111100;
bitarray['h27] = 16'b11111111110;
bitarray['h28] = 16'b11011111111110;
bitarray['h29] = 16'b111111111111100;
bitarray['h2a] = 16'b111111111001000;
bitarray['h2b] = 16'b11111110000000;
bitarray['h2c] = 16'b1111100000000;
bitarray['h2d] = 16'b111110000000;
bitarray['h2e] = 16'b11110000000;
bitarray['h2f] = 16'b1100000000;
bitarray['h30] = 16'b0;
bitarray['h31] = 16'b0;
bitarray['h32] = 16'b110000000;
bitarray['h33] = 16'b100001111000000;
bitarray['h34] = 16'b1110001111110000;
bitarray['h35] = 16'b1111010111111100;
bitarray['h36] = 16'b1111111111111111;
bitarray['h37] = 16'b1111111111111;
bitarray['h38] = 16'b11111111110;
bitarray['h39] = 16'b101111111110;
bitarray['h3a] = 16'b1111111101100;
bitarray['h3b] = 16'b11111111000000;
bitarray['h3c] = 16'b1111111100000;
bitarray['h3d] = 16'b11111110000;
bitarray['h3e] = 16'b111100000;
bitarray['h3f] = 16'b1100000;
bitarray['h40] = 16'b0;
bitarray['h41] = 16'b0;
bitarray['h42] = 16'b0;
bitarray['h43] = 16'b111111111000;
bitarray['h44] = 16'b111111111000;
bitarray['h45] = 16'b111111111000;
bitarray['h46] = 16'b111111111000;
bitarray['h47] = 16'b1100001111100000;
bitarray['h48] = 16'b1111111111100000;
bitarray['h49] = 16'b1111111111100000;
bitarray['h4a] = 16'b1100001111100000;
bitarray['h4b] = 16'b111111111000;
bitarray['h4c] = 16'b111111111000;
bitarray['h4d] = 16'b111111111000;
bitarray['h4e] = 16'b111111111000;
bitarray['h4f] = 16'b0;
end
endmodule
// 16x16 sprite renderer that supports rotation
module sprite_renderer2(clk, vstart, load, hstart, rom_addr, rom_bits,
hmirror, vmirror,
gfx, busy);
input clk, vstart, load, hstart;
input hmirror, vmirror;
output [4:0] rom_addr;
input [7:0] rom_bits;
output gfx;
output busy;
assign busy = state != WAIT_FOR_VSTART;
reg [2:0] state;
reg [3:0] ycount;
reg [3:0] xcount;
reg [15:0] outbits;
localparam WAIT_FOR_VSTART = 0;
localparam WAIT_FOR_LOAD = 1;
localparam LOAD1_SETUP = 2;
localparam LOAD1_FETCH = 3;
localparam LOAD2_SETUP = 4;
localparam LOAD2_FETCH = 5;
localparam WAIT_FOR_HSTART = 6;
localparam DRAW = 7;
always @(posedge clk)
begin
case (state)
WAIT_FOR_VSTART: begin
ycount <= 0;
// set a default value (blank) for pixel output
// note: multiple non-blocking assignments are vendor-specific
gfx <= 0;
if (vstart) state <= WAIT_FOR_LOAD;
end
WAIT_FOR_LOAD: begin
xcount <= 0;
gfx <= 0;
if (load) state <= LOAD1_SETUP;
end
LOAD1_SETUP: begin
rom_addr <= {vmirror?~ycount:ycount, 1'b0};
state <= LOAD1_FETCH;
end
LOAD1_FETCH: begin
outbits[7:0] <= rom_bits;
state <= LOAD2_SETUP;
end
LOAD2_SETUP: begin
rom_addr <= {vmirror?~ycount:ycount, 1'b1};
state <= LOAD2_FETCH;
end
LOAD2_FETCH: begin
outbits[15:8] <= rom_bits;
state <= WAIT_FOR_HSTART;
end
WAIT_FOR_HSTART: begin
if (hstart) state <= DRAW;
end
DRAW: begin
// mirror graphics left/right
gfx <= outbits[hmirror ? ~xcount[3:0] : xcount[3:0]];
xcount <= xcount + 1;
if (xcount == 15) begin // pre-increment value
ycount <= ycount + 1;
if (ycount == 15) // pre-increment value
state <= WAIT_FOR_VSTART; // done drawing sprite
else
state <= WAIT_FOR_LOAD; // done drawing this scanline
end
end
endcase
end
endmodule
// converts 0..15 rotation value to bitmap index / mirror bits
module rotation_selector(rotation, bitmap_num, hmirror, vmirror);
input [3:0] rotation; // angle (0..15)
output [2:0] bitmap_num; // bitmap index (0..4)
output hmirror, vmirror; // horiz & vert mirror bits
always @(*)
case (rotation[3:2]) // 4 quadrants
0: begin // 0..3 -> 0..3
bitmap_num = {1'b0, rotation[1:0]};
hmirror = 0;
vmirror = 0;
end
1: begin // 4..7 -> 4..1
bitmap_num = -rotation[2:0];
hmirror = 0;
vmirror = 1;
end
2: begin // 8-11 -> 0..3
bitmap_num = {1'b0, rotation[1:0]};
hmirror = 1;
vmirror = 1;
end
3: begin // 12-15 -> 4..1
bitmap_num = -rotation[2:0];
hmirror = 1;
vmirror = 0;
end
endcase
endmodule
// tank controller module -- handles rendering and movement
module tank_controller(clk, reset, hpos, vpos, hsync, vsync,
sprite_addr, sprite_bits, gfx,
playfield,
switch_left, switch_right, switch_up);
input clk;
input reset;
input hsync;
input vsync;
input [8:0] hpos;
input [8:0] vpos;
output [7:0] sprite_addr;
input [7:0] sprite_bits;
output gfx;
input playfield;
input switch_left, switch_right, switch_up;
parameter initial_x = 128;
parameter initial_y = 120;
parameter initial_rot = 0;
wire hmirror, vmirror;
wire busy;
wire collision_gfx = gfx && playfield;
reg [11:0] player_x_fixed;
wire [7:0] player_x = player_x_fixed[11:4];
wire [3:0] player_x_frac = player_x_fixed[3:0];
reg [11:0] player_y_fixed;
wire [7:0] player_y = player_y_fixed[11:4];
wire [3:0] player_y_frac = player_y_fixed[3:0];
reg [3:0] player_rot;
reg [3:0] player_speed;
reg [3:0] frame = 0;
wire vstart = {1'b0,player_y} == vpos;
wire hstart = {1'b0,player_x} == hpos;
sprite_renderer2 renderer(
.clk(clk),
.vstart(vstart),
.load(hsync),
.hstart(hstart),
.hmirror(hmirror),
.vmirror(vmirror),
.rom_addr(sprite_addr[4:0]),
.rom_bits(sprite_bits),
.gfx(gfx),
.busy(busy));
rotation_selector rotsel(
.rotation(player_rot),
.bitmap_num(sprite_addr[7:5]),
.hmirror(hmirror),
.vmirror(vmirror));
always @(posedge vsync or posedge reset)
begin
if (reset) begin
player_rot <= initial_rot;
player_speed <= 0;
end else begin
frame <= frame + 1; // increment frame counter
if (frame[0]) begin // only update every other frame
if (switch_left)
player_rot <= player_rot - 1; // turn left
else if (switch_right)
player_rot <= player_rot + 1; // turn right
if (switch_up) begin
if (player_speed != 15) // max accel
player_speed <= player_speed + 1;
end else
player_speed <= 0; // stop
end
end
end
// set if collision; cleared at vsync
reg collision_detected;
always @(posedge clk)
if (vstart)
collision_detected <= 0;
else if (collision_gfx)
collision_detected <= 1;
// sine lookup (4 bits input, 4 signed bits output)
function signed [3:0] sin_16x4;
input [3:0] in; // input angle 0..15
integer y;
case (in[1:0]) // 4 values per quadrant
0: y = 0;
1: y = 3;
2: y = 5;
3: y = 6;
endcase
case (in[3:2]) // 4 quadrants
0: sin_16x4 = 4'(y);
1: sin_16x4 = 4'(7-y);
2: sin_16x4 = 4'(-y);
3: sin_16x4 = 4'(y-7);
endcase
endfunction
always @(posedge hsync or posedge reset)
if (reset) begin
// set initial position
player_x_fixed <= initial_x << 4;
player_y_fixed <= initial_y << 4;
end else begin
// collision detected? move backwards
if (collision_detected && vpos[3:1] == 0) begin
if (vpos[0])
player_x_fixed <= player_x_fixed + 12'(sin_16x4(player_rot+8));
else
player_y_fixed <= player_y_fixed - 12'(sin_16x4(player_rot+12));
end else
// forward movement
if (vpos < 9'(player_speed)) begin
if (vpos[0])
player_x_fixed <= player_x_fixed + 12'(sin_16x4(player_rot));
else
player_y_fixed <= player_y_fixed - 12'(sin_16x4(player_rot+4));
end
end
endmodule