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8bitworkshop/presets/sound_williams-z80/swave.c

87 lines
1.6 KiB
C

#include <string.h>
typedef unsigned char byte;
typedef unsigned short word;
typedef signed char sbyte;
const __sfr __at (0x0) command;
__sfr __at (0x0) dac;
#define HALT __asm halt __endasm;
// press "2" or higher to activate...
typedef struct {
word duration;
word offset;
word delta;
int deltainc;
byte wavetable;
signed char lfo;
} SoundEffect;
const char WAVES[] = {
-64,-64,-64,-64,-64,-64,-64,
-64,-64,-64,-64,-64,-64,-64,
64,64,64,64,64,64,64,64,
64,64,64,64,64,64,64,64,
-64,64,-64,64,-64,64,-64,64,
-64,64,-64,64,-64,64,-64,64,
-64,64,-64,64,-64,64,-64,64,
-64,64,-64,64,-64,64,-64,64,
-0x80,-0x78,-0x70,-0x68, -0x60,-0x58,-0x50,-0x48,
-0x40,-0x38,-0x30,-0x28, -0x20,-0x18,-0x10,-0x08,
0x00,0x08,0x10,0x18, 0x20,0x28,0x30,0x38,
0x40,0x48,0x50,0x58, 0x60,0x68,0x70,0x78,
0x60,0x37,0x3f,0x5c,0x16,0xca,0xc2,0xa5,0xfe,0xba,0x77,0x89,0xaa,0x77,0x13,0xd8,
0xae,0x82,0xfd,0x22,0x9c,0x46,0xde,0x14,0x50,0xb4,0x97,0x46,0x54,0x9d,0x60,0x2b,
};
const sbyte* wav;
SoundEffect e;
const SoundEffect DEFAULT_SOUND = {
2000, 0, 3000, -1, 0x40, 0
};
void play();
void main() {
if (command == 0) HALT;
memcpy(&e, &DEFAULT_SOUND, sizeof(e));
play();
/*
char i;
char j;
for (i=0; i<255; i++) {
for (j=0; j<i; j++) dac=j^i;
}
*/
HALT;
}
void sample() {
dac = wav[(e.offset >> 11) & 0x1f];
e.offset += e.delta;
}
void play() {
wav = &WAVES[e.wavetable];
while (e.duration--) {
sample();
sample();
sample();
sample();
sample();
sample();
sample();
sample();
e.delta += e.deltainc;
e.deltainc += e.lfo;
}
}