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8bitworkshop/presets/astrocade/rotate.c

71 lines
1.3 KiB
C

//#resource "astrocade.inc"
#include "aclib.h"
//#link "aclib.s"
//#link "hdr_autostart.s"
#include "acbios.h"
//#link "acbios.s"
#include <stdlib.h>
#include <string.h>
/*{pal:"astrocade",layout:"astrocade"}*/
const byte palette[8] = {
0x77, 0xD4, 0x35, 0x01,
0x07, 0xD4, 0x35, 0x01,
};
const byte BALL[] = {
0, 0, // x and y offset
1, 4, // width (bytes) and height (lines)
/*{w:4,h:4,bpp:2,brev:1}*/
0xA0,
0xD0,
0xC4,
0xC1
};
void draw_pattern(byte x) {
vmagic[0][x] = BALL[4];
vmagic[1][x] = BALL[5];
vmagic[2][x] = BALL[6];
vmagic[3][x] = BALL[7];
}
void draw_pattern_inv(byte x) {
vmagic[3][x] = BALL[4];
vmagic[2][x] = BALL[5];
vmagic[1][x] = BALL[6];
vmagic[0][x] = BALL[7];
}
void main(void) {
// setup palette
set_palette(palette);
// set screen height
// set horizontal color split (position / 4)
// set interrupt status
SYS_SETOUT(89*2, 23, 0);
// clear screen
SYS_FILL(0x4000, 89*40, 0);
// draw pattern
hw_magic = M_ROTATE;
draw_pattern(0);
draw_pattern(2);
// draw pattern flopped
hw_magic = M_ROTATE|M_FLOP;
draw_pattern(4);
draw_pattern(6);
// draw pattern
hw_magic = M_ROTATE;
draw_pattern_inv(8);
draw_pattern_inv(10);
// draw pattern flopped
hw_magic = M_ROTATE|M_FLOP;
draw_pattern_inv(12);
draw_pattern_inv(14);
while (1) {
}
}