mirror of
https://github.com/sehugg/8bitworkshop.git
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71 lines
1.3 KiB
C
71 lines
1.3 KiB
C
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//#resource "astrocade.inc"
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#include "aclib.h"
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//#link "aclib.s"
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//#link "hdr_autostart.s"
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#include "acbios.h"
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//#link "acbios.s"
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#include <stdlib.h>
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#include <string.h>
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/*{pal:"astrocade",layout:"astrocade"}*/
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const byte palette[8] = {
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0x77, 0xD4, 0x35, 0x01,
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0x07, 0xD4, 0x35, 0x01,
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};
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const byte BALL[] = {
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0, 0, // x and y offset
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1, 4, // width (bytes) and height (lines)
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/*{w:4,h:4,bpp:2,brev:1}*/
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0xA0,
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0xD0,
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0xC4,
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0xC1
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};
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void draw_pattern(byte x) {
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vmagic[0][x] = BALL[4];
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vmagic[1][x] = BALL[5];
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vmagic[2][x] = BALL[6];
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vmagic[3][x] = BALL[7];
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}
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void draw_pattern_inv(byte x) {
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vmagic[3][x] = BALL[4];
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vmagic[2][x] = BALL[5];
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vmagic[1][x] = BALL[6];
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vmagic[0][x] = BALL[7];
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}
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void main(void) {
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// setup palette
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set_palette(palette);
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// set screen height
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// set horizontal color split (position / 4)
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// set interrupt status
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SYS_SETOUT(89*2, 23, 0);
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// clear screen
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SYS_FILL(0x4000, 89*40, 0);
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// draw pattern
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hw_magic = M_ROTATE;
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draw_pattern(0);
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draw_pattern(2);
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// draw pattern flopped
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hw_magic = M_ROTATE|M_FLOP;
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draw_pattern(4);
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draw_pattern(6);
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// draw pattern
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hw_magic = M_ROTATE;
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draw_pattern_inv(8);
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draw_pattern_inv(10);
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// draw pattern flopped
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hw_magic = M_ROTATE|M_FLOP;
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draw_pattern_inv(12);
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draw_pattern_inv(14);
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while (1) {
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}
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}
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