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https://github.com/sehugg/8bitworkshop.git
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105 lines
9.9 KiB
C
105 lines
9.9 KiB
C
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/*
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Demonstrates playing multi-voice music on the PSG
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using the CPC BIOS functions.
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Similar to the music example in "Making Arcade Games in C".
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "cpctelera.h"
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#include "sound_bios.h"
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//#link "sound_bios.c"
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#include "music.h"
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typedef unsigned char byte;
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typedef unsigned short word;
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//
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// MUSIC ROUTINES
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//
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void music_start(const byte* music);
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void music_update();
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// Namespace(length=64, upper=49, freq=62500.0, bias=0, maxbits=12)
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// 430.0 4.526547151857908 49
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const int note_table[64] = {
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2464,2326,2195,2072,1956,1846,1742,1644,1552,1465,1383,1305,1232,1163,1098,1036,978,923,871,822,776,733,691,653,616,581,549,518,489,461,436,411,388,366,346,326,308,291,274,259,244,231,218,206,194,183,173,163,154,145,137,129,122,115,109,103,97,92,86,82,77,73,69,65,};
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struct {
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byte volume;
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} voice[3];
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byte music_index = 0;
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byte cur_duration = 0;
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byte num_voices = 3;
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static const byte* music_ptr = NULL;
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inline byte next_music_byte() {
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return *music_ptr++;
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}
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void music_update() {
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byte ch;
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byte freech = 0;
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for (ch=0; ch<num_voices; ch++) {
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if (voice[ch].volume) {
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voice[ch].volume--;
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} else {
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freech = ch;
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}
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}
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if (music_ptr) {
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ch = freech;
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while (cur_duration == 0) {
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byte note = next_music_byte();
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if ((note & 0x80) == 0) {
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int period = note_table[note & 63];
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sound(ch+1, period, 5, 15, 1, 0, 0);
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voice[ch].volume = 31;
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ch = ch ? ch-1 : num_voices-1;
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} else {
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if (note == 0xff)
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music_ptr = NULL;
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cur_duration = note & 63;
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}
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}
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cur_duration--;
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}
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}
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void music_start(const byte* music) __critical {
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music_ptr = music;
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cur_duration == 0;
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}
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///
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/// MUSIC TEST
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///
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#ifdef __MAIN__
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const byte music1[] = {
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|
|
};
|
|
|
|
void delay(int n) {
|
|
while (n--) cpct_waitVSYNC();
|
|
}
|
|
|
|
void main(void) {
|
|
env(1, 25, 15, 1);
|
|
while (1) {
|
|
if (!music_ptr) music_start(music1);
|
|
music_update();
|
|
delay(6);
|
|
}
|
|
}
|
|
|
|
#endif
|