1
0
mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-06-25 00:32:27 +00:00
8bitworkshop/gen/common/recorder.js

128 lines
4.6 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.StateRecorderImpl = void 0;
const emu_1 = require("./emu");
class StateRecorderImpl {
constructor(platform) {
this.checkpointInterval = 10;
this.maxCheckpoints = 300;
this.reset();
this.platform = platform;
}
reset() {
this.checkpoints = [];
this.framerecs = [];
this.frameCount = 0;
this.lastSeekFrame = 0;
this.lastSeekStep = 0;
this.lastStepCount = 0;
if (this.callbackStateChanged)
this.callbackStateChanged();
}
frameRequested() {
var controls = {
controls: this.platform.saveControlsState(),
seed: (0, emu_1.getNoiseSeed)()
};
var requested = false;
// are we replaying? then we don't need to save a frame, just replace controls
if (this.lastSeekFrame < this.frameCount) {
this.loadControls(this.lastSeekFrame);
}
else {
// record the control state, if available
if (this.platform.saveControlsState) {
this.framerecs.push(controls);
}
// time to save next frame?
requested = (this.frameCount++ % this.checkpointInterval) == 0;
}
this.lastSeekFrame++;
this.lastSeekStep = 0;
if (this.callbackStateChanged)
this.callbackStateChanged();
return requested;
}
numFrames() {
return this.frameCount;
}
currentFrame() {
return this.lastSeekFrame;
}
currentStep() {
return this.lastSeekStep;
}
recordFrame(state) {
this.checkpoints.push(state);
if (this.callbackNewCheckpoint)
this.callbackNewCheckpoint(state);
// checkpoints full?
if (this.checkpoints.length > this.maxCheckpoints) {
this.checkpoints.shift(); // remove 1st checkpoint
this.framerecs = this.framerecs.slice(this.checkpointInterval);
this.lastSeekFrame -= this.checkpointInterval;
this.frameCount -= this.checkpointInterval;
if (this.callbackStateChanged)
this.callbackStateChanged();
}
}
getStateAtOrBefore(frame) {
// initial frame?
if (frame <= 0 && this.checkpoints.length > 0)
return { frame: 0, state: this.checkpoints[0] };
var bufidx = Math.floor(frame / this.checkpointInterval);
var foundidx = bufidx < this.checkpoints.length ? bufidx : this.checkpoints.length - 1;
var foundframe = foundidx * this.checkpointInterval;
return { frame: foundframe, state: this.checkpoints[foundidx] };
}
loadFrame(seekframe, seekstep) {
seekframe |= 0;
seekstep |= 0;
if (seekframe == this.lastSeekFrame && seekstep == this.lastSeekStep) {
return seekframe; // already set to this frame
}
// TODO: what if < 1?
let { frame, state } = this.getStateAtOrBefore(seekframe - 1);
if (state) {
var numSteps = 0;
this.platform.pause();
this.platform.loadState(state);
// seek to frame index
while (frame < seekframe) {
if (frame < this.framerecs.length) {
this.loadControls(frame);
}
frame++;
numSteps = this.platform.advance(frame < seekframe); // TODO: infinite loop?
}
// TODO: if first frame, we must figure out # of steps
if (frame == 0) {
numSteps = this.platform.advance(true);
this.platform.loadState(state);
}
// seek to step index
// TODO: what if advance() returns clocks, but steps use insns?
if (seekstep > 0 && this.platform.advanceFrameClock) {
seekstep = this.platform.advanceFrameClock(null, seekstep);
}
// record new values
this.lastSeekFrame = seekframe;
this.lastSeekStep = seekstep;
this.lastStepCount = numSteps;
return seekframe;
}
else {
return -1;
}
}
loadControls(frame) {
if (this.platform.loadControlsState)
this.platform.loadControlsState(this.framerecs[frame].controls);
(0, emu_1.setNoiseSeed)(this.framerecs[frame].seed);
}
getLastCheckpoint() {
return this.checkpoints.length && this.checkpoints[this.checkpoints.length - 1];
}
}
exports.StateRecorderImpl = StateRecorderImpl;
//# sourceMappingURL=recorder.js.map