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https://github.com/sehugg/8bitworkshop.git
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43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
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#include "common.h"
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/*{w:24,h:21,bpp:1,brev:1,count:1}*/
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const char SPRITE_DATA[64] = {
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0x0f,0xff,0x80,0x17,0xff,0x40,0x2b,0xfe,
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0xa0,0x7f,0xff,0xf0,0xff,0xc0,0x3f,0xe0,
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0x3f,0xc0,0x17,0xbe,0xc0,0x2d,0x7f,0xf0,
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0x2b,0x7f,0xf8,0x2a,0xff,0xf8,0x15,0xf6,
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0x00,0x3f,0xf8,0x00,0xfd,0xfc,0x00,0xfd,
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0xff,0x00,0xfe,0xff,0x80,0xff,0x7f,0xc0,
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0xff,0xff,0xc0,0xff,0xff,0xc0,0x0a,0xa8,
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0x00,0x0f,0xf8,0x00,0x0f,0xff,0x80,0x03,
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};
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/*{w:12,h:21,bpp:2,brev:1,count:1,aspect:2}*/
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const char SPRITE_MC_DATA[64] = {
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0x0a,0xaa,0x80,0x0a,0xaa,0x80,0x2a,0xaa,
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0xa0,0x2a,0xaa,0xa0,0xaa,0xaa,0xaa,0xff,
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0xd5,0x40,0x0d,0xd7,0x40,0x3d,0xd5,0x54,
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0x37,0x55,0x54,0x37,0x55,0x54,0x35,0x55,
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0x00,0x3a,0xa0,0x00,0xea,0xa8,0x00,0xab,
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0xaa,0x00,0xab,0xaa,0x00,0xab,0xaa,0x80,
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0xaa,0xea,0x80,0xaa,0xaa,0x80,0x0f,0xfc,
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0x00,0x0f,0xfc,0x00,0x0f,0xff,0xc0,0x83,
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};
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void main(void) {
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// clear the screen
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clrscr();
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// copy sprite pattern to RAM address 0x3800
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memcpy((char*)0x3800, SPRITE_DATA, sizeof(SPRITE_DATA));
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// set sprite #0 shape entry (224)
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POKE(0x400 + 0x3f8, 0x3800 / 64);
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// set X and Y coordinate for sprite #0
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VIC.spr_pos[0].x = 172;
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VIC.spr_pos[0].y = 145;
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// set color for sprite #0
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VIC.spr_color[0] = COLOR_GREEN;
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// enable sprite #0
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VIC.spr_ena = 0b00000001;
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}
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