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8bitworkshop/presets/verilog/switches.v
Ewen McNeill 711d45bcd2 verilog/switches: Update Player 2 key documentation
271c2ea020
changed the Player 2 keys to standard ones in all platforms, and as part
of supporting a gamepad emulation, Z and X were repurposed as the player 1
gamepad.  T and R were allocated instead as the player 2 A/B buttons; see
03af8c2714/src/common/emu.ts (L341-L362)
2020-02-29 20:41:41 +13:00

43 lines
885 B
Verilog

`include "hvsync_generator.v"
/*
Switch test program.
Player 1 Keys: arrow keys + space + shift
Player 2 Keys: A/D/W/S + T + R
*/
module switches_top(clk, reset, hsync, vsync,
switches_p1, switches_p2,
rgb);
input clk, reset;
input [7:0] switches_p1;
input [7:0] switches_p2;
output hsync, vsync;
output [2:0] rgb;
wire display_on;
wire [8:0] hpos;
wire [8:0] vpos;
hvsync_generator hvsync_gen(
.clk(clk),
.reset(reset),
.hsync(hsync),
.vsync(vsync),
.display_on(display_on),
.hpos(hpos),
.vpos(vpos)
);
// select p1 bit based on vertical position
wire p1gfx = switches_p1[vpos[7:5]];
// select p2 bit based on horizontal position
wire p2gfx = switches_p2[hpos[7:5]];
assign rgb = {1'b0,
display_on && p1gfx,
display_on && p2gfx};
endmodule