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214 lines
7.6 KiB
INI
214 lines
7.6 KiB
INI
! ------------------------------------------------------------------------------
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! Inform for New Writers
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!
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! The House - Version 1
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!
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! Last Modified: David Cornelson - 03-Jan-1998
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!
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! This work is freely offered to the Public Domain. - DAC 12-12-2015
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!
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! ------------------------------------------------------------------------------
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!
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! Q: What are these lines that begin with exclamation points?
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!
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! A: In an Inform program, you may want to place comments or notes before
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! portions of code so that when you make changes, you will remember what
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! you were thinking when you originally wrote the code. It's a great way
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! to "document" your program so that others can understand it as well.
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!
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! Any characters following an exclamation point is considered a comment.
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! The comment ends when you move to a new line.
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!
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!
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! The constant "Story" contains the name of your story, in this case,
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! "The House". The word "Constant" is an Inform statement that signifies that
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! a token (variable) will have a single, unchangable value within the program.
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! "Story" is the token name and "The House" is the value. Anytime you reference
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! "Story" in your program, it will have the value "The House".
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!
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! The double-quote is used to represent a "string". A string is a type of data that
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! contains letters and words. (As opposed to numbers). A string must begin with
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! a double-quote and end with a double-quote.
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!
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! The semi-colon tells Inform that this statement is complete. You need a
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! semi-colon to end all Inform statements.
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!
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Constant Story "The House";
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!
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! The constant "Headline" contains the initial banner at the beginning of your
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! game. In this Headline, there are three separate lines.
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!
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! The first line is "Inform for New Writers"
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! The second line is "The House - Version 1"
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! The third line is "By New Writer (1998) - Last Compiled: 03-Jan-1998"
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!
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! The carat "^" character is used to tell Inform that you want to move to a new
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! line. This is called the newline character. Each time the newline character is
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! placed into a string, the game will move to a new line.
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!
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! Here is another example:
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!
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! print "Once upon a time^there was a little bear^^that was all alone.^";
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!
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! This example will be printed on your screen as...
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!
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! Once upon a time
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! there was a little bear
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!
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! that was all alone.
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!
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! Each newline character caused a break in the text and started at the beginning
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! of a new line.
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!
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Constant Headline
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"^Inform for New Writers^
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The House - Version 1^
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By New Writer (1998) - Last Compiled: 03-Jan-1998^";
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!
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! This constant tells Inform what the maximum score of your game will be.
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! Currently, we have it set to 100.
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!
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Constant MAX_SCORE 100;
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!
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! This constant is the last compile date and can be set by the Inform compiler.
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!
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Serial "980103";
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!
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! This constant is set by you and tells which release of your game you are
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! working on. It's a good idea to make backups of your program on a regular
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! basis. When you have completed your game, start incrementing the Release value
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! every time you fix bugs or make changes so that players know which release
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! works and which one doesn't.
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!
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Release 1;
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!
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! The Include statement allows Inform to open other files that are important to
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! your program. The following files, "Parser" and "VerbLib" are the foundation
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! of the Inform parser. DON'T REMOVE THESE LINES!!!
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!
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Include "Parser";
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Include "VerbLib";
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!-------------------------------------------------------------------------------
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! Initialise
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!
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! The following "function" is the first portion of code executed by Inform when
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! your game is played. You want to place a statement in this function that will
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! set the first location of the player. We will add more to this section in later
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! versions of "The House".
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!-------------------------------------------------------------------------------
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! FUNCTIONS: Portions of your code will will be in what are called "functions".
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! The syntax of a function is as follows:
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!
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! [ function_name argument argument;
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! ...your code...
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! ...your code...
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! ...your code...
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! ];
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!
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! Arguments are values passed when calling the function. More
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! information on functions is available in later versions of
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! "The House".
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!
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[ Initialise;
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!
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! Our first location is the Sidewalk. Inform has a variable that we can set that
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! just happens to be named "location".
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!
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! Sidewalk is a location, but in Inform it is an "Object". When we define the
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! object Sidewalk it will have a unique value associated with it. So, when we
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! set location equal to Sidewalk, the location variable now contains the object
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! value of Sidewalk.
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!
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location = Sidewalk;
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];
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!
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! The following function is called by Inform when the player types SCORE or when
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! the player ends the game. As you can see, each range of points has a different
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! string printed. You can modify this function to suit your own story. Remember,
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! the constant MAX_SCORE contains the value that is used by Inform to represent
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! "You have scored <score> out of <MAX_SCORE>", so you want both the Constant
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! and this function to be synchronized.
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!
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[ PrintRank;
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print ", earning you the rank of ";
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if (score >= 100) "the greatest.";
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if (score >= 80) "above average.";
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if (score >= 60) "average.";
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if (score >= 40) "below average.";
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if (score >= 20) "the barely living.";
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"the living dead.";
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];
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! ----------------------------------------------------------------------------
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! Locations
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!
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! In this section we will define our locations. These are "Objects" to Inform
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! and contain the following elements.
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!
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! - object name
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! The object name represents the variable or handle of the object.
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! - short description
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! The short description is the description printed in bold before the
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! normal description.
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! - initial description
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! The initial description is printed only once when the location is first
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! entered by the player.
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! - normal description
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! The normal description is printed everytime the player enters the location.
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! - directional properties (tells which direction player can move) (optional)
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! These include n_to, ne_to, e_to, up_to, in_to, etc. and are followed by
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! another location object name.
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! - properties
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! Properties are functions that you can add to an object that help determine
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! events and actions.
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! - attributes
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! Attributes are True/False values that help you remember certain states of
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! an object or event, such as whether the lights are on or not. The positive
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! value is represented as "light" and the negative would be "~light". There
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! are standard attributes used by Inform and you can add your own as well.
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!
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! Actually, there's more than this, but we'll add the complicated stuff later!
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!
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! ----------------------------------------------------------------------------
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!
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! Define the object "Sidewalk"
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!
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! Object Name: Sidewalk
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! Short Description: "Sidewalk"
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! Initial Description: none
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! Normal Description: "You are standing on the sidewalk in front of a house."
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! Attributes: light
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!
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! The Sidewalk is the first location of our game and includes a description
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! and when we enter it, it will have light.
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!
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Object Sidewalk "Sidewalk"
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with description
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"You are standing on the sidewalk in front of a house.",
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has light;
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! ----------------------------------------------------------------------------
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! Grammar
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!
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! The grammar section includes the file "Grammar" and will later include
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! extensions to the standard grammar library.
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!
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! ----------------------------------------------------------------------------
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Include "Grammar";
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