mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-21 23:30:58 +00:00
180 lines
3.8 KiB
C
180 lines
3.8 KiB
C
|
|
#include <stdio.h>
|
|
#include <conio.h>
|
|
#include <c64.h>
|
|
#include <cbm_petscii_charmap.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <joystick.h>
|
|
|
|
//#resource "c64-sid.cfg"
|
|
#define CFGFILE c64-sid.cfg
|
|
|
|
#include "common.h"
|
|
//#link "common.c"
|
|
|
|
#include "scrolling.h"
|
|
//#link "scrolling.c"
|
|
|
|
#include "sprites.h"
|
|
//#link "sprites.c"
|
|
|
|
//#link "level2.s"
|
|
|
|
extern const byte charset_data[];
|
|
extern const byte charset_attrib_data[];
|
|
extern const byte chartileset_data[];
|
|
extern const byte chartileset_tag_data[];
|
|
extern const byte* map_row_pointers[];
|
|
|
|
#define MAP_COLS 28
|
|
#define MAP_ROWS 11
|
|
|
|
static void draw_cell(word ofs, byte x, byte y) {
|
|
sbyte xx = x + origin_x;
|
|
sbyte yy = y + origin_y;
|
|
sbyte col = xx >> 2;
|
|
sbyte row = yy >> 2;
|
|
byte xofs = xx & 3;
|
|
byte yofs = yy & 3;
|
|
char ch;
|
|
char color;
|
|
if (col < 0 || col >= MAP_COLS || row < 0 || row >= MAP_ROWS) {
|
|
ch = 0;
|
|
color = 0;
|
|
} else {
|
|
byte tileindex = map_row_pointers[row][col];
|
|
ch = chartileset_data[xofs + yofs*4 + tileindex*16];
|
|
color = charset_attrib_data[ch];
|
|
}
|
|
hidbuf[ofs] = ch;
|
|
colorbuf[ofs] = color;
|
|
}
|
|
|
|
void scroll_draw_column(byte col) {
|
|
byte y;
|
|
word ofs = col;
|
|
for (y=0; y<ROWS; y++) {
|
|
draw_cell(ofs, col, y);
|
|
ofs += COLS;
|
|
}
|
|
}
|
|
|
|
void scroll_draw_row(byte row) {
|
|
byte x;
|
|
word ofs = row * COLS;
|
|
for (x=0; x<COLS; x++) {
|
|
draw_cell(ofs, x, row);
|
|
++ofs;
|
|
}
|
|
}
|
|
|
|
/*{w:24,h:21,bpp:1,brev:1}*/
|
|
const char SPRITE1[3*21] = {
|
|
0x00,0x7F,0x00,0x01,0xFF,0xC0,0x03,0xFF,0xE0,
|
|
0x03,0xE7,0xE0,0x07,0xD9,0xF0,0x07,0xDF,0xF0,
|
|
0x07,0xD9,0xF0,0x03,0xE7,0xE0,0x03,0xFF,0xE0,
|
|
0x03,0xFF,0xE0,0x02,0xFF,0xA0,0x01,0x7F,0x40,
|
|
0x01,0x3E,0x40,0x00,0x9C,0x80,0x00,0x9C,0x80,
|
|
0x00,0x49,0x00,0x00,0x49,0x00,0x00,0x3E,0x00,
|
|
0x00,0x3E,0x00,0x00,0x3E,0x00,0x00,0x1C,0x00
|
|
};
|
|
|
|
int playerx = 0;
|
|
int playery = 0;
|
|
int camerax = 0;
|
|
int cameray = 0;
|
|
|
|
void update_player() {
|
|
sprite_draw(0, playerx-camerax+172, playery-cameray+140, 255);
|
|
}
|
|
|
|
void camera_follow(byte moving) {
|
|
int dx, dy;
|
|
dx = camerax - playerx;
|
|
dy = cameray - playery;
|
|
if (moving && abs(dx) < 32 && abs(dy) < 32) return;
|
|
dx >>= 4;
|
|
dy >>= 4;
|
|
if (dx) {
|
|
if (dx > 8) dx = 8;
|
|
else if (dx < -8) dx = -8;
|
|
camerax -= dx;
|
|
scroll_horiz(dx);
|
|
}
|
|
if (dy) {
|
|
if (dy > 8) dy = 8;
|
|
else if (dy < -8) dy = -8;
|
|
cameray -= dy;
|
|
scroll_vert(dy);
|
|
}
|
|
}
|
|
|
|
void refresh_world(void) {
|
|
byte i;
|
|
for (i=0; i<25; i++) {
|
|
scroll_draw_row(i);
|
|
}
|
|
}
|
|
|
|
void main(void) {
|
|
|
|
clrscr();
|
|
|
|
// setup scrolling library
|
|
scroll_setup();
|
|
|
|
// multicolor character mode
|
|
VIC.ctrl2 |= 0x10;
|
|
VIC.bgcolor0 = 6;
|
|
VIC.bgcolor1 = 0;
|
|
VIC.bgcolor2 = 1;
|
|
|
|
// select character set @ 0x8800
|
|
VIC.addr = 0x12;
|
|
memcpy((char*)0x8800, charset_data, 520);
|
|
|
|
// setup sprite library and copy sprite to VIC bank
|
|
sprite_clear();
|
|
sprite_set_shapes(SPRITE1, 255, 1);
|
|
sprshad.spr_color[0] = 13;
|
|
|
|
// install the joystick driver
|
|
joy_install (joy_static_stddrv);
|
|
|
|
// repaint screen memory w/ the map
|
|
refresh_world();
|
|
|
|
// infinite loop
|
|
while (1) {
|
|
static char speed;
|
|
static char joy;
|
|
static bool slowframe = false;
|
|
// get joystick bits
|
|
joy = joy_read(1);
|
|
// speed up scrolling while button pressed
|
|
speed = JOY_BTN_1(joy) ? 3 : 1;
|
|
// if we copied screen memory last frame,
|
|
// double speed of player for this frame
|
|
if (slowframe) speed *= 2;
|
|
// move sprite based on arrow keys
|
|
if (JOY_LEFT(joy)) playerx -= speed;
|
|
if (JOY_RIGHT(joy)) playerx += speed;
|
|
if (JOY_UP(joy)) playery -= speed;
|
|
if (JOY_DOWN(joy)) playery += speed;
|
|
// move the camera?
|
|
camera_follow(joy);
|
|
slowframe = swap_needed;
|
|
// animate sprite in shadow sprite ram
|
|
update_player();
|
|
// wait for vblank
|
|
wait_vblank();
|
|
// then update sprite registers
|
|
sprite_update(visbuf);
|
|
// update scroll registers
|
|
// and swap screens if we must
|
|
scroll_update();
|
|
}
|
|
}
|