mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-27 01:51:35 +00:00
338 lines
11 KiB
C
338 lines
11 KiB
C
#ifndef _NESLIB_H
|
|
#define _NESLIB_H
|
|
/*
|
|
(C) 2015 Alex Semenov (Shiru)
|
|
(C) 2016 Lauri Kasanen
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
// NES hardware-dependent functions by Shiru (shiru@mail.ru)
|
|
// Feel free to do anything you want with this code, consider it Public Domain
|
|
|
|
// Versions history:
|
|
// 280215 - fixed palette glitch caused with the active DMC DMA glitch
|
|
// 030914 - minor fixes in the vram update system
|
|
// 310814 - added vram_flush_update
|
|
// 120414 - removed adr argument from vram_write and vram_read,
|
|
// unrle_vram renamed to vram_unrle, with adr argument removed
|
|
// 060414 - many fixes and improvements, including sequental VRAM updates
|
|
// previous versions were created since mid-2011, there were many updates
|
|
// xxxx19 - updated by sehugg@8bitworkshop
|
|
|
|
|
|
// define basic types for convenience
|
|
typedef unsigned char byte; // 8-bit unsigned
|
|
typedef signed char sbyte; // 8-bit signed
|
|
typedef unsigned short word; // 16-bit signed
|
|
typedef enum { false, true } bool; // boolean
|
|
|
|
|
|
// set bg and spr palettes, data is 32 bytes array
|
|
void __fastcall__ pal_all(const char *data);
|
|
|
|
// set bg palette only, data is 16 bytes array
|
|
void __fastcall__ pal_bg(const char *data);
|
|
|
|
// set spr palette only, data is 16 bytes array
|
|
void __fastcall__ pal_spr(const char *data);
|
|
|
|
// set a palette entry, index is 0..31
|
|
void __fastcall__ pal_col(unsigned char index, unsigned char color);
|
|
|
|
// reset palette to $0f
|
|
void __fastcall__ pal_clear(void);
|
|
|
|
// set virtual bright both for sprites and background, 0 is black, 4 is normal, 8 is white
|
|
void __fastcall__ pal_bright(unsigned char bright);
|
|
|
|
// set virtual bright for sprites only
|
|
void __fastcall__ pal_spr_bright(unsigned char bright);
|
|
|
|
// set virtual bright for sprites background only
|
|
void __fastcall__ pal_bg_bright(unsigned char bright);
|
|
|
|
|
|
|
|
// wait actual TV frame, 50hz for PAL, 60hz for NTSC
|
|
void __fastcall__ ppu_wait_nmi(void);
|
|
|
|
// wait virtual frame, it is always 50hz, frame-to-frame in PAL, frameskip in NTSC
|
|
void __fastcall__ ppu_wait_frame(void);
|
|
|
|
// turn off rendering, nmi still enabled when rendering is disabled
|
|
void __fastcall__ ppu_off(void);
|
|
|
|
// turn on bg, spr
|
|
void __fastcall__ ppu_on_all(void);
|
|
|
|
// turn on bg only
|
|
void __fastcall__ ppu_on_bg(void);
|
|
|
|
// turn on spr only
|
|
void __fastcall__ ppu_on_spr(void);
|
|
|
|
// set PPU_MASK directly
|
|
void __fastcall__ ppu_mask(unsigned char mask);
|
|
|
|
// get current video system, 0 for PAL, not 0 for NTSC
|
|
unsigned char __fastcall__ ppu_system(void);
|
|
|
|
// Return an 8-bit counter incremented at each vblank
|
|
unsigned char __fastcall__ nesclock(void);
|
|
|
|
// get/set the internal ppu ctrl cache var for manual writing
|
|
unsigned char __fastcall__ get_ppu_ctrl_var(void);
|
|
void __fastcall__ set_ppu_ctrl_var(unsigned char var);
|
|
|
|
|
|
// clear OAM buffer, all the sprites are hidden
|
|
void __fastcall__ oam_clear(void);
|
|
|
|
// set sprite display mode, 0 for 8x8 sprites, 1 for 8x16 sprites
|
|
void __fastcall__ oam_size(unsigned char size);
|
|
|
|
// set sprite in OAM buffer, chrnum is tile, attr is attribute, sprid is offset in OAM in bytes
|
|
// returns sprid+4, which is offset for a next sprite
|
|
unsigned char __fastcall__ oam_spr(unsigned char x, unsigned char y,
|
|
unsigned char chrnum, unsigned char attr,
|
|
unsigned char sprid);
|
|
|
|
// set metasprite in OAM buffer
|
|
// meta sprite is a const unsigned char array, it contains four bytes per sprite
|
|
// in order x offset, y offset, tile, attribute
|
|
// x=128 is end of a meta sprite
|
|
// returns sprid+4, which is offset for a next sprite
|
|
unsigned char __fastcall__ oam_meta_spr(unsigned char x, unsigned char y,
|
|
unsigned char sprid, const unsigned char *data);
|
|
|
|
// hide all remaining sprites from given offset
|
|
void __fastcall__ oam_hide_rest(unsigned char sprid);
|
|
|
|
|
|
// initialize the FamiTone system
|
|
void __fastcall__ famitone_init(void* music_data);
|
|
|
|
// initialize the FamiTone SFX system
|
|
void __fastcall__ sfx_init(void* sounds_data);
|
|
|
|
// play a music in FamiTone format
|
|
void __fastcall__ music_play(unsigned char song);
|
|
|
|
// stop music
|
|
void __fastcall__ music_stop(void);
|
|
|
|
// pause and unpause music
|
|
void __fastcall__ music_pause(unsigned char pause);
|
|
|
|
// play FamiTone sound effect on channel 0..3
|
|
void __fastcall__ sfx_play(unsigned char sound, unsigned char channel);
|
|
|
|
// play a DPCM sample, 1..63
|
|
void __fastcall__ sample_play(unsigned char sample);
|
|
|
|
// call from NMI once per frame
|
|
void __fastcall__ famitone_update(void);
|
|
|
|
|
|
// poll controller and return flags like PAD_LEFT etc, input is pad number (0 or 1)
|
|
unsigned char __fastcall__ pad_poll(unsigned char pad);
|
|
|
|
// poll controller in trigger mode, a flag is set only on button down, not hold
|
|
// if you need to poll the pad in both normal and trigger mode, poll it in the
|
|
// trigger mode for first, then use pad_state
|
|
unsigned char __fastcall__ pad_trigger(unsigned char pad);
|
|
|
|
// get previous pad state without polling ports
|
|
unsigned char __fastcall__ pad_state(unsigned char pad);
|
|
|
|
|
|
// set scroll, including the top bits
|
|
// it is always applied at beginning of a TV frame, not at the function call
|
|
void __fastcall__ scroll(unsigned int x, unsigned int y);
|
|
|
|
// set scroll after screen split invoked by the sprite 0 hit
|
|
// warning: all CPU time between the function call and the actual split point will be wasted!
|
|
// warning: the program loop has to fit into the frame time, ppu_wait_frame should not be used
|
|
// otherwise empty frames without split will be inserted, resulting in jumpy screen
|
|
// warning: only X scroll could be changed in this version
|
|
void __fastcall__ split(unsigned int x, unsigned int y);
|
|
|
|
// set scroll after screen split invoked by the sprite 0 hit
|
|
// sets both X and Y, but timing might be iffy depending
|
|
// on exact sprite 0 position
|
|
void __fastcall__ splitxy(unsigned int x, unsigned int y);
|
|
|
|
|
|
// select current chr bank for sprites, 0..1
|
|
void __fastcall__ bank_spr(unsigned char n);
|
|
|
|
// select current chr bank for background, 0..1
|
|
void __fastcall__ bank_bg(unsigned char n);
|
|
|
|
|
|
|
|
// get random number 0..255 or 0..65535
|
|
unsigned char __fastcall__ rand8(void);
|
|
unsigned int __fastcall__ rand16(void);
|
|
|
|
// set random seed
|
|
void __fastcall__ set_rand(unsigned int seed);
|
|
|
|
|
|
|
|
// when display is enabled, vram access could only be done with this vram update system
|
|
// the function sets a pointer to the update buffer that contains data and addresses
|
|
// in a special format. It allows to write non-sequental bytes, as well as horizontal or
|
|
// vertical nametable sequences.
|
|
// buffer pointer could be changed during rendering, but it only takes effect on a new frame
|
|
// number of transferred bytes is limited by vblank time
|
|
// to disable updates, call this function with NULL pointer
|
|
|
|
// the update data format:
|
|
// MSB, LSB, byte for a non-sequental write
|
|
// MSB|NT_UPD_HORZ, LSB, LEN, [bytes] for a horizontal sequence
|
|
// MSB|NT_UPD_VERT, LSB, LEN, [bytes] for a vertical sequence
|
|
// NT_UPD_EOF to mark end of the buffer
|
|
|
|
// length of this data should be under 256 bytes
|
|
|
|
void __fastcall__ set_vram_update(unsigned char *buf);
|
|
|
|
// all following vram functions only work when display is disabled
|
|
|
|
// do a series of VRAM writes, the same format as for set_vram_update, but writes done right away
|
|
void __fastcall__ flush_vram_update(unsigned char *buf);
|
|
|
|
// set vram pointer to write operations if you need to write some data to vram
|
|
void __fastcall__ vram_adr(unsigned int adr);
|
|
|
|
// put a byte at current vram address, works only when rendering is turned off
|
|
void __fastcall__ vram_put(unsigned char n);
|
|
|
|
// fill a block with a byte at current vram address, works only when rendering is turned off
|
|
void __fastcall__ vram_fill(unsigned char n, unsigned int len);
|
|
|
|
// set vram autoincrement, 0 for +1 and not 0 for +32
|
|
void __fastcall__ vram_inc(unsigned char n);
|
|
|
|
// read a block from current address of vram, works only when rendering is turned off
|
|
void __fastcall__ vram_read(unsigned char *dst, unsigned int size);
|
|
|
|
// write a block to current address of vram, works only when rendering is turned off
|
|
void __fastcall__ vram_write(const unsigned char *src, unsigned int size);
|
|
|
|
|
|
// unpack RLE data to current address of vram, mostly used for nametables
|
|
void __fastcall__ vram_unrle(const unsigned char *data);
|
|
|
|
// unpack LZ4 data to this address
|
|
void __fastcall__ vram_unlz4(const unsigned char *in, unsigned char *out,
|
|
const unsigned uncompressed_size);
|
|
/*
|
|
Rough speeds for a full 1024 nametable:
|
|
- rle takes 0.5 frames
|
|
- uncompressed takes 1.3 frames
|
|
- lz4 takes 2.8 frames
|
|
*/
|
|
|
|
|
|
// like memset, but does not return anything
|
|
void __fastcall__ memfill(void *dst, unsigned char value, unsigned int len);
|
|
|
|
// delay for N frames
|
|
void __fastcall__ delay(unsigned char frames);
|
|
|
|
// display.sinc functions
|
|
void __fastcall__ oam_clear_fast(void);
|
|
void __fastcall__ oam_meta_spr_pal(unsigned char x,unsigned char y,unsigned char pal,const unsigned char *metasprite);
|
|
void __fastcall__ oam_meta_spr_clip(signed int x,unsigned char y,const unsigned char *metasprite);
|
|
|
|
// set NMI/IRQ callback
|
|
void __fastcall__ nmi_set_callback(void (*callback)(void));
|
|
|
|
|
|
|
|
#define PAD_A 0x01
|
|
#define PAD_B 0x02
|
|
#define PAD_SELECT 0x04
|
|
#define PAD_START 0x08
|
|
#define PAD_UP 0x10
|
|
#define PAD_DOWN 0x20
|
|
#define PAD_LEFT 0x40
|
|
#define PAD_RIGHT 0x80
|
|
|
|
#define OAM_FLIP_V 0x80
|
|
#define OAM_FLIP_H 0x40
|
|
#define OAM_BEHIND 0x20
|
|
|
|
#define MAX(x1,x2) ((x1)<(x2)?(x2):(x1))
|
|
#define MIN(x1,x2) ((x1)<(x2)?(x1):(x2))
|
|
|
|
#define MASK_SPR 0x10
|
|
#define MASK_BG 0x08
|
|
#define MASK_EDGE_SPR 0x04
|
|
#define MASK_EDGE_BG 0x02
|
|
#define MASK_TINT_RED 0x20
|
|
#define MASK_TINT_BLUE 0x40
|
|
#define MASK_TINT_GREEN 0x80
|
|
#define MASK_MONO 0x01
|
|
|
|
#define NAMETABLE_A 0x2000
|
|
#define NAMETABLE_B 0x2400
|
|
#define NAMETABLE_C 0x2800
|
|
#define NAMETABLE_D 0x2c00
|
|
|
|
#define NULL 0
|
|
#define TRUE 1
|
|
#define FALSE 0
|
|
|
|
#define NT_UPD_HORZ 0x40
|
|
#define NT_UPD_VERT 0x80
|
|
#define NT_UPD_EOF 0xff
|
|
|
|
// macro to calculate nametable address from X,Y in compile time
|
|
|
|
#define NTADR_A(x,y) (NAMETABLE_A|(((y)<<5)|(x)))
|
|
#define NTADR_B(x,y) (NAMETABLE_B|(((y)<<5)|(x)))
|
|
#define NTADR_C(x,y) (NAMETABLE_C|(((y)<<5)|(x)))
|
|
#define NTADR_D(x,y) (NAMETABLE_D|(((y)<<5)|(x)))
|
|
|
|
// macro to get MSB and LSB
|
|
|
|
#define MSB(x) (((x)>>8))
|
|
#define LSB(x) (((x)&0xff))
|
|
|
|
// OAM buffer @ $200-$2FF
|
|
|
|
typedef struct OAMSprite {
|
|
byte y; // Y coordinate
|
|
byte name; // tile index in name table
|
|
byte attr; // attribute flags
|
|
byte x; // X coordinate
|
|
} OAMSprite;
|
|
|
|
#define OAMBUF ((OAMSprite*) 0x200)
|
|
|
|
// OAM offset for spr_pal and spr_clip
|
|
|
|
extern byte oam_off;
|
|
#pragma zpsym ("oam_off")
|
|
|
|
#endif /* neslib.h */
|
|
|