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8bitworkshop/presets/c64/sprites.h

34 lines
1.0 KiB
C

#ifndef _SPRITES_H
#define _SPRITES_H
#include "common.h"
#define DEFAULT_SCREEN ((void*)0x400)
typedef struct {
byte spr_ena; /* Enable sprites */
byte spr_hi_x; /* High bits of X coordinate */
byte spr_exp_x; /* Expand sprites in X dir */
byte spr_exp_y; /* Expand sprites in Y dir */
byte spr_bg_prio; /* Priority to background */
byte spr_mcolor; /* Sprite multicolor bits */
byte spr_mcolor0; /* Color 0 for multicolor sprites */
byte spr_mcolor1; /* Color 1 for multicolor sprites */
byte spr_color[8]; /* Colors for the sprites */
struct {
byte x; /* X coordinate */
byte y; /* Y coordinate */
} spr_pos[8];
byte spr_shapes[8]; /* sprite shapes */
} SpriteShadow;
extern SpriteShadow sprshad;
void sprite_clear(void);
void sprite_update(char* screenram);
void sprite_shape(char* vicbank, byte index, const char* sprite_data);
void sprite_draw(byte i, word x, byte y, byte shape);
byte sprite_get_closest_collision(byte i, byte spr_coll);
#endif