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8bitworkshop/test/ecs/bigdemo.txt
2022-02-27 19:46:33 -06:00

885 lines
18 KiB
Plaintext

EVENT__start = 1
EVENT__postframe = 1
EVENT__preframe = 1
EVENT__kernel = 1
EVENT__scanline = 1
EVENT__joyleft = 1
EVENT__joyright = 1
EVENT__joyup = 1
EVENT__joydown = 1
EVENT__prekernel = 1
EVENT__SetHorizPos = 1
EVENT__AddBCD4 = 1
EVENT__AddBCD2 = 1
EVENT__SubBCD2 = 1
.scope Main
.zeropage
Sprite_bitmap_b0:
.res 1
.res 1
.res 1
.res 1
HasColormap_colormap_b0:
.res 1
.res 1
.res 1
.res 1
HasXpos_xpos_b0:
.res 1
.res 1
.res 1
.res 1
HasYpos_ypos_b0:
.res 1
.res 1
.res 1
.res 1
SpriteSlot_sprite_b0:
.res 1
.res 1
.res 1
.res 1
BCDScore6_digits_b0:
.res 1
BCDScore6_digits_b8:
.res 1
BCDScore6_digits_b16:
.res 1
TEMP:
Kernel2Sprite__2__tmp:
Joystick__3__tmp:
SpriteHider__9__tmp:
.res 1
SpriteShuffler__8__tmp:
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
Kernel6Digit__10__tmp:
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.res 1
.code
PFColor_pfcolor_b0:
.byte 60
BGColor_bgcolor_b0:
.byte 2
.byte 160
KernelSection_lines_b0:
.byte 168
Bitmap_bitmapdata_b0:
.byte <(Bitmap_bitmapdata_e2_b0+31)
.byte <(Bitmap_bitmapdata_e3_b0+31)
.byte <(Bitmap_bitmapdata_e4_b0+31)
.byte <(Bitmap_bitmapdata_e5_b0+31)
.byte <(Bitmap_bitmapdata_e6_b0+31)
Bitmap_bitmapdata_b8:
.byte >(Bitmap_bitmapdata_e2_b0+31)
.byte >(Bitmap_bitmapdata_e3_b0+31)
.byte >(Bitmap_bitmapdata_e4_b0+31)
.byte >(Bitmap_bitmapdata_e5_b0+31)
.byte >(Bitmap_bitmapdata_e6_b0+31)
Bitmap_bitmapdata_e2_b0:
.byte 85
.byte 119
.byte 126
.byte 124
.byte 120
.byte 112
.byte 96
.byte 64
Bitmap_height_b0:
.byte 7
.byte 12
.byte 12
.byte 8
.byte 8
Colormap_colormapdata_b0:
.byte <(Colormap_colormapdata_e2_b0+31)
.byte <(Colormap_colormapdata_e3_b0+31)
.byte <(Colormap_colormapdata_e4_b0+31)
.res 1
.res 1
.byte <(Colormap_colormapdata_e7_b0+31)
Colormap_colormapdata_b8:
.byte >(Colormap_colormapdata_e2_b0+31)
.byte >(Colormap_colormapdata_e3_b0+31)
.byte >(Colormap_colormapdata_e4_b0+31)
.res 1
.res 1
.byte >(Colormap_colormapdata_e7_b0+31)
Colormap_colormapdata_e2_b0:
.byte 24
.byte 30
.byte 28
.byte 26
.byte 24
.byte 22
.byte 20
.byte 18
Bitmap_bitmapdata_e3_b0:
.byte 60
.byte 126
.byte 255
.byte 195
.byte 255
.byte 255
.byte 255
.byte 187
.byte 153
.byte 255
.byte 126
.byte 60
.byte 24
Colormap_colormapdata_e3_b0:
.byte 74
.byte 76
.byte 78
.byte 78
.byte 78
.byte 78
.byte 78
.byte 78
.byte 78
.byte 78
.byte 76
.byte 74
.byte 72
Bitmap_bitmapdata_e4_b0:
.byte 60
.byte 126
.byte 231
.byte 219
.byte 255
.byte 255
.byte 255
.byte 153
.byte 153
.byte 255
.byte 126
.byte 60
.byte 24
Colormap_colormapdata_e4_b0:
.byte 74
.byte 76
.byte 78
.byte 78
.byte 78
.byte 78
.byte 206
.byte 206
.byte 206
.byte 142
.byte 76
.byte 74
.byte 72
Bitmap_bitmapdata_e5_b0:
.byte 1
.byte 1
.byte 3
.byte 7
.byte 15
.byte 31
.byte 63
.byte 255
Bitmap_bitmapdata_e6_b0:
.byte 24
.byte 62
.byte 255
.byte 255
.byte 255
.byte 255
.byte 62
.byte 24
Colormap_colormapdata_e7_b0:
.byte 6
.byte 3
.byte 6
.byte 9
.byte 12
.byte 14
.byte 31
.byte 63
Sprite_plyrflags_b0:
.byte 0
.byte 3
.byte 0
.byte 0
Main__INITDATA:
.byte 1
.byte 2
.byte 0
.byte 0
.byte 1
.byte 2
.byte 0
.byte 0
.byte 50
.byte 100
.byte 80
.byte 40
.byte 150
.byte 60
.byte 90
.byte 150
.byte 0
.byte 1
.byte 2
.byte 3
.byte 0
.byte 0
.byte 0
__Start:
;;; start action Init__main_init__1
.include "vcs-ca65.h"
.macpack longbranch
.define PAL 0
__NMI:
__Reset:
__BRK:
CLEAN_START
ldy #23
: lda Main__INITDATA-1,y
sta Sprite_bitmap_b0-1,y
dey
bne :-
;;; start action FrameLoop__start__3
FrameLoop__start__4__NextFrame:
FRAME_END
FRAME_START
;;; start action Kernel2Sprite__preframe__5
; TODOO: can store KLINES in memory?
.define KLINES #168
.define KPAD 32
; set height to zero in case no sprites
lda #0
sta Kernel2Sprite__2__tmp+8
sta Kernel2Sprite__2__tmp+9
;;; end action Kernel2Sprite__preframe__5
;;; start action Kernel2Sprite__preframe__8
ldy #0
Kernel2Sprite__preframe__9____each:
ldx SpriteSlot_sprite_b0,y
; set player object flags
lda Sprite_plyrflags_b0,x
sta NUSIZ0,y
sta REFP0,y
; calculate screen height - ypos
lda KLINES
clc
adc KPAD
sec
sbc HasYpos_ypos_b0,x
sta Kernel2Sprite__2__tmp+11
; calculate bitmap pointer
stx Kernel2Sprite__2__tmp+12 ; save X (Sprite index)
lda Sprite_bitmap_b0,x ; deref bitmap
tax
lda Bitmap_bitmapdata_b0,x
sec
sbc Kernel2Sprite__2__tmp+11
sta Kernel2Sprite__2__tmp+0,y ; Y = sprite slot index
lda Bitmap_bitmapdata_b8,x
sbc #0
sta Kernel2Sprite__2__tmp+2,y
; get bitmap height
lda Bitmap_height_b0,x
sta Kernel2Sprite__2__tmp+8,y
; calculate colormap pointer
ldx Kernel2Sprite__2__tmp+12 ; restore X
lda HasColormap_colormap_b0,x ; deref colormap
tax
lda Colormap_colormapdata_b0,x
sec
sbc Kernel2Sprite__2__tmp+11
sta Kernel2Sprite__2__tmp+4,y
lda Colormap_colormapdata_b8,x
sbc #0
sta Kernel2Sprite__2__tmp+6,y
; save ypos
ldx Kernel2Sprite__2__tmp+12 ; restore X
lda HasYpos_ypos_b0,x
sta Kernel2Sprite__2__tmp+10,y
iny
cpy #2
jne Kernel2Sprite__preframe__9____each
Kernel2Sprite__preframe__9____exit:
;;; end action Kernel2Sprite__preframe__8
;;; start action Kernel2Sprite__preframe__11
; shuffle pointers into (MSB, LSB) byte order
; L0 L1 H0 H1 -> L0 H0 L1 H1
lda Kernel2Sprite__2__tmp+1
ldy Kernel2Sprite__2__tmp+2
sty Kernel2Sprite__2__tmp+1
sta Kernel2Sprite__2__tmp+2
lda Kernel2Sprite__2__tmp+5
ldy Kernel2Sprite__2__tmp+6
sty Kernel2Sprite__2__tmp+5
sta Kernel2Sprite__2__tmp+6
;;; end action Kernel2Sprite__preframe__11
;;; start action Kernel2Sprite__preframe__13
lda #160
sta COLUBK
;;; end action Kernel2Sprite__preframe__13
;;; start action Kernel2Sprite__preframe__16
;;; end action Kernel2Sprite__preframe__16
;;; start action SetXPos__preframe__17
ldy #0
SetXPos__preframe__18____each:
ldx SpriteSlot_sprite_b0,y
lda HasXpos_xpos_b0,x
jsr SetHorizPos__SetHorizPos__20
iny
cpy #2
jne SetXPos__preframe__18____each
SetXPos__preframe__18____exit:
;;; end action SetXPos__preframe__17
;;; start action SetXPos__preframe__22
;;; end action SetXPos__preframe__22
;;; start action Kernel6Digit__preframe__23
Digit0 = Kernel6Digit__10__tmp+0
Digit1 = Kernel6Digit__10__tmp+2
Digit2 = Kernel6Digit__10__tmp+4
Digit3 = Kernel6Digit__10__tmp+6
Digit4 = Kernel6Digit__10__tmp+8
Digit5 = Kernel6Digit__10__tmp+10
Kernel6Digit__preframe__25__BCD0 = Kernel6Digit__10__tmp+12
Kernel6Digit__preframe__25__BCD1 = Kernel6Digit__10__tmp+13
Kernel6Digit__preframe__25__BCD2 = Kernel6Digit__10__tmp+14
lda BCDScore6_digits_b0
sta Kernel6Digit__preframe__25__BCD0
lda BCDScore6_digits_b8
sta Kernel6Digit__preframe__25__BCD1
lda BCDScore6_digits_b16
sta Kernel6Digit__preframe__25__BCD2
ldx #0 ; leftmost bitmap
ldy #2 ; start from most-sigificant BCD value
Kernel6Digit__preframe__25__Loop:
lda Kernel6Digit__preframe__25__BCD0,y ; get BCD value
and #$f0 ; isolate high nibble (* 16)
lsr ; shift right 1 bit (* 8)
clc
adc #<FontTable
sta Digit0,x ; store pointer lo byte
lda #>FontTable
adc #0
sta Digit0+1,x ; store pointer hi byte
inx
inx ; next bitmap pointer
lda Kernel6Digit__preframe__25__BCD0,y ; get BCD value (again)
and #$f ; isolate low nibble
asl
asl
asl ; * 8
clc
adc #<FontTable
sta Digit0,x ; store pointer lo byte
lda #>FontTable
adc #0
sta Digit0+1,x ; store pointer hi byte
inx
inx ; next bitmap pointer
dey ; next BCD value
bpl Kernel6Digit__preframe__25__Loop ; repeat until < 0
;;; end action Kernel6Digit__preframe__23
;;; start action SetXPos__prekernel__26
sta WSYNC
sta HMOVE
SLEEPR 24
sta HMCLR
;;; end action SetXPos__prekernel__26
KERNEL_START
;;; start action Kernel2Sprite__kernel__28
ldy #0
sty VDELP0
iny
sty VDELP1
;;; end action Kernel2Sprite__kernel__28
jsr Kernel2Sprite__kernel__31
;;; start action Kernel2Sprite__kernel__40
lda #0
sta GRP0
sta GRP1
sta GRP0
sta GRP1
;;; end action Kernel2Sprite__kernel__40
;;; start action Kernel6Digit__kernel__42
lda #60
sta COLUP0
sta COLUP1
lda #3
sta NUSIZ0
sta NUSIZ1
; set horizontal position of player objects
sta WSYNC
sta HMCLR
SLEEPR 24
sta RESP0
sta RESP1
lda #$10
sta HMP1
sta WSYNC
sta HMOVE
SLEEPR 24 ; wait 24 cycles between write to HMOVE and HMxxx
sta HMCLR
lda #1
sta VDELP0
sta VDELP1
;;; end action Kernel6Digit__kernel__42
jsr Kernel6Digit__kernel__45
KERNEL_END
;;; start action FrameLoop__postframe__48
lsr SWCHB ; test Game Reset switch
bcs FrameLoop__postframe__49__NoStart
FrameLoop__postframe__49__NoStart:
;;; end action FrameLoop__postframe__48
;;; start action Joystick__postframe__50
; 2 control inputs share a single byte, 4 bits each
lda SWCHA
sta Joystick__3__tmp+0
;;; end action Joystick__postframe__50
;;; start action Joystick__postframe__52
ldx #0
Joystick__postframe__53____each:
asl Joystick__3__tmp+0
.ifdef EVENT__joyright
bcs Joystick__postframe__54__SkipMoveRight
;;; start action MoveJoyX__joyright__55
lda HasXpos_xpos_b0,x
clc
adc #1
cmp #150
bcs MoveJoyX__joyright__57__nomove
sta HasXpos_xpos_b0,x
MoveJoyX__joyright__57__nomove:
;;; end action MoveJoyX__joyright__55
Joystick__postframe__54__SkipMoveRight:
.endif
asl Joystick__3__tmp+0
.ifdef EVENT__joyleft
bcs Joystick__postframe__54__SkipMoveLeft
;;; start action MoveJoyX__joyleft__58
lda HasXpos_xpos_b0,x
sec
sbc #1
bcc MoveJoyX__joyleft__60__nomove
sta HasXpos_xpos_b0,x
MoveJoyX__joyleft__60__nomove:
;;; end action MoveJoyX__joyleft__58
Joystick__postframe__54__SkipMoveLeft:
.endif
asl Joystick__3__tmp+0
.ifdef EVENT__joydown
bcs Joystick__postframe__54__SkipMoveDown
;;; start action MoveJoyY__joydown__61
lda HasYpos_ypos_b0,x
clc
adc #1
cmp #220
bcs MoveJoyY__joydown__63__nomove
sta HasYpos_ypos_b0,x
MoveJoyY__joydown__63__nomove:
;;; end action MoveJoyY__joydown__61
Joystick__postframe__54__SkipMoveDown:
.endif
asl Joystick__3__tmp+0
.ifdef EVENT__joyup
bcs Joystick__postframe__54__SkipMoveUp
;;; start action MoveJoyY__joyup__64
lda HasYpos_ypos_b0,x
sec
sbc #1
bcc MoveJoyY__joyup__66__nomove
sta HasYpos_ypos_b0,x
MoveJoyY__joyup__66__nomove:
;;; end action MoveJoyY__joyup__64
Joystick__postframe__54__SkipMoveUp:
.endif
inx
cpx #2
jne Joystick__postframe__53____each
Joystick__postframe__53____exit:
;;; end action Joystick__postframe__52
;;; start action SpriteShuffler__postframe__67
; load two sprite slots at left side of array
lda SpriteSlot_sprite_b0
sta SpriteShuffler__8__tmp+0
lda SpriteSlot_sprite_b0+1
sta SpriteShuffler__8__tmp+1
; move two slots to the left
ldx #0
SpriteShuffler__postframe__69__loop:
lda SpriteSlot_sprite_b0+2,x
sta SpriteSlot_sprite_b0,x
inx
cpx #4-2
bne SpriteShuffler__postframe__69__loop
; store two sprite slots at right side of array
lda SpriteShuffler__8__tmp+0
sta SpriteSlot_sprite_b0+4-2
lda SpriteShuffler__8__tmp+1
sta SpriteSlot_sprite_b0+4-1
;;; end action SpriteShuffler__postframe__67
;;; start action SpriteHider__postframe__70
lda #4-1
sta SpriteHider__9__tmp+0
;;; end action SpriteHider__postframe__70
;;; start action SpriteHider__postframe__73
ldy #0
SpriteHider__postframe__74____each:
ldx SpriteSlot_sprite_b0,y
lda HasYpos_ypos_b0,x
cmp #192
bcc SpriteHider__postframe__75__skip
; swap this sprite slot with slot at end of array
lda SpriteSlot_sprite_b0,y
pha
ldx SpriteHider__9__tmp+0 ; clobbers X, but no longer used
lda SpriteSlot_sprite_b0,x
sta SpriteSlot_sprite_b0,y
pla
sta SpriteSlot_sprite_b0,x
dec SpriteHider__9__tmp+0
SpriteHider__postframe__75__skip:
iny
cpy #2
jne SpriteHider__postframe__74____each
SpriteHider__postframe__74____exit:
;;; end action SpriteHider__postframe__73
;;; start action JoyButton__postframe__76
ldx #0
JoyButton__postframe__77____each:
lda INPT4,x ;read button input
bmi JoyButton__postframe__78__NotPressed
JoyButton__postframe__78__NotPressed:
inx
cpx #2
jne JoyButton__postframe__77____each
JoyButton__postframe__77____exit:
;;; end action JoyButton__postframe__76
;;; start action Enemies__postframe__79
ldx #0
Enemies__postframe__80____each:
inc HasYpos_ypos_b0+2,x
; inc HasYpos_ypos_b0+2,x
inx
cpx #2
jne Enemies__postframe__80____each
Enemies__postframe__80____exit:
;;; end action Enemies__postframe__79
jmp FrameLoop__start__4__NextFrame ; loop to next frame
;;; end action FrameLoop__start__3
; start main routine
.segment "VECTORS"
ZeroByte: .byte $00
Return: .byte $60
VecNMI:
VecReset: .word __Reset
VecBRK: .word __BRK
.code
;;; end action Init__main_init__1
.rodata
__ALIGNORIGIN:
.rodata
SetHorizPos__SetHorizPos__20:
; SetHorizPos routine
; A = X coordinate
; Y = player number (0 or 1)
sec ; set carry flag
sta WSYNC ; start a new line
:
sbc #15 ; subtract 15
bcs :- ; branch until negative
eor #7 ; calculate fine offset
asl
asl
asl
asl
sta HMP0,y ; set fine offset
sta RESP0,y ; fix coarse position
sta WSYNC ; won't overrun if X < 150
rts
.assert >(SetHorizPos__SetHorizPos__20) = >(*), error, "SetHorizPos__SetHorizPos__20 crosses a page boundary!"
.assert (* - SetHorizPos__SetHorizPos__20) <= 22, error, .sprintf("SetHorizPos__SetHorizPos__20 does not fit in 22 bytes, it took %d!", (* - SetHorizPos__SetHorizPos__20))
.rodata
Kernel2Sprite__kernel__31:
ldy #168
Kernel2Sprite__kernel__33__LVScan:
;;; start action Kernel2Sprite__scanline__34
; draw player 0
lda Kernel2Sprite__2__tmp+8 ; height
dcp Kernel2Sprite__2__tmp+10 ; ypos
bcs Kernel2Sprite__scanline__35__DoDraw1
lda #0
.byte $2C
Kernel2Sprite__scanline__35__DoDraw1:
lda (Kernel2Sprite__2__tmp+0),y
; .if 0 = 0 ; TODO: configurable?
sta WSYNC
; .endif
sta GRP0
lda (Kernel2Sprite__2__tmp+4),y
sta COLUP0
; draw player 1
lda Kernel2Sprite__2__tmp+9 ; height
dcp Kernel2Sprite__2__tmp+11 ; ypos
bcs Kernel2Sprite__scanline__35__DoDraw2
lda #0
.byte $2C
Kernel2Sprite__scanline__35__DoDraw2:
lda (Kernel2Sprite__2__tmp+2),y
sta GRP1
lda (Kernel2Sprite__2__tmp+6),y
sta COLUP1
;;; end action Kernel2Sprite__scanline__34
;;; start action Kernel2Sprite__scanline__36
;;; end action Kernel2Sprite__scanline__36
dey ; next scanline
;;; start action Kernel2Sprite__scanline__37
; draw player 0
lda Kernel2Sprite__2__tmp+8 ; height
dcp Kernel2Sprite__2__tmp+10 ; ypos
bcs Kernel2Sprite__scanline__38__DoDraw1
lda #0
.byte $2C
Kernel2Sprite__scanline__38__DoDraw1:
lda (Kernel2Sprite__2__tmp+0),y
; .if 1 = 0 ; TODO: configurable?
sta WSYNC
; .endif
sta GRP0
lda (Kernel2Sprite__2__tmp+4),y
sta COLUP0
; draw player 1
lda Kernel2Sprite__2__tmp+9 ; height
dcp Kernel2Sprite__2__tmp+11 ; ypos
bcs Kernel2Sprite__scanline__38__DoDraw2
lda #0
.byte $2C
Kernel2Sprite__scanline__38__DoDraw2:
lda (Kernel2Sprite__2__tmp+2),y
sta GRP1
lda (Kernel2Sprite__2__tmp+6),y
sta COLUP1
;;; end action Kernel2Sprite__scanline__37
;;; start action Kernel2Sprite__scanline__39
;;; end action Kernel2Sprite__scanline__39
dey ; next scanline
bne Kernel2Sprite__kernel__33__LVScan ; repeat until out of lines
rts
.assert >(Kernel2Sprite__kernel__31) = >(*), error, "Kernel2Sprite__kernel__31 crosses a page boundary!"
.if <(* - __ALIGNORIGIN) > 256-72
.align $100
.endif
.rodata
Kernel6Digit__kernel__45:
; Display the resulting 48x8 bitmap
; using the Digit0-5 pointers.
Kernel6Digit__kernel__47__LoopCount = Kernel6Digit__10__tmp+12
Kernel6Digit__kernel__47__Temp = Kernel6Digit__10__tmp+13
lda #2
sta WSYNC
sta COLUBK
lda #7
sta Kernel6Digit__kernel__47__LoopCount
SLEEPR 20 ; TODO?
:
ldy Kernel6Digit__kernel__47__LoopCount ; counts backwards
lda (Digit0),y ; load B0 (1st sprite byte)
sta GRP0 ; B0 -> [GRP0]
lda (Digit1),y ; load B1 -> A
sta GRP1 ; B1 -> [GRP1], B0 -> GRP0
sta WSYNC ; sync to next scanline
lda (Digit2),y ; load B2 -> A
sta GRP0 ; B2 -> [GRP0], B1 -> GRP1
lda (Digit5),y ; load B5 -> A
sta Kernel6Digit__kernel__47__Temp ; B5 -> temp
lda (Digit4),y ; load B4
tax ; -> X
lda (Digit3),y ; load B3 -> A
ldy Kernel6Digit__kernel__47__Temp ; load B5 -> Y
sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0
stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1
sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0
sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1
dec Kernel6Digit__kernel__47__LoopCount ; go to next line
bpl :- ; repeat until < 0
lda #0 ; clear the sprite registers
sta WSYNC
sta GRP0
sta GRP1
sta GRP0
sta GRP1
sta COLUBK
rts
.assert >(Kernel6Digit__kernel__45) = >(*), error, "Kernel6Digit__kernel__45 crosses a page boundary!"
.assert (* - Kernel6Digit__kernel__45) <= 72, error, .sprintf("Kernel6Digit__kernel__45 does not fit in 72 bytes, it took %d!", (* - Kernel6Digit__kernel__45))
FontTable:
;;; start action FontTable__FontTable__82
; Font table for digits 0-9 (8x8 pixels)
;;{w:8,h:8,count:10,brev:1,flip:1};;
.byte $00,$3c,$66,$66,$76,$6e,$66,$3c,$00,$7e,$18,$18,$18,$38,$18,$18
.byte $00,$7e,$60,$30,$0c,$06,$66,$3c,$00,$3c,$66,$06,$1c,$06,$66,$3c
.byte $00,$06,$06,$7f,$66,$1e,$0e,$06,$00,$3c,$66,$06,$06,$7c,$60,$7e
.byte $00,$3c,$66,$66,$7c,$60,$66,$3c,$00,$18,$18,$18,$18,$0c,$66,$7e
.byte $00,$3c,$66,$66,$3c,$66,$66,$3c,$00,$3c,$66,$06,$3e,$66,$66,$3c
;;; end action FontTable__FontTable__82
.endscope
Main__Start = Main::__Start