mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-01 13:50:30 +00:00
632 lines
18 KiB
C
632 lines
18 KiB
C
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#define TEST
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#include <string.h>
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typedef unsigned char byte;
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typedef signed char sbyte;
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typedef unsigned short word;
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typedef signed short sword;
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/// HARDWARE
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__sfr __at(0x00) hw_col0r; // palette 0
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__sfr __at(0x01) hw_col1r;
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__sfr __at(0x02) hw_col2r;
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__sfr __at(0x03) hw_col3r;
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__sfr __at(0x04) hw_col0l;
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__sfr __at(0x05) hw_col1l;
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__sfr __at(0x06) hw_col2l;
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__sfr __at(0x07) hw_col3l; // palette 7
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__sfr __at(0x08) hw_intst; // intercept test feedback
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__sfr __at(0x09) hw_horcb; // horiz color boundary
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__sfr __at(0x0a) hw_verbl; // vertical blanking line * 2
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__sfr __at(0x0c) hw_magic; // magic register
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__sfr __at(0x0d) hw_infbk; // interrupt feedback
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__sfr __at(0x0e) hw_inmod; // interrupt enable
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__sfr __at(0x0f) hw_inlin; // interrupt line
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__sfr __at(0x19) hw_xpand; // expander register
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__sfr __at(0x10) hw_p1ctrl; // player controls
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__sfr __at(0x11) hw_p2ctrl; // player controls
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__sfr __at(0x12) hw_p3ctrl; // player controls
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__sfr __at(0x13) hw_p4ctrl; // player controls
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#define M_SHIFT0 0x00
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#define M_SHIFT1 0x01
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#define M_SHIFT2 0x02
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#define M_SHIFT3 0x03
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#define M_XPAND 0x08
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#define M_MOVE 0x00
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#define M_OR 0x10
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#define M_XOR 0x20
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#define M_FLOP 0x40
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#define M_SHIFT(x) ((x)&3)
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#define XPAND_COLORS(off,on) (((off)&3) | (((on)&3)<<2))
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/// GRAPHICS FUNCTIONS
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#define VHEIGHT 89 // number of scanlines
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#define VBWIDTH 40 // number of bytes per scanline
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#define PIXWIDTH 160 // 4 pixels per byte
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#define EXIT_CLIPDEST(addr) if ((((word)addr)&0xfff) >= 0xe10) return
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byte __at (0x0000) vmagic[VHEIGHT][VBWIDTH];
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byte __at (0x4000) vidmem[VHEIGHT][VBWIDTH];
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// start @ $4FCE
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volatile word MUZPC; // music PC
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volatile word MUZSP; // music SP
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volatile byte PVOLAB; // channels A and B volume
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volatile byte PVOLMC; // channel C volume and noise mask
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volatile byte VOICES; // voice smask
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volatile byte CT[8]; // counter timers
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volatile byte CNT;
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volatile byte SEMI4S;
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volatile byte OPOT[4];
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volatile byte KEYSEX;
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volatile byte OSW[4];
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volatile word COLLST;
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volatile byte DURAT; // note duration
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volatile byte TMR60; // 1/60 sec timer
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volatile byte TIMOUT; // blackout timer
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volatile byte GTSECS; // seconds timer
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volatile byte GTMINS; // minutes timer
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unsigned long RANSHT; // RNG
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byte NUMPLY; // # players
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byte ENDSCR[3]; // end score
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byte MRLOCK; // magic register lock out
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byte GAMSTB; // game status
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byte PRIOR; // music protect
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byte SENFLG; // sentry control
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byte* UMARGT; // user mask table (-64 bytes)
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word* USERTB; // user routine table (-128 bytes)
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// start routine @ 0x0
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void bios_start() __naked {
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__asm
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DI ; disable interrupts
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LD HL,#0x2000
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LD A,(HL) ; A <- mem[0x2000]
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CP #0x55 ; found sentinel byte? ($55)
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JP Z,FoundSentinel ; yes, load program
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#ifndef TEST
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JP 0x2000 ; jump to $2000
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#else
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JP _main ; jump to test program
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#endif
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FoundSentinel:
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LD SP,#0x4fce ; position stack below BIOS vars
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CALL _bios_init ; misc. bios init routines
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LD HL,#0x2005 ; cartridge start vector
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LD A,(HL)
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INC HL
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LD H,(HL)
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LD L,A
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JP (HL) ; jump to cart start vector
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.ds 0x38 - 0x1b ; eat up space until 0x38
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__endasm;
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}
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void interrupt_0x38() __naked {
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__asm
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push hl
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push af
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push bc
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push de
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push ix
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push iy
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ld hl,#0
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add hl,sp
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push hl ; HL points to context block
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call _SYSCALL ; syscall handler
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pop hl
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pop iy
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pop ix
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pop de
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pop bc
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pop af
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pop hl
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ret
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__endasm;
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}
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void _predope() __naked {
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__asm
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.ds 0x200-0x52 ; skip to 0x200
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__endasm;
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}
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// DOPE vector @ 0x200
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void DOPE() __naked {
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__asm
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JP _STIMER
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JP _CTIMER
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.db 0x20, 8, 8, 1, 7 ; Font descriptor (big font)
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.dw _BIGFONT
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.db 0xa0, 4, 6, 1, 5 ; Font descriptor (small font)
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.dw _SMLFONT
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__endasm;
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}
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typedef struct {
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byte base_ch;
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byte frame_x;
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byte frame_y;
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byte pattern_x;
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byte pattern_y;
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const byte* chartab;
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} FontDescriptor;
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#define LOCHAR 0x20
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#define HICHAR 0x63
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extern const char BIGFONT[HICHAR-LOCHAR+1][7];
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extern const char SMLFONT[HICHAR-LOCHAR+1][5];
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const FontDescriptor __at(0x206) FNTSYS; // = { 0x20, 8, 8, 1, 7, (byte*)BIGFONT };
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const FontDescriptor __at(0x20d) FNTSML; // = { 0xa0, 4, 6, 1, 5, (byte*)SMLFONT };
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void hw_interrupt() __interrupt {
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CT[0]++;
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CT[1]++;
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CT[2]++;
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CT[3]++;
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if (++TMR60 == 60) {
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TMR60 = 0;
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if (++GTSECS == 60) {
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GTMINS++;
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}
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}
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}
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const void* const actint_vec = &hw_interrupt;
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void STIMER() {
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}
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void CTIMER() {
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}
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void bios_init() {
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memset((void*)0x4fce, 0, 0x5000-0x4fce);
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}
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///// INTERPRETER
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typedef struct {
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union {
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struct {
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word iy,ix,de,bc,af,hl;
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} w;
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struct {
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byte iyl,iyh,ixl,ixh,e,d,c,b,f,a,l,h;
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} b;
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} regs;
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byte* params;
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} ContextBlock;
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#define REG_IY 0x1
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#define REG_E 0x2
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#define REG_D 0x4
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#define REG_C 0x8
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#define REG_B 0x10
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#define REG_IX 0x20
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#define REG_A 0x40
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#define REG_HL 0x80
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#define REG_DE (REG_D|REG_E)
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#define REG_BC (REG_B|REG_C)
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typedef void (Routine)();
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typedef void (SysRoutine)(ContextBlock *ctx);
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typedef struct {
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SysRoutine* routine;
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byte argmask;
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} SysCallEntry;
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void SYSCALL(ContextBlock *ctx);
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void INTPC(ContextBlock *ctx) {
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while (ctx->params[0] != 2) { // 2 = exit
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SYSCALL(ctx);
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}
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}
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// never called, hopefully
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void EXIT(ContextBlock *ctx) {
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ctx;
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}
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// jumps to HL
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void RCALL(ContextBlock *ctx) {
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((Routine*)ctx->regs.w.hl)();
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}
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// start interpreting at HL
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void MCALL(ContextBlock *ctx) {
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ctx; // TODO
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}
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// exit MCALL loop
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void MRET(ContextBlock *ctx) {
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ctx; // TODO
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}
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// jump within MCALL
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void MJUMP(ContextBlock *ctx) {
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ctx->params = (byte*) ctx->regs.w.hl; // TODO?
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}
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void suckParams(ContextBlock *ctx, byte argmask) {
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byte* dest = (byte*) ctx;
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byte* src = ctx->params;
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if (argmask & REG_IX) {
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ctx->regs.b.ixl = *src++;
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ctx->regs.b.ixh = *src++;
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}
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if (argmask & REG_E)
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ctx->regs.b.e = *src++;
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if (argmask & REG_D)
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ctx->regs.b.d = *src++;
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if (argmask & REG_C)
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ctx->regs.b.c = *src++;
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if (argmask & REG_B)
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ctx->regs.b.b = *src++;
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if (argmask & REG_A)
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ctx->regs.b.a = *src++;
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if (argmask & REG_HL) {
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ctx->regs.b.l = *src++;
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ctx->regs.b.h = *src++;
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}
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ctx->params = src;
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}
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void SUCK(ContextBlock* ctx) {
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suckParams(ctx, ctx->regs.b.b);
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}
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void ACTINT(ContextBlock *ctx) {
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ctx;
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hw_inlin = 200;
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hw_infbk = (byte) &actint_vec;
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hw_inmod = 8;
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__asm
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LD A,#0x2 ; I = 0x200
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LD I,A
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IM 2 ; mode 2
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EI ; enable interrupts
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__endasm;
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}
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// Outputs D to port 0A, B to port 09, A to port 0E.
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void SETOUT(ContextBlock *ctx) {
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hw_verbl = ctx->regs.b.d;
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hw_horcb = ctx->regs.b.b;
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hw_inmod = ctx->regs.b.a;
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}
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// sets color palettes from (HL)
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void COLSET(ContextBlock *ctx) {
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byte* palette = (byte*) ctx->regs.w.hl;
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hw_col0r = *palette++;
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hw_col1r = *palette++;
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hw_col2r = *palette++;
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hw_col3r = *palette++;
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hw_col0l = *palette++;
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hw_col1l = *palette++;
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hw_col2l = *palette++;
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hw_col3l = *palette++;
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}
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// Stores A in BC bytes starting at location DE.
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void FILL(ContextBlock *ctx) {
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byte* dest = (byte*) ctx->regs.w.de;
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word count = ctx->regs.w.bc;
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byte val = ctx->regs.b.a;
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memset(dest, val, count);
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}
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const char BIGFONT[HICHAR-LOCHAR+1][7] = {/*{count:68,w:8,h:7,brev:1}*/
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{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00 },{ 0x00,0x20,0x20,0x20,0x00,0x20,0x00 },{ 0x50,0x50,0x50,0x00,0x00,0x00,0x00 },{ 0x00,0x50,0xF8,0x50,0xF8,0x50,0x00 },{ 0x00,0xF8,0xA0,0xF8,0x28,0xF8,0x00 },{ 0x00,0xC8,0xD0,0x20,0x58,0x98,0x00 },{ 0x00,0xE0,0xA8,0xF8,0x90,0xF8,0x00 },{ 0x40,0x40,0x40,0x00,0x00,0x00,0x00 },{ 0x30,0x20,0x20,0x20,0x20,0x20,0x30 },{ 0x60,0x20,0x20,0x20,0x20,0x20,0x60 },{ 0x00,0x20,0xA8,0x70,0xA8,0x20,0x00 },{ 0x00,0x20,0x20,0xF8,0x20,0x20,0x00 },{ 0x00,0x00,0x00,0x00,0x60,0x60,0x40 },{ 0x00,0x00,0x00,0xF8,0x00,0x00,0x00 },{ 0x00,0x00,0x00,0x00,0x60,0x60,0x00 },{ 0x00,0x08,0x10,0x20,0x40,0x80,0x00 },{ 0x00,0xF8,0x88,0xE8,0x88,0xF8,0x00 },{ 0x00,0x10,0x30,0x50,0x10,0x10,0x00 },{ 0x00,0xF8,0x08,0xF8,0x80,0xF8,0x00 },{ 0x00,0xF8,0x08,0xF8,0x08,0xF8,0x00 },{ 0x00,0x38,0x48,0x88,0xF8,0x08,0x00 },{ 0x00,0xF8,0x80,0xF8,0x08,0xF8,0x00 },{ 0x00,0xF8,0x80,0xF8,0x88,0xF8,0x00 },{ 0x00,0xF8,0x08,0x10,0x20,0x40,0x00 },{ 0x00,0xF8,0x88,0xF8,0x88,0xF8,0x00 },{ 0x00,0xF8,0x88,0xF8,0x08,0xF8,0x00 },{ 0x00,0x30,0x30,0x00,0x30,0x30,0x00 },{ 0x00,0x30,0x30,0x00,0x30,0x30,0x20 },{ 0x08,0x10,0x20,0x40,0x20,0x10,0x08 },{ 0x00,0x00,0xF8,0x00,0xF8,0x00,0x00 },{ 0x40,0x20,0x10,0x08,0x10,0x20,0x40 },{ 0x00,0xF8,0x08,0x78,0x00,0x60,0x00 },{ 0x00,0xF8,0xA8,0xB8,0x80,0xF8,0x00 },{ 0x00,0xF8,0x88,0xF8,0x88,0x88,0x00 },{ 0x00,0xF0,0x90,0xF8,0x88,0xF8,0x00 },{ 0x00,0xF8,0x80,0x80,0x80,0xF8,0x00 },{ 0x00,0xE0,0x90,0x88,0x88,0xF8,0x00 },{ 0x00,0xF8,0x80,0xF8,0x80,0xF8,0x00 },{ 0x00,0xF8,0x80,0xF8,0x80,0x80,0x00 },{ 0x00,0xF8,0x80,0xB8,0x88,0xF8,0x00 },{ 0x00,0x88,0x88,0xF8,0x88,0x88,0x00 },{ 0x00,0x40,0x40,0x40,0x40,0x40,0x00 },{ 0x00,0x08,0x08,0x88,0x88,0xF8,0x00 },{ 0x00,0x88,0x90,0xA0,0x90,0x88,0x00 },{ 0x00,0x80,0x80,0x80,0x80,0xF8,0x00 },{ 0x00,0xFE,0x92,0x92,0x92,0x92,0x00 },{ 0x00,0x88,0xC8,0xA8,0x98,0x88,0x00 },{ 0x00,0xF8,0x88,0x88,0x88,0xF8,0x00 },{ 0x00,0xF8,0x88,0x88,0xF8,0x80,0x00 },{ 0x00,0xF8,0x88,0xA8,0xA8,0xF8,0x10 },{ 0x00,0xF8,0x88,0xF8,0x90,0x88,0x00 },{ 0x00,0xF8,0x80,0xF8,0x08,0xF8,0x00 },{ 0x00,0xF8,0x20,0x20,0x20,0x20,0x00 },{ 0x00,0x88,0x88,0x88,0x88,0xF8,0x00 },{ 0x00,0x88,0x88,0x90,0xA0,0xC0,0x00 },{ 0x00,0x92,0x92,0x92,0x92,0xFE,0x00 },{ 0x00,0x88,0x50,0x20,0x50,0x88,0x00 },{ 0x00,0x88,0x88,0xF8,0x08,0xF8,0x00 },{ 0x00,0xF8,0x10,0x20,0x40,0xF8,0x00 },{ 0x38,0x20,0x20,0x20,0x20,0x20,0x38 },{ 0x00,0x80,0x40,0x20,0x10,0x08,0x00 },{ 0x70,0x10,0x10,0x10,0x10,0x10,0x70 },{ 0x00,0x20,0x70,0xA8,0x20,0x20,0x00 },{ 0x00,0x20,0x40,0xF8,0x40,0x20,0x00 },{ 0x00,0x20,0x20,0xA8,0x70,0x20,0x00 },{ 0x00,0x20,0x10,0xF8,0x10,0x20,0x00 },{ 0x00,0x88,0x50,0x20,0x50,0x88,0x00 },{ 0x00,0x20,0x00,0xF8,0x00,0x20,0x00 }};
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const char SMLFONT[HICHAR-LOCHAR+1][5] = {/*{count:68,w:5,h:5,brev:1}*/
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{ 0x00,0x00,0x00,0x00,0x00 },{ 0x40,0x40,0x00,0x40,0x00 },{ 0xA0,0xA0,0x00,0x00,0x00 },{ 0x60,0xF0,0xF0,0x60,0x00 },{ 0x40,0xE0,0xE0,0x40,0x00 },{ 0x90,0x20,0x40,0x90,0x00 },{ 0xC0,0xB0,0xE0,0xD0,0x00 },{ 0x20,0x40,0x00,0x00,0x00 },{ 0x20,0x40,0x40,0x20,0x00 },{ 0x40,0x20,0x20,0x40,0x00 },{ 0x40,0xE0,0x40,0xA0,0x00 },{ 0x00,0x40,0xE0,0x40,0x00 },{ 0x00,0x00,0x00,0x60,0x20 },{ 0x00,0x00,0xE0,0x00,0x00 },{ 0x00,0x00,0x00,0x40,0x00 },{ 0x20,0x20,0x40,0x40,0x00 },{ 0xE0,0xA0,0xA0,0xE0,0x00 },{ 0xC0,0x40,0x40,0xE0,0x00 },{ 0xE0,0x20,0xC0,0xE0,0x00 },{ 0xE0,0x60,0x20,0xE0,0x00 },{ 0xA0,0xA0,0xE0,0x20,0x00 },{ 0xE0,0xC0,0x20,0xE0,0x00 },{ 0xC0,0x80,0xE0,0xE0,0x00 },{ 0xE0,0x20,0x40,0x40,0x00 },{ 0x60,0xE0,0xA0,0xE0,0x00 },{ 0xE0,0xE0,0x20,0x60,0x00 },{ 0x00,0x40,0x00,0x40,0x00 },{ 0x00,0x40,0x00,0x60,0x20 },{ 0x00,0x20,0x40,0x20,0x00 },{ 0x00,0xE0,0x00,0xE0,0x00 },{ 0x00,0x40,0x20,0x40,0x00 },{ 0xE0,0x20,0x60,0x00,0x40 },{ 0xF0,0x90,0x10,0xD0,0xF0 },{ 0x60,0xA0,0xE0,0xA0,0x00 },{ 0xC0,0xE0,0xA0,0xE0,0x00 },{ 0x60,0x80,0x80,0xE0,0x00 },{ 0xC0,0xA0,0xA0,0xC0,0x00 },{ 0xE0,0xC0,0x80,0xE0,0x00 },{ 0xE0,0xC0,0x80,0x80,0x00 },{ 0x60,0x80,0xA0,0xE0,0x00 },{ 0xA0,0xA0,0xE0,0xA0,0x00 },{ 0xE0,0x40,0x40,0xE0,0x00 },{ 0x60,0x20,0xA0,0xE0,0x00 },{ 0xA0,0xC0,0xC0,0xA0,0x00 },{ 0x80,0x80,0x80,0xE0,0x00 },{ 0xE0,0xE0,0xE0,0xA0,0x00 },{ 0xE0,0xA0,0xA0,0xA0,0x00 },{ 0xE0,0xA0,0xA0,0xE0,0x00 },{ 0xE0,0xA0,0xE0,0x80,0x00 },{ 0xE0,0xA0,0xE0,0xF0,0x00 },{ 0xE0,0xA0,0xC0,0xA0,0x00 },{ 0xE0,0x80,0x60,0xE0,0x00 },{ 0xE0,0x40,0x40,0x40,0x00 },{ 0xA0,0xA0,0xA0,0xE0,0x00 },{ 0xA0,0xA0,0xC0,0x80,0x00 },{ 0xA0,0xE0,0xE0,0xE0,0x00 },{ 0xA0,0x40,0xA0,0xA0,0x00 },{ 0xA0,0xE0,0x40,0x40,0x00 },{ 0xE0,0x20,0x40,0xE0,0x00 },{ 0x60,0x40,0x40,0x60,0x00 },{ 0x40,0x40,0x20,0x20,0x00 },{ 0x60,0x20,0x20,0x60,0x00 },{ 0x40,0xA0,0x00,0x00,0x00 },{ 0x00,0x00,0x00,0x00,0xF0 },{ 0x80,0x40,0x00,0x00,0x00 },{ 0x00,0x60,0xA0,0xE0,0x00 },{ 0x80,0xE0,0xA0,0xE0,0x00 },{ 0x00,0x60,0x80,0xE0,0x00 }};
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// draw a letter
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void draw_char(const FontDescriptor* font, byte ch, byte x, byte y, byte op) {
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const byte* src = font->chartab + (ch-font->base_ch)*font->pattern_y;
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byte xb = x>>2; // divide x by 4
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byte* dest = &vmagic[y][xb]; // destination address
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hw_magic = M_SHIFT(x) | M_XPAND | op;
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for (byte i=0; i<font->pattern_y; i++) {
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char b = *src++;
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EXIT_CLIPDEST(dest);
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*dest++ = b; // expand lower nibble -> 1st byte
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*dest++ = b; // expand upper nibble -> 2nd byte
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*dest++ = 0; // leftover -> 3rd byte
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*dest = 0; // reset upper/lower flag
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dest += VBWIDTH-3; // we incremented 3 bytes for this line
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}
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}
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#define FONT_IX ((const FontDescriptor*)ctx->regs.w.ix)
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void draw_string(ContextBlock *ctx, const char* str, byte x, byte y, byte op) {
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do {
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byte ch = *str++;
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if (!ch) {
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ctx->regs.b.e = x;
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break;
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}
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if (ch < 0x20) {
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x += 8 * ch;
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} else if (ch < 0x64) {
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draw_char(&FNTSYS, ch, x, y, op);
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x += 8;
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} else if (ch >= 0x80) {
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draw_char(FONT_IX, ch, x, y, op);
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x += FONT_IX->frame_x;
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} else {
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/*
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if (ch & 0x10) {
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ctx->regs.b.ixl = *str++;
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ctx->regs.b.ixh = *str++;
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}
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if (ch & 0x1)
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ctx->regs.b.e = *str++;
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if (ch & 0x2)
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ctx->regs.b.d = *str++;
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if (ch & 0x4)
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ctx->regs.b.c = *str++;
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*/
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|
// TODO: only can change font
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}
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} while (1);
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}
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|
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// String display routine (pass pointer to string)
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void STRDIS2(ContextBlock *ctx, char *str) {
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byte opts = ctx->regs.b.c;
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byte x = ctx->regs.b.e;
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byte y = ctx->regs.b.d;
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void* fontdesc = (void*) ctx->regs.w.ix;
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hw_xpand = opts & 0xf;
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draw_string(ctx, str, x, y, 3&(opts>>4)); // TODO: opts
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}
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|
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// String display routine
|
|
void STRDIS(ContextBlock *ctx) {
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char* str = (char*) ctx->regs.w.hl;
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STRDIS2(ctx, str);
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}
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|
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// Character display routine
|
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void CHRDIS(ContextBlock *ctx) {
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char chstr[2];
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chstr[0] = ctx->regs.b.a;
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chstr[1] = 0;
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STRDIS2(ctx, chstr);
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}
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|
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// BCD routine
|
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const char BCDTAB[17] = "0123456789*+,-./";
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|
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void DISNUM(ContextBlock *ctx) {
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|
// TODO: options, B
|
|
word oldhl = ctx->regs.w.hl;
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|
byte val = *(byte*) oldhl;
|
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char bcdstr[3];
|
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bcdstr[0] = BCDTAB[val >> 4];
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bcdstr[1] = BCDTAB[val & 15];
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bcdstr[2] = 0;
|
|
STRDIS2(ctx, bcdstr);
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}
|
|
|
|
typedef struct {
|
|
sbyte xofs, yofs;
|
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byte xsize, ysize;
|
|
byte pattern[0];
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} PatternBlock;
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// TODO
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|
|
|
void wait_vsync() {
|
|
byte x = TMR60;
|
|
while (x == TMR60) ; // wait until timer/60 changes
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|
}
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|
|
|
void PAWS(ContextBlock *ctx) {
|
|
while (ctx->regs.b.b--) {
|
|
wait_vsync();
|
|
}
|
|
}
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|
|
|
// MATH
|
|
|
|
void RANGED(ContextBlock *ctx) {
|
|
/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
|
|
RANSHT ^= RANSHT << 13;
|
|
RANSHT ^= RANSHT >> 17;
|
|
RANSHT ^= RANSHT << 5;
|
|
if (ctx->regs.b.a == 0) {
|
|
ctx->regs.b.a = (byte)RANSHT;
|
|
} else {
|
|
ctx->regs.b.a = (byte)(RANSHT % ctx->regs.b.a);
|
|
}
|
|
}
|
|
|
|
const SysCallEntry SYSCALL_TABLE[64] = {
|
|
/* 0 */
|
|
{ &INTPC, 0 },
|
|
{ &EXIT, 0 },
|
|
{ &RCALL, REG_HL },
|
|
{ &MCALL, REG_HL },
|
|
{ &MRET, 0 },
|
|
/* 10 */
|
|
{ &MJUMP, REG_HL },
|
|
{ &SUCK, REG_B },
|
|
{ &ACTINT, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 20 */
|
|
{ 0, 0 },
|
|
{ &SETOUT, REG_D|REG_B|REG_A },
|
|
{ &COLSET, REG_HL },
|
|
{ &FILL, REG_A|REG_BC|REG_DE },
|
|
{ 0, 0 },
|
|
/* 30 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 40 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 50 */
|
|
{ &CHRDIS, REG_E|REG_D|REG_C|REG_A },
|
|
{ &STRDIS, REG_E|REG_D|REG_C|REG_HL },
|
|
{ &DISNUM, REG_E|REG_D|REG_C|REG_HL },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 60 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 70 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 80 */
|
|
{ &PAWS, REG_B },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 90 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 100 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
/* 110 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ &RANGED, REG_A },
|
|
/* 120 */
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
};
|
|
|
|
void SYSCALL(ContextBlock *ctx) {
|
|
byte op = *ctx->params++;
|
|
byte argmask;
|
|
SysRoutine* routine;
|
|
// user-defined?
|
|
if (op & 0x80) {
|
|
argmask = UMARGT[op>>1];
|
|
routine = (SysRoutine*) USERTB[op>>1];
|
|
} else {
|
|
const SysCallEntry* entry = &SYSCALL_TABLE[op>>1];
|
|
argmask = entry->argmask;
|
|
routine = entry->routine;
|
|
}
|
|
// suck params into context block?
|
|
if (op & 1) {
|
|
suckParams(ctx, argmask);
|
|
}
|
|
// call the routine
|
|
if (routine) {
|
|
routine(ctx);
|
|
}
|
|
}
|
|
|
|
#ifdef TEST
|
|
void main() {
|
|
__asm
|
|
LD SP,#0x4fce ; position stack below BIOS vars
|
|
ld hl,#0x20d
|
|
push hl
|
|
pop ix
|
|
RST 0x38
|
|
.db 0 ; INTPC
|
|
.db 22+1 ; SETOUT
|
|
.db 102*2, 0x1c, 0x08
|
|
.db 14 ; ACTINT
|
|
.db 24+1 ; COLSET
|
|
.dw _main ; palette???
|
|
.db 26+1 ; FILL
|
|
.dw 0x4000
|
|
.dw 90*40
|
|
.db 0xaa
|
|
.db 52+1 ; draw string
|
|
.db 0
|
|
.db 32
|
|
.db 0x0c
|
|
.dw HelloString
|
|
.db 52+1 ; draw string
|
|
.db 0
|
|
.db 48
|
|
.db 0x0c
|
|
.dw HelloString
|
|
.db 50+1 ; draw char
|
|
.db 0
|
|
.db 64
|
|
.db 0x0c
|
|
.db 0x40
|
|
.db 2 ; EXIT
|
|
.loop:
|
|
ld hl,#0x4FED
|
|
ld a,(hl)
|
|
add a,#0x30
|
|
RST 0x38
|
|
.db 50 ; draw char
|
|
jp .loop
|
|
HelloString:
|
|
.ascii "HELLO WORLD! "
|
|
.db 0xc1, 0xc2, 0xc3, 0xc4, 0xc5
|
|
.db 0
|
|
; Critter Pattern
|
|
; Color 0 = White and Color 2 = Black
|
|
;
|
|
PATERN: .DB 0,0 ; (0,0) Position
|
|
.DB 0x02,0x08 ; 2 byte, 8 line pattern size
|
|
|
|
.DB 0x0A,0xA0 ; 0000101010100000 - . . 2 2 2 2 . .
|
|
.DB 0x22,0x88 ; 0010001010001000 - . 2 . 2 2 . 2 .
|
|
.DB 0xAA,0xAA ; 1010101010101010 - 2 2 2 2 2 2 2 2
|
|
.DB 0x2A,0xA8 ; 0010101010101000 - . 2 2 2 2 2 2 .
|
|
.DB 0x08,0x20 ; 0000100000100000 - . . 2 . . 2 . .
|
|
.DB 0x20,0x08 ; 0010000000001000 - . 2 . . . . 2 .
|
|
.DB 0x08,0x20 ; 0000100000100000 - . . 2 . . 2 . .
|
|
.DB 0x00,0x00 ; 0000000000000000 - . . . . . . . .
|
|
__endasm;
|
|
while (1) ;
|
|
}
|
|
#endif
|