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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-12-01 13:50:30 +00:00
8bitworkshop/presets/verilog
2018-09-17 14:45:22 -04:00
..
7segment.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
ball_absolute.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
ball_paddle.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
ball_slip_counter.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
clock_divider.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
cpu8.v verilog presets; early exit from jsasm errors 2018-09-08 19:14:51 -04:00
cpu16.v verilog presets; early exit from jsasm errors 2018-09-08 19:14:51 -04:00
cpu_platform.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
digits10.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
femto8.cfg make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
femto8.json make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
femto16.cfg make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
femto16.json make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
font_cp437_8x8.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
framebuf_vpu.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
framebuffer.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
gates.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
hvsync_generator.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
lfsr.v verilog presets; early exit from jsasm errors 2018-09-08 19:14:51 -04:00
Makefile
music.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
paddles.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
racing_game_cpu.v verilog presets; early exit from jsasm errors 2018-09-08 19:14:51 -04:00
racing_game.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
ram1.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
ram2.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
ram.v debugging refactoring; fixed up embed.html; started DASM macro parse; Z80 stack view; replay wraps buffer > 120 secs; verilog edits 2018-08-25 13:50:18 -04:00
scoreboard.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
sharedbuffer.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
skeleton.verilator make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
sound_generator.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
sprite_bitmap.v verilog presets; early exit from jsasm errors 2018-09-08 19:14:51 -04:00
sprite_renderer.v moved declare vars to ui module imports 2018-09-17 14:45:22 -04:00
sprite_rotation.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
sprite_scanline_renderer.v updated presets; verilog code dup detect; need to handle local/ include files somehow 2018-07-31 23:03:53 -04:00
starfield.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
switches.v changes to multisprite; moved inspect to vcs for now; local book links; z80 disasm 2018-08-28 07:44:57 -04:00
tank.v verilog presets; early exit from jsasm errors 2018-09-08 19:14:51 -04:00
test2.asm nes runToVsync; debug info changes 2018-08-03 12:18:08 -04:00
test_hvsync.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
test.asm make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00
tile_renderer.v make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes 2018-08-14 00:05:02 -04:00