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8bitworkshop/presets/verilog/life.ice

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$include('ntsc.ice')
// -------------------------
algorithm frame_display(
input uint10 pix_x,
input uint10 pix_y,
input uint1 pix_active,
input uint1 pix_vblank,
output! uint$color_depth$ pix_r,
output! uint$color_depth$ pix_g,
output! uint$color_depth$ pix_b
) <autorun> {
$include('font_cp437_8x8.ice')
// 256x256 cells (240 lines used)
dualport_bram uint1 cells[65536] = uninitialized;
// previous 2 rows
dualport_bram uint1 row1[256] = uninitialized;
dualport_bram uint1 row2[256] = uninitialized;
// 3x3 pixel mask around x/y
uint9 neigh = 0;
// offsets to X and Y coordinate
uint8 xx := pix_x[0,8];
uint8 yy := pix_y[0,8];
uint8 xxm3 := xx - 3;
uint8 xxm1 := xx - 1;
uint8 yym1 := yy - 1;
// count # of live neigbors (up to 8)
uint3 ncount ::=
neigh[0,1] + neigh[1,1] + neigh[2,1]
+ neigh[3,1] + neigh[5,1]
+ neigh[6,1] + neigh[7,1] + neigh[8,1];
// pixel is set if:
// * 3 live neighbors
// * 2 live neigbors and was already alive
uint1 alive ::= (ncount == 3) || (ncount == 2 && neigh[4,1]);
// by default r,g,b are set to zero
pix_r := 0;
pix_g := 0;
pix_b := 0;
// set dual-port block RAM bus addresses (continuously)
row1.addr0 := xx;
row2.addr0 := xx;
cells.addr0 := {yy, xx};
row1.addr1 := xxm1;
row2.addr1 := xxm1;
cells.addr1 := {yym1, xxm3};
row1.wenable1 := 1;
row2.wenable1 := 1;
cells.wenable1 = 1;
// ---------- show time!
while (1) {
// display frame
while (pix_vblank == 0) {
if (pix_active) {
// shift neighbor cells to the left by 1 pixel
// while adding right pix from row1/row2/cells array
neigh = {
neigh[6,2], row1.rdata0,
neigh[3,2], row2.rdata0,
neigh[0,2], cells.rdata0
};
// copy alive -> cells -> row2 -> row1
row1.wdata1 = row2.rdata0;
row2.wdata1 = cells.rdata0;
cells.wdata1 = alive;
// set RGB color based on surroundings
pix_r = ncount * 31;
pix_g = neigh[4,1] * 255;
pix_b = alive * 255;
}
}
}
}
// -------------------------
algorithm main(
output! uint$color_depth$ video_r,
output! uint$color_depth$ video_g,
output! uint$color_depth$ video_b,
output! uint1 video_hs,
output! uint1 video_vs
)
<@clock,!reset>
{
uint1 active = 0;
uint1 vblank = 0;
uint10 pix_x = 0;
uint10 pix_y = 0;
ntsc ntsc_driver (
ntsc_hs :> video_hs,
ntsc_vs :> video_vs,
active :> active,
vblank :> vblank,
ntsc_x :> pix_x,
ntsc_y :> pix_y
);
frame_display display (
pix_x <: pix_x,
pix_y <: pix_y,
pix_active <: active,
pix_vblank <: vblank,
pix_r :> video_r,
pix_g :> video_g,
pix_b :> video_b
);
// forever
while (1) {
}
}