mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-02 04:49:44 +00:00
156 lines
3.4 KiB
Plaintext
156 lines
3.4 KiB
Plaintext
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//#resource "vcs-ca65.h"
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import "vcslib.ecs"
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import "sprites.ecs"
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component TinyVelX
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// TODO: -8..7? packed?
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xvel: 0..15 default 8
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end
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component TinyVelY
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// TODO: -8..7? packed?
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yvel: 0..15 default 8
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end
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system TinyMover
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locals 1
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on postframe do foreach [HasXpos,TinyVelX]
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---
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lda {{<FrameCount:frame}}
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and #7 ; reduce frame # to 0..7
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tay
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lda {{^VMaskTable}},y ; lookup frame bit mask
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ldy {{<xvel}} ; xvel from 0..15
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and {{^VAndTable}},y ; mask with velocity table
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jeq @nomove ; no bits set? no move
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lda {{^DeltaVTable}},y ; lookup position delta
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clc
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adc {{<xpos}} ; add to coordinate
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sta {{<xpos}} ; store to coordinate
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{{!xmoved}} ; maybe modify it?
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@nomove:
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---
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on postframe do foreach [HasXpos,TinyVelY]
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---
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lda {{<FrameCount:frame}}
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and #7 ; reduce frame # to 0..7
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tay
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lda {{^VMaskTable}},y ; lookup frame bit mask
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ldy {{<yvel}} ; xvel from 0..15
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and {{^VAndTable}},y ; mask with velocity table
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jeq @nomove ; no bits set? no move
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lda {{^DeltaVTable}},y ; lookup position delta
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clc
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adc {{<ypos}} ; add to coordinate
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sta {{<ypos}} ; store to coordinate
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{{!ymoved}} ; maybe modify it?
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@nomove:
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---// set player reflection bit
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on xmoved do with [Sprite]
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---
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pha
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lda {{<plyrflags}}
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and #255-8
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ora {{^VReflectTab}},y
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sta {{<plyrflags}}
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and #7
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tay
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lda {{^VXLimitTab}},y
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sta {{$0}}
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pla
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---
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// TODO: x/y limits should be properties
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on xmoved do with [HasXpos]
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---
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cmp #2
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jcc @left
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cmp {{$0}}
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jcc @skip
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@right:
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{{!xlimit_right}}
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jne @skip
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@left:
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{{!xlimit_left}}
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@skip:
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---
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on xlimit_right do with [HasXpos]
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---
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lda {{$0}}
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sta {{<xpos}}
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---
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on xlimit_left do with [HasXpos]
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---
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lda #2
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sta {{<xpos}}
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---
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end
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resource DeltaVTable ---
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; this table tells us which direction to move
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; for each of the 16 velocity values (-1, 0 or +1)
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.byte $fe,$fe,$ff,$ff,$ff,$ff,$ff,$00
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.byte $00,$01,$01,$01,$01,$01,$02,$02
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---
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resource VAndTable ---
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; this table contains a bitmask for each of the 16
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; velocity values -- it's ANDed with a global shift
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; register that tells us which frames to update position
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.byte %11111111 ;16/8
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.byte %01110111 ;12/8
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.byte %11111111 ;8/8
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.byte %01110111 ;6/8
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.byte %10101010 ;4/8
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.byte %01010010 ;3/8
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.byte %10001000 ;2/8
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.byte %00000000 ;0
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.byte %00000000 ;0
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.byte %10001000 ;2/8
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.byte %01010010 ;3/8
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.byte %10101010 ;4/8
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.byte %01110111 ;6/8
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.byte %11111111 ;8/8
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.byte %01110111 ;12/8
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.byte %11111111 ;16/8
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---
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resource VMaskTable ---
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.byte %00000001
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.byte %00000010
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.byte %00000100
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.byte %00001000
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.byte %00010000
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.byte %00100000
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.byte %01000000
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.byte %10000000
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---
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resource VReflectTab ---
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.byte 8,8,8,8,8,8,8,8
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.byte 0,0,0,0,0,0,0,0
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---
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/*
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if 000, X one copy
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if 001, X X two copies, close
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if 010, X X two copies, medium
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if 011, X X X three copies, close
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if 100, X X Two copies, far
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if 101, XX one copy, double width
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if 110, X X X 3 copies, medium
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if 111, XXXX one copy, quad width
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*/
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resource VXLimitTab ---
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.byte 152-8*1
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.byte 152-8*3
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.byte 152-8*5
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.byte 152-8*5
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.byte 152-8*9
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.byte 152-8*2
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.byte 152-8*9
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.byte 152-8*4
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---
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