8bitworkshop/src/machine/c64.ts

164 lines
5.7 KiB
TypeScript

import { MOS6502, MOS6502State } from "../common/cpu/MOS6502";
import { BasicMachine, RasterFrameBased, Bus, ProbeAll, Probeable, NullProbe } from "../common/devices";
import { KeyFlags, newAddressDecoder, padBytes, Keys, makeKeycodeMap, newKeyboardHandler, EmuHalt, dumpRAM } from "../common/emu";
import { lzgmini, stringToByteArray, hex, rgb2bgr } from "../common/util";
// https://www.c64-wiki.com/wiki/C64
// http://www.zimmers.net/cbmpics/cbm/c64/vic-ii.txt
// http://www.zimmers.net/cbmpics/cbm/c64/c64prg.txt
// http://sta.c64.org/cbm64mem.html
// http://hitmen.c02.at/temp/palstuff/
//// WASM Machine
import { Machine } from "../common/baseplatform";
import { TrapCondition } from "../common/devices";
import { BaseWASMMachine } from "../common/wasmplatform";
export class C64_WASMMachine extends BaseWASMMachine implements Machine, Probeable {
numTotalScanlines = 312;
cpuCyclesPerLine = 63;
prgstart : number;
joymask0 = 0;
joymask1 = 0;
loadBIOS(srcArray: Uint8Array) {
var patch1ofs = 0xea24 - 0xe000 + 0x3000;
/*if (srcArray[patch1ofs] == 0x02)*/ srcArray[patch1ofs] = 0x60; // cursor move, KIL -> RTS
super.loadBIOS(srcArray);
}
reset() {
super.reset();
// clear keyboard
for (var ch=0; ch<128; ch++) {
this.setKeyInput(ch, 0, KeyFlags.KeyUp);
}
// load rom
if (this.romptr && this.romlen) {
this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
this.prgstart = this.romarr[0] + (this.romarr[1]<<8); // get load address
// look for BASIC program start
if (this.prgstart == 0x801) {
this.prgstart = this.romarr[2] + (this.romarr[3]<<8) + 2; // point to after BASIC program
console.log("prgstart", hex(this.prgstart));
}
// is program loaded into RAM?
if (this.prgstart < 0x8000) {
// advance BIOS a few frames
this.exports.machine_exec(this.sys, 250000);
// type in command (SYS 2061)
var cmd = "SYS "+this.prgstart+"\r";
for (var i=0; i<cmd.length; i++) {
var key = cmd.charCodeAt(i);
this.exports.machine_exec(this.sys, 20000);
this.exports.machine_key_down(this.sys, key);
this.exports.machine_exec(this.sys, 20000);
this.exports.machine_key_up(this.sys, key);
}
// advance clock until program starts
for (var i=0; i<100000 && this.getPC() != this.prgstart; i++) {
this.exports.machine_tick(this.sys);
}
} else {
// get out of reset
this.exports.machine_exec(this.sys, 100);
// wait until cartridge start
// TODO: detect ROM cartridge
var warmstart = this.romarr[0x4] + this.romarr[0x5]*256;
for (var i=0; i<150000 && this.getPC() != warmstart; i++) {
this.exports.machine_tick(this.sys);
}
}
// TODO: shouldn't we return here @ start of frame?
// and stop probing
}
}
advanceFrame(trap: TrapCondition) : number {
// TODO: does this sync with VSYNC?
var scanline = this.exports.machine_get_raster_line(this.sys);
var clocks = Math.floor((this.numTotalScanlines - scanline) * (19656+295) / this.numTotalScanlines);
var probing = this.probe != null;
if (probing) this.exports.machine_reset_probe_buffer();
clocks = super.advanceFrameClock(trap, clocks);
if (probing) this.copyProbeData();
return clocks;
}
getCPUState() {
this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
var s = this.cpustatearr;
var pc = s[2] + (s[3]<<8);
return {
PC:pc,
SP:s[9],
A:s[6],
X:s[7],
Y:s[8],
C:s[10] & 1,
Z:s[10] & 2,
I:s[10] & 4,
D:s[10] & 8,
V:s[10] & 64,
N:s[10] & 128,
o:this.readConst(pc),
}
}
saveState() {
this.exports.machine_save_state(this.sys, this.stateptr);
/*
for (var i=0; i<this.statearr.length; i++)
if (this.statearr[i] == 0xa0 && this.statearr[i+1] == 0x4d && this.statearr[i+2] == 0xe2) console.log(hex(i));
*/
return {
c:this.getCPUState(),
state:this.statearr.slice(0),
ram:this.statearr.slice(18640, 18640+0x200), // ZP and stack
};
}
loadState(state) : void {
this.statearr.set(state.state);
this.exports.machine_load_state(this.sys, this.stateptr);
}
getVideoParams() {
return {width:392, height:272, overscan:true, videoFrequency:50};
}
setKeyInput(key: number, code: number, flags: number): void {
// TODO: handle shifted keys
if (key == 16 || key == 17 || key == 18 || key == 224) return; // meta keys
//console.log(key, code, flags);
//if (flags & KeyFlags.Shift) { key += 64; }
// convert to c64
var mask = 0;
var mask2 = 0;
if (key == 37) { key = 0x8; mask = 0x4; } // LEFT
if (key == 38) { key = 0xb; mask = 0x1; } // UP
if (key == 39) { key = 0x9; mask = 0x8; } // RIGHT
if (key == 40) { key = 0xa; mask = 0x2; } // DOWN
if (key == 32) { mask = 0x10; } // FIRE
/* player 2 (TODO)
if (key == 65) { key = 65; mask2 = 0x4; } // LEFT
if (key == 87) { key = 87; mask2 = 0x1; } // UP
if (key == 68) { key = 68; mask2 = 0x8; } // RIGHT
if (key == 83) { key = 83; mask2 = 0x2; } // DOWN
if (key == 69) { mask2 = 0x10; } // FIRE
*/
if (key == 113) { key = 0xf1; } // F2
if (key == 115) { key = 0xf3; } // F4
if (key == 119) { key = 0xf5; } // F8
if (key == 121) { key = 0xf7; } // F10
if (flags & KeyFlags.KeyDown) {
this.exports.machine_key_down(this.sys, key);
this.joymask0 |= mask;
this.joymask1 |= mask2;
} else if (flags & KeyFlags.KeyUp) {
this.exports.machine_key_up(this.sys, key);
this.joymask0 &= ~mask;
this.joymask1 &= ~mask2;
}
this.exports.c64_joystick(this.sys, this.joymask0, this.joymask1);
}
}