mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-26 10:49:17 +00:00
244 lines
5.3 KiB
C
244 lines
5.3 KiB
C
|
|
// http://www.cpcmania.com/Docs/Programming/Sound_I.htm
|
|
|
|
#pragma disable_warning 85 // unused parameter warning
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Sound01.c
|
|
// Mochilote - www.cpcmania.com
|
|
////////////////////////////////////////////////////////////////////////
|
|
#include <stdio.h>
|
|
|
|
//Firmware requires it in the central 32K of RAM (0x4000 to 0xC000), move it as you need...
|
|
#define SOUND_BUFF 0x4FF6 //9 bytes
|
|
#define ENT_BUFF 0x4FE6 //16 bytes
|
|
#define ENV_BUFF 0x4FD6 //16 bytes
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//sound
|
|
////////////////////////////////////////////////////////////////////////
|
|
unsigned char bQueue = 0;
|
|
unsigned char sound(
|
|
unsigned char nChannelStatus,
|
|
int nTonePeriod,
|
|
int nDuration,
|
|
unsigned char nVolume,
|
|
char nVolumeEnvelope,
|
|
char nToneEnvelope,
|
|
unsigned char nNoisePeriod)
|
|
{
|
|
//This function uses 9 bytes of memory for sound buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
|
|
/*
|
|
The bytes required to define the sound are as follows
|
|
byte 0 - channel status byte
|
|
byte 1 - volume envelope to use
|
|
byte 2 - tone envelope to use
|
|
bytes 3&4 - tone period
|
|
byte 5 - noise period
|
|
byte 6 - start volume
|
|
bytes 7&8 - duration of the sound, or envelope repeat count
|
|
*/
|
|
|
|
__asm
|
|
LD HL, #SOUND_BUFF
|
|
|
|
LD A, 4 (IX) ;nChannelStatus
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 10 (IX) ;nVolumeEnvelope
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 11 (IX) ;nToneEnvelope
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 5 (IX) ;nTonePeriod
|
|
LD (HL), A
|
|
INC HL
|
|
LD A, 6 (IX) ;nTonePeriod
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 12 (IX) ;nNoisePeriod
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 9 (IX) ;nVolume
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 7 (IX) ;nDuration
|
|
LD (HL), A
|
|
INC HL
|
|
LD A, 8 (IX) ;nDuration
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD HL, #SOUND_BUFF
|
|
CALL #0xBCAA ;SOUND QUEUE
|
|
|
|
LD HL, #_bQueue
|
|
LD (HL), #0
|
|
JP NC, _EndSound
|
|
LD (HL), #1
|
|
_EndSound:
|
|
__endasm;
|
|
|
|
return bQueue;
|
|
}
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//ent
|
|
////////////////////////////////////////////////////////////////////////
|
|
void ent(unsigned char nEnvelopeNumber, unsigned char nNumberOfSteps, char nTonePeriodOfStep, unsigned char nTimePerStep)
|
|
{
|
|
//This function uses 16 bytes of memory for ent buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
|
|
|
|
__asm
|
|
LD HL, #ENT_BUFF
|
|
|
|
LD A, #0x1
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 5 (IX) ;nNumberOfSteps
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 6 (IX) ;nTonePeriodOfStep
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 7 (IX) ;nTimePerStep
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 4 (IX) ;nEnvelopeNumber
|
|
LD HL, #ENT_BUFF
|
|
CALL #0xBCBF ;SOUND TONE ENVELOPE
|
|
__endasm;
|
|
}
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//env
|
|
////////////////////////////////////////////////////////////////////////
|
|
void env(unsigned char nEnvelopeNumber, unsigned char nNumberOfSteps, char nSizeOfStep, unsigned char nTimePerStep)
|
|
{
|
|
//This function uses 16 bytes of memory for env buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
|
|
|
|
__asm
|
|
LD HL, #ENV_BUFF
|
|
|
|
LD A, #0x1
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 5 (IX) ;nNumberOfSteps
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 6 (IX) ;nSizeOfStep
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 7 (IX) ;nTimePerStep
|
|
LD (HL), A
|
|
INC HL
|
|
|
|
LD A, 4 (IX) ;nEnvelopeNumber
|
|
LD HL, #ENV_BUFF
|
|
CALL #0xBCBC ;SOUND AMPL ENVELOPE
|
|
__endasm;
|
|
}
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//soundcheck
|
|
////////////////////////////////////////////////////////////////////////
|
|
unsigned char nSoundCheck = 0;
|
|
unsigned char soundcheck(unsigned char nChannelStatus)
|
|
{
|
|
__asm
|
|
LD A, 4 (IX) ;nChannelStatus
|
|
CALL #0xBCAD; SOUND CHECK
|
|
LD HL, #_nSoundCheck
|
|
LD (HL), A
|
|
__endasm;
|
|
|
|
return (nSoundCheck & 0x80);
|
|
}
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef __MAIN__
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//main
|
|
////////////////////////////////////////////////////////////////////////
|
|
main()
|
|
{
|
|
int aSounds[12] = { 478, 451, 426, 402, 379, 358, 338, 319, 301, 284, 268, 253 };
|
|
int n = 0;
|
|
|
|
printf("1\n\r");
|
|
|
|
for(n=0; n < 12; n++)
|
|
{
|
|
while(!sound(1, aSounds[n], 20, 15, 0, 0, 0));
|
|
}
|
|
|
|
while(soundcheck(1));
|
|
printf("2\n\r");
|
|
|
|
ent(1, 20, -11, 1);
|
|
sound(1, 200, 20, 15, 0, 1, 0);
|
|
|
|
while(soundcheck(1));
|
|
printf("3\n\r");
|
|
|
|
ent(1, 20, -11, 1);
|
|
sound(1, 428, 10, 15, 0, 1, 0);
|
|
|
|
while(soundcheck(1));
|
|
printf("4\n\r");
|
|
|
|
env(1, 25, 15, 5);
|
|
ent(1, 25, 120, 6);
|
|
sound(1, 428, 25, 15, 1, 1, 14);
|
|
|
|
while(soundcheck(1));
|
|
printf("5\n\r");
|
|
|
|
sound(1, 200, 20, 15, 0, 0, 0);
|
|
|
|
while(soundcheck(1));
|
|
printf("6\n\r");
|
|
|
|
env(1, 10, 1, 100);
|
|
sound(1, 284, 1000, 1, 1, 0, 0);
|
|
|
|
while(soundcheck(1));
|
|
printf("7\n\r");
|
|
|
|
ent(1, 100, 2, 2);
|
|
sound(1,284,200,15,0,1,0);
|
|
|
|
while(soundcheck(1));
|
|
printf("8\n\r");
|
|
|
|
ent(1, 100, -2, 2);
|
|
sound(1, 284, 200, 15, 0, 1, 0);
|
|
|
|
while(soundcheck(1));
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|