mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-22 14:33:51 +00:00
306 lines
9.3 KiB
Plaintext
306 lines
9.3 KiB
Plaintext
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//#resource "vcs-ca65.h"
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import "vcslib.ecs"
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component Bitmap48
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bitmap0: array of 0..0xff
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bitmap1: array of 0..0xff
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bitmap2: array of 0..0xff
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bitmap3: array of 0..0xff
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bitmap4: array of 0..0xff
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bitmap5: array of 0..0xff
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height: 0..255
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end
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system Kernel48Pixel
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locals 2
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on kernelsetup do if [Bitmap48] ---
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lda {{<height}}
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sta {{$0}} ; scanline counter
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---
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// TODO: should factor out this code, but doesnt
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on kernelsetup do if [Bitmap48] ---
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lda #$22
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sta COLUP0 ; show how players alternate
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lda #$12
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sta COLUP1 ; by having different colors
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lda #3
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sta NUSIZ0
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sta NUSIZ1 ; both players have 3 copies
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sta WSYNC
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SLEEPH 35
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sta RESP0 ; position 1st player
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sta RESP1 ; ...and 2nd player
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lda #$10
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sta HMP1 ; 1 pixel to the left
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sta WSYNC
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sta HMOVE ; apply HMOVE
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lda #1
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sta VDELP0 ; we need the VDEL registers
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sta VDELP1 ; so we can do our 4-store trick
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SLEEPH 24-8 ; sleep 24 cycles
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sta HMCLR ; clear HMOVE registers
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---
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on kernelsetup do if [PFColor] ---
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lda {{<pfcolor}}
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sta COLUP0
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sta COLUP1
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---
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on kerneldraw do critical fit 63
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if [Bitmap48]
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---
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txa
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pha
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:
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ldy {{$0}} ; counts backwards
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{{!wsync}} ; sync to next scanline
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lda {{data bitmap0}},y ; load B0 (1st sprite byte)
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sta GRP0 ; B0 -> [GRP0]
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lda {{data bitmap1}},y ; load B1 -> A
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sta GRP1 ; B1 -> [GRP1], B0 -> GRP0
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lda {{data bitmap2}},y ; load B2 -> A
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sta GRP0 ; B2 -> [GRP0], B1 -> GRP1
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lda {{data bitmap5}},y ; load B5 -> A
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sta {{$1}} ; B5 -> temp
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ldx {{data bitmap4}},y ; load B4 -> X
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lda {{data bitmap3}},y ; load B3 -> A
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ldy {{$1}} ; load B5 -> Y
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sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0
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stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1
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sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0
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sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1
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dec {{$0}} ; go to next line
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bpl :- ; repeat until < 0
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pla
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tax
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---
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end
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demo TitleDemo
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scope Title
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using FrameLoop, StandardKernel
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using Kernel48Pixel with [#Name]
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using Kernel48Pixel with [#Copyright]
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using JoyButton
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entity [Player]
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end
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system Advance
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on joybutton do once
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---
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jmp Title2__Start
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---
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end
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entity [KernelSection, BGColor]
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const lines = 30
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const bgcolor = $a0
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end
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entity [KernelSection, BGColor]
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const lines = 10
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const bgcolor = $a2
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end
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// convert -size 48x -gravity center label:"6502\nECS" pbm: | pnmtopnm -plain
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entity Name [KernelSection, BGColor, PFColor, Bitmap48]
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const lines = 2
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const bgcolor = 0xa4
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const pfcolor = 0xfc
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decode vcs_bitmap48 ---
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000000111100000111111110000011110000001111100000
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000011111110000111111110001111111000011111110000
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000011000011000110000000001100011000111000011000
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000110000011000110000000011000001100110000011000
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000110000000000110000000011000001100000000011000
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000110111100000111111000011000001100000000011000
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000111111110000111111100011000001100000000110000
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000111000111000000001110011000001100000001110000
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000110000011000000000110011000001100000011100000
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000110000011000000000110011000001100000111000000
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000110000011000000000110011000001100001110000000
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000110000011001100000110011000001100011100000000
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000011000011001100001110001100011000111000000000
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000011111110000111111100001111111000111111111000
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000000111100000011111000000111110000111111111000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000111111111100000011111000000001111100000000
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000000111111111100001111111110000111111111000000
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000000110000000000011100000111000110000011100000
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000000110000000000011000000011001100000001100000
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000000110000000000111000000001001100000000000000
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000000110000000000110000000000000111000000000000
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000000111111111000110000000000000011111000000000
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000000111111111000110000000000000001111111000000
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000000110000000000110000000000000000000111100000
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000000110000000000110000000000000000000001100000
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000000110000000000111000000011101100000001100000
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000000110000000000011000000011001100000001100000
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000000110000000000011100000111000110000011100000
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000000111111111100001111111110000111111111000000
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000000111111111100000011111000000001111110000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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---
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end
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entity Copyright [KernelSection, BGColor, PFColor, Bitmap48]
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const lines = 2
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const bgcolor = 0xa4
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const pfcolor = 0x8c
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decode vcs_bitmap48 ---
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000000000000000000000000000000100000000100000100
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000000000000000000000000000000000000000100000100
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000111000111001111010001101110100011010111101110
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001001001001001101111001001100100100110110100100
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001001001000101000101001001000100100110100010100
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011000011000101000101001001000101100010100010100
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011000011000101000101010001000101100010100010100
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011001001000101000100110001000100100110100010100
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001001001001001001000110001000100100110100010110
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000110000111001111000110001000100011110100010000
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000000000000001000000100000000000000010000000000
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000000000000001000000100000000000100100000000000
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000000000000001000001000000000000111100000000000
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000000000000000000000000000000000000000000000000
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000000000000001110001110001110001110000000000000
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000000000000010011011010010011010011000000000000
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000000000000010001010011010011010001000000000000
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000000000000000001110001000001000001000000000000
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000000000000000011110001000011000011000000000000
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000000000000000110110001000110000110000000000000
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000000000000001100110001001100001000000000000000
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000000000000010000010001010000010000000000000000
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000000000000010000010010010000010000000000000000
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000000000000111111001110111111111111000000000000
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000000000000000000000000000000000000000000000000
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---
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end
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entity [KernelSection, BGColor]
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const lines = 10
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const bgcolor = $a2
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end
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entity [KernelSection, BGColor]
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const lines = 10
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const bgcolor = $a0
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end
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end
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scope Title2
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using FrameLoop, Kernel48Pixel, StandardKernel
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entity [KernelSection, BGColor]
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var lines = 60
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var bgcolor = 0x10
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end
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entity [KernelSection, BGColor]
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var lines = 30
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var bgcolor = 0x30
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end
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// convert -size 48x -gravity center label:"6502\nECS" pbm: | pnmtopnm -plain
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entity [KernelSection, BGColor, PFColor, Bitmap48]
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var lines = 2
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var pfcolor = 0xec
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var bgcolor = 0x30
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decode vcs_bitmap48 ---
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000000000000000000000000000000000000000000011000
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000000000000000000000000000000000000000000011000
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000000000000000000000000000000000000000000011000
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000000000000000000000000000000000000000000011000
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000001111011000011111000000111110000001111011000
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000011111111000111111100001111111000011111111000
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000110000111001100001110011000001100110000111000
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000110000011001100000110011000001100110000011000
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000110000011001100000110011000001100110000011000
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000110000011001100000110011000001100110000011000
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000110000011001100000110011000001100110000011000
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000110000011001100000110011000001100110000011000
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000110000111001100000110011000001100110000111000
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000011111111000111111100001111111000011111111000
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000001111011000011111000000111110000001111011000
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000000000011000000000000000000000000000000000000
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000110000110000000000000000000000000000000000000
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000111111110000000000000000000000000000000000000
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000001111100000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000110000000000000110000000000110000000000
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000000000110000000000000110000000000110000000000
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000000000000000000000000110000000000110000000000
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000000000000000000000000110000000000110000000000
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000000000110000111110000110111100000110000000000
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000000000110001111111000111111110000110000000000
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000000000110011100001100111000011000110000000000
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000000000110011000001100110000011000110000000000
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000000000110011000001100110000011000110000000000
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000000000110011000001100110000011000110000000000
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000000000110011000001100110000011000110000000000
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000000000110011000001100110000011000000000000000
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000000000110011000001100111000011000000000000000
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000000000110001111111000111100110000110000000000
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000000000110000111110000110111100000110000000000
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000000000110000000000000000000000000000000000000
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000000000110000000000000000000000000000000000000
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000000011110000000000000000000000000000000000000
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000000011100000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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---
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end
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entity [KernelSection, BGColor]
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var lines = 20
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var bgcolor = 0x30
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end
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entity [KernelSection, BGColor]
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var lines = 20
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var bgcolor = 0x50
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end
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system Colors
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on postframe do foreach [PFColor]
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---
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inc {{set pfcolor}}
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bne :+
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inc {{set bgcolor}}
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:
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---
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on postframe do foreach [KernelSection]
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---
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dec {{set lines}}
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bne :+
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lda #1
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sta {{set lines}}
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:
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---
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end
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end
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system Demo
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on start do once
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---
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{{start Title}}
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---
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end
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end demo
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