8bitworkshop/src/machine/c64.ts

296 lines
11 KiB
TypeScript

import { AcceptsPaddleInput, Probeable } from "../common/devices";
import { dumpRAM, KeyFlags } from "../common/emu";
import { clamp, hex, lpad } from "../common/util";
// https://www.c64-wiki.com/wiki/C64
// http://www.zimmers.net/cbmpics/cbm/c64/vic-ii.txt
// http://www.zimmers.net/cbmpics/cbm/c64/c64prg.txt
// http://sta.c64.org/cbm64mem.html
// http://hitmen.c02.at/temp/palstuff/
//// WASM Machine
import { Machine } from "../common/baseplatform";
import { TrapCondition } from "../common/devices";
import { BaseWASMMachine } from "../common/wasmplatform";
export class C64_WASMMachine extends BaseWASMMachine
implements Machine, Probeable, AcceptsPaddleInput {
numTotalScanlines = 312;
cpuCyclesPerLine = 63;
prgstart : number;
joymask0 = 0;
joymask1 = 0;
lightpen_x = 0;
lightpen_y = 0;
loadBIOS(srcArray: Uint8Array) {
var patch1ofs = 0xea24 - 0xe000 + 0x3000;
if (srcArray[patch1ofs] == 0xc4) srcArray[patch1ofs] = 0x60; // cursor move, KIL -> RTS
super.loadBIOS(srcArray);
}
reset() {
super.reset();
// clear keyboard
for (var ch=0; ch<128; ch++) {
this.exports.machine_key_up(this.sys, ch);
}
// load rom
if (this.romptr && this.romlen) {
this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
this.prgstart = this.romarr[0] + (this.romarr[1]<<8); // get load address
// look for BASIC program start
if (this.prgstart == 0x801) {
// decode SYS address from decimal?
if (this.romarr[6] == 0x9e) {
var addr = 0;
for (var i=0; i<5; i++) {
var ch = this.romarr[7+i];
if (ch == 0x9b || ch == 0) break;
addr = addr * 10 + (ch & 0xf);
}
this.prgstart = addr;
console.log("SYS", addr, hex(addr));
} else {
this.prgstart = this.romarr[2] + (this.romarr[3]<<8) + 2; // point to after BASIC program
console.log("RUN", this.prgstart, hex(this.prgstart));
}
}
// is program loaded into RAM?
if (this.prgstart < 0x8000) {
// advance BIOS a few frames
this.exports.machine_exec(this.sys, 250000);
// type in command (SYS 2061)
var cmd = "\rSYS "+this.prgstart;
for (var i=0; i<cmd.length; i++) {
var key = cmd.charCodeAt(i);
this.exports.machine_exec(this.sys, 30000);
this.exports.machine_key_down(this.sys, key);
this.exports.machine_exec(this.sys, 30000);
this.exports.machine_key_up(this.sys, key);
this.exports.machine_exec(this.sys, 1); // chips/kbd.c has a "sticky counter"
}
// advance clock until program starts
this.exports.machine_key_down(this.sys, 13);
this.exports.machine_exec(this.sys, 1); // chips/kbd.c has a "sticky counter"
for (var i=0; i<100000 && this.getPC() != this.prgstart; i++) {
this.exports.machine_tick(this.sys);
}
} else {
// get out of reset
this.exports.machine_exec(this.sys, 100);
// wait until cartridge start
// TODO: detect ROM cartridge
var warmstart = this.romarr[0x4] + this.romarr[0x5]*256;
for (var i=0; i<150000 && this.getPC() != warmstart; i++) {
this.exports.machine_tick(this.sys);
}
}
// TODO: shouldn't we return here @ start of frame?
// and stop probing
}
}
advanceFrame(trap: TrapCondition) : number {
// TODO: does this sync with VSYNC?
// TODO: ticks, not msec (machine_tick() has different rate then machine_exec())
var scanline = this.getRasterY();
var clocks = Math.floor((this.numTotalScanlines - scanline) * 19656 / this.numTotalScanlines);
var probing = this.probe != null;
if (probing) this.exports.machine_reset_probe_buffer();
clocks = super.advanceFrameClock(trap, clocks);
if (probing) this.copyProbeData();
//console.log(clocks, this.getRasterY());
return clocks;
}
getCPUState() {
this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
var s = this.cpustatearr;
var pc = s[2] + (s[3]<<8);
return {
PC:pc,
SP:s[9],
A:s[6],
X:s[7],
Y:s[8],
C:s[10] & 1,
Z:s[10] & 2,
I:s[10] & 4,
D:s[10] & 8,
V:s[10] & 64,
N:s[10] & 128,
o:this.readConst(pc),
R:s[19] != 0x37, // bit 28 of PINS
}
}
saveState() {
this.exports.machine_save_state(this.sys, this.stateptr);
let cia1 = this.getDebugStateOffset(1);
let cia2 = this.getDebugStateOffset(2);
let vic = this.getDebugStateOffset(3);
let sid = this.getDebugStateOffset(4);
let ramofs = this.getDebugStateOffset(5);
let pla = this.getDebugStateOffset(9);
return {
c:this.getCPUState(),
state:this.statearr.slice(0),
ram:this.statearr.slice(ramofs, ramofs+0x10000),
cia1:this.statearr.slice(cia1, cia1+64),
cia2:this.statearr.slice(cia2, cia2+64),
vic:this.statearr.slice(vic+1, vic+1+64),
sid:this.statearr.slice(sid, sid+32),
pla:this.statearr.slice(pla, pla+16)
};
}
loadState(state) : void {
this.statearr.set(state.state);
this.exports.machine_load_state(this.sys, this.stateptr);
}
getVideoParams() {
return {width:392, height:272, overscan:true, videoFrequency:50, aspect:392/272*0.9365};
}
setKeyInput(key: number, code: number, flags: number): void {
// TODO: handle shifted keys
if (key == 16 || key == 17 || key == 18 || key == 224) return; // meta keys
//console.log(key, code, flags);
//if (flags & KeyFlags.Shift) { key += 64; }
// convert to c64
var mask = 0;
var mask2 = 0;
switch (key) {
case 32: mask = 0x10; break;
case 37: key = 0x8; mask = 0x4; break; // LEFT
case 38: key = 0xb; mask = 0x1; break; // UP
case 39: key = 0x9; mask = 0x8; break; // RIGHT
case 40: key = 0xa; mask = 0x2; break; // DOWN
case 113: key = 0xf1; break; // F2
case 115: key = 0xf3; break; // F4
case 119: key = 0xf5; break; // F8
case 121: key = 0xf7; break; // F10
case 188: key = flags & KeyFlags.Shift ? 0x3c : 0x2e; break; // < .
case 190: key = flags & KeyFlags.Shift ? 0x3e : 0x2c; break; // > ,
case 191: key = flags & KeyFlags.Shift ? 0x3f : 0x2f; break; // ? /
case 222: key = flags & KeyFlags.Shift ? 0x22 : 0x27; break; // " '
case 219: key = flags & KeyFlags.Shift ? 0x7b : 0x5b; break; // [
case 221: key = flags & KeyFlags.Shift ? 0x7d : 0x5d; break; // ]
case 48: if (flags & KeyFlags.Shift) key = 0x29; break; // )
case 49: if (flags & KeyFlags.Shift) key = 0x21; break; // !
case 50: if (flags & KeyFlags.Shift) key = 0x40; break; // @
case 51: if (flags & KeyFlags.Shift) key = 0x23; break; // #
case 52: if (flags & KeyFlags.Shift) key = 0x24; break; // $
case 53: if (flags & KeyFlags.Shift) key = 0x25; break; // %
case 54: if (flags & KeyFlags.Shift) key = 0x5e; break; // ^
case 55: if (flags & KeyFlags.Shift) key = 0x26; break; // &
case 56: if (flags & KeyFlags.Shift) key = 0x2a; break; // *
case 57: if (flags & KeyFlags.Shift) key = 0x28; break; // (
case 59: if (flags & KeyFlags.Shift) key = 0x3a; break; // ;
case 61: if (flags & KeyFlags.Shift) key = 0x2b; break; // +
case 173: key = flags & KeyFlags.Shift ? 0x5f : 0x2d; break; // _ -
}
if (flags & KeyFlags.KeyDown) {
this.exports.machine_key_down(this.sys, key);
this.joymask0 |= mask;
this.joymask1 |= mask2;
} else if (flags & KeyFlags.KeyUp) {
this.exports.machine_key_up(this.sys, key);
this.joymask0 &= ~mask;
this.joymask1 &= ~mask2;
}
this.exports.c64_joystick(this.sys, this.joymask0, this.joymask1);
}
getRasterX() {
return this.statearr[0xf4];
}
getRasterY() {
return this.exports.machine_get_raster_line(this.sys);
}
getRasterCanvasPosition() {
return {
x: this.getRasterX() * 392/63,
y: this.getRasterY() - 14,
}
}
getDebugStateOffset(index: number) {
var p = this.exports.machine_get_debug_pointer(this.sys, index);
return p - this.sys;
}
getDebugCategories() {
return ['CPU','ZPRAM','Stack','PLA','CIA','VIC','SID'];
}
getDebugInfo(category:string, state:any) {
switch (category) {
case 'PLA': {
let s = "";
let iomapped = state.pla[0];
let port = state.pla[3];
s += `$0000 - $9FFF RAM\n`;
s += `$A000 - $BFFF ${(port&3)==3 ? 'BASIC ROM' : 'RAM'}\n`;
s += `$C000 - $CFFF RAM\n`;
s += `$D000 - $DFFF ${iomapped ? 'I/O' : (port&3)!=0 ? 'CHAR ROM' : 'RAM'}\n`;
s += `$E000 - $FFFF ${(port&2)==2 ? 'KERNAL ROM' : 'RAM'}\n`;
return s;
}
case 'CIA': {
let s = "";
for (let i=0; i<2; i++) {
let m = i ? state.cia2 : state.cia1;
s += `CIA ${i+1}\n`;
s += ` A: Data ${hex(m[0])} DDR ${hex(m[1])} Input ${hex(m[2])}`;
s += ` Timer ${hex(m[10]+m[11]*256, 4)}\n`;
s += ` B: Data ${hex(m[4])} DDR ${hex(m[5])} Input ${hex(m[6])}`;
s += ` Timer ${hex(m[10+10]+m[11+10]*256, 4)}\n`;
//s += ` IMR ${hex(m[48])} ICR ${hex(m[50])}\n`
}
return s;
}
case 'VIC': {
let m = state.vic;
let s = '';
let vicbank = ((state.cia2[0] & 3) ^ 3) * 0x4000;
let charmem = vicbank + (state.vic[0x18] & 14) * 0x400;
let screen = vicbank + (state.vic[0x18] >> 4) * 0x400;
let isbitmap = state.vic[0x11] & 0x20;
let ischar = (state.cia2[0]&1)==1 && (state.vic[0x18]&12)==4;
let rasterX = state.state[0xf4];
let rasterY = this.getRasterY();
s += 'Mode:';
if (state.vic[0x11] & 0x20) s += ' BITMAP'; else s += ' CHAR';
if (state.vic[0x16] & 0x10) s += ' MULTICOLOR';
if (state.vic[0x11] & 0x40) s += ' EXTENDED';
s += "\n";
s += `Raster: (${lpad(rasterX,3)}, ${lpad(rasterY,3)}) `;
s += `Scroll: (${state.vic[0x16] & 7}, ${state.vic[0x11] & 7})`;
s += "\n";
s += `VIC Bank: $${hex(vicbank,4)} Scrn: $${hex(screen,4)} `;
if (isbitmap) s += `Bitmap: $${hex(charmem&0xe000,4)}`
else if (ischar) s += `Char: ROM $${hex(charmem,4)}`;
else s += `Char: $${hex(charmem,4)}`;
s += "\n";
s += dumpRAM(m, 0xd000, 64);
return s;
}
case 'SID': {
let m = state.sid;
let s = ''
s += dumpRAM(m, 0xd400, 32);
return s;
}
}
}
setPaddleInput(controller: number, value: number): void {
if (controller == 0) this.lightpen_x = value;
if (controller == 1) this.lightpen_y = value;
const x1 = 22;
const y1 = 36;
const x2 = 228;
const y2 = 220;
let x = clamp(0, 255, (this.lightpen_x - x1) / (x2 - x1) * 160 + 24);
let y = clamp(0, 255, (this.lightpen_y - y1) / (y2 - y1) * 200 + 50);
this.exports.machine_set_mouse(this.sys, x, y);
}
}