8bitworkshop/src/machine/cpc.ts

160 lines
4.7 KiB
TypeScript

//// WASM Machine
import { KeyFlags } from "../common/emu";
import { Machine } from "../common/baseplatform";
import { TrapCondition } from "../common/devices";
import { BaseWASMMachine } from "../common/wasmplatform";
const BIN_HEADER = [
0,
0,0,0,0,0,0,0,0,
0,0,0,
0,0,0,0,0,0,
1,
0,0,
0x0, 0x40, // load addr
0,
0x0, 0x0, // length
0x0, 0x40, // start addr
0,0,0,0,
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
];
export class CPC_WASMMachine extends BaseWASMMachine implements Machine {
numTotalScanlines = 312;
cpuCyclesPerLine = 224;
joymask0 = 0;
runaddr = 0x4000;
loadROM(rom: Uint8Array) {
let combined = new Uint8Array(rom.length + BIN_HEADER.length);
combined.set(BIN_HEADER, 0);
combined[24] = rom.length & 0xff;
combined[25] = rom.length >> 8;
combined[26] = this.runaddr & 0xff;
combined[27] = this.runaddr >> 8;
combined.set(rom, BIN_HEADER.length);
super.loadROM(combined);
}
reset() {
super.reset();
// advance bios
this.exports.machine_exec(this.sys, 1000000); // TODO?
// load rom (SNA or BIN)
if (this.romptr && this.romlen) {
this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
// advance clock until program starts
for (var i=0; i<100000 && this.getPC() != this.runaddr; i++) {
this.exports.machine_tick(this.sys);
}
}
}
advanceFrame(trap: TrapCondition) : number {
var scanline = this.getRasterY();
var clocks = Math.floor((this.numTotalScanlines - scanline) * (4000000/50) / this.numTotalScanlines);
var probing = this.probe != null;
if (probing) this.exports.machine_reset_probe_buffer();
clocks = super.advanceFrameClock(trap, clocks);
if (probing) this.copyProbeData();
return clocks;
}
getRasterY() {
return this.exports.machine_get_raster_line(this.sys);
}
getRasterCanvasPosition() {
return {
x: -1, // TODO?
y: this.getRasterY() - 14,
}
}
/*
z80_tick_t tick_cb; // 0
uint64_t bc_de_hl_fa; // 8
uint64_t bc_de_hl_fa_; // 16
uint64_t wz_ix_iy_sp; // 24
uint64_t im_ir_pc_bits; // 32
uint64_t pins; // 48
void* user_data;
z80_trap_t trap_cb;
void* trap_user_data;
int trap_id;
*/
getCPUState() {
this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
var s = this.cpustatearr;
var af = s[9] + (s[8]<<8); // not FA
var hl = s[10] + (s[11]<<8);
var de = s[12] + (s[13]<<8);
var bc = s[14] + (s[15]<<8);
var sp = s[24] + (s[25]<<8);
var iy = s[26] + (s[27]<<8);
var ix = s[28] + (s[29]<<8);
var pc = s[34] + (s[35]<<8);
var ir = s[36] + (s[37]<<8);
return {
PC:pc,
SP:sp,
AF:af,
BC:bc,
DE:de,
HL:hl,
IX:ix,
IY:iy,
IR:ir,
o:this.readConst(pc),
}
}
saveState() {
this.exports.machine_save_state(this.sys, this.stateptr);
return {
c:this.getCPUState(),
state:this.statearr.slice(0),
};
}
loadState(state) : void {
this.statearr.set(state.state);
this.exports.machine_load_state(this.sys, this.stateptr);
}
getVideoParams() {
return {width:768, height:272, overscan:true, videoFrequency:50, aspect:1.3};
}
setKeyInput(key: number, code: number, flags: number): void {
// TODO: handle shifted keys
if (key == 16 || key == 17 || key == 18 || key == 224) return; // meta keys
//console.log(key, code, flags);
//if (flags & KeyFlags.Shift) { key += 64; }
var mask = 0;
var mask2 = 0;
if (key == 37) { key = 0x8; mask = 0x4; } // LEFT
if (key == 38) { key = 0xb; mask = 0x1; } // UP
if (key == 39) { key = 0x9; mask = 0x8; } // RIGHT
if (key == 40) { key = 0xa; mask = 0x2; } // DOWN
if (key == 32) { mask = 0x10; } // FIRE
if (key == 65) { key = 65; mask2 = 0x4; } // LEFT
if (key == 87) { key = 87; mask2 = 0x1; } // UP
if (key == 68) { key = 68; mask2 = 0x8; } // RIGHT
if (key == 83) { key = 83; mask2 = 0x2; } // DOWN
if (key == 69) { mask2 = 0x10; } // FIRE
if (key == 113) { key = 0xf1; } // F2
if (key == 115) { key = 0xf3; } // F4
if (key == 119) { key = 0xf5; } // F8
if (key == 121) { key = 0xf7; } // F10
if (flags & KeyFlags.KeyDown) {
this.exports.machine_key_down(this.sys, key);
this.joymask0 |= mask;
} else if (flags & KeyFlags.KeyUp) {
this.exports.machine_key_up(this.sys, key);
this.joymask0 &= ~mask;
}
// TODO: this.exports.cpc_joystick(this.sys, this.joymask0, 0);
}
}