8bitworkshop/presets/examples/hello.a

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; Assembler should use basic 6502 instructions
processor 6502
; Include files for Atari 2600 constants and handy macro routines
include "vcs.h"
include "macro.h"
; Here we're going to introduce the 6502 (the CPU) and
; the TIA (the chip that generates the video signal).
; There's no frame buffer, so you have to program the TIA
; before (or during) each scanline.
; We're just going to initialize the system and put some
; color on the TV.
; 4K Atari 2600 ROMs usually start at address $F000
org $f000
; Typical initialization routine
; ('start' is a label because it's on the left margin)
Start sei ; disable interrupts
cld ; disable BCD math mode
ldx #$ff ; init stack pointer to $FF (grows upward)
txs ; ... transfer X register to S register (stack pointer)
; Another typical thing is to clear the zero page region ($00-$FF)
; This includes a bunch of TIA registers as well as RAM ($80-$FF)
lda #$00 ; set A register to zero ('#' denotes constant)
; X register is already at $ff from previous instruction, so let's loop...
Zero sta $00,X ; store A register at address ($0 + X)
dex ; decrement X by one
bne Zero ; branch until X is zero
; Set background color
lda #$30 ;load value into A ($30 is deep red on NTSC)
sta COLUBK ;put the value of A into the background color register
; Nothing else to do, so let's start over.
; There's no vertical sync logic, and the zero-page clearing routine
; will run again, so you'll see alternating black and red lines.
jmp Start
; Here we skip to address $FFFC and define a word with the
; address of where the CPU should start fetching instructions.
; This also fills out the ROM size to $1000 (4k) bytes
org $fffc
.word Start
.word Start