mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-21 23:30:58 +00:00
243 lines
4.0 KiB
Plaintext
243 lines
4.0 KiB
Plaintext
EVENT__start = 1
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EVENT__postframe = 1
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EVENT__resetswitch = 1
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EVENT__wsync = 1
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EVENT__preframe = 1
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EVENT__kernel = 1
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EVENT__kerneldraw = 1
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EVENT__kernelsetup = 1
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EVENT__joybutton = 1
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.scope Main
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.zeropage
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PFColor_pfcolor_b0:
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.res 1
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.res 1
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TEMP:
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Local__5__tmp:
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.res 1
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.code
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KernelSection_lines_b0:
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.byte 2
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.byte 2
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.byte 2
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.byte 2
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.byte 10
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.byte 50
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.byte 50
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.byte 10
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BGColor_bgcolor_b0:
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.byte 24
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.byte 22
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.byte 20
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.byte 18
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.byte 20
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.byte 20
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.byte 22
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.byte 24
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Playfield_pf_b0:
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.byte 68
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.byte 68
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.byte 36
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.byte 0
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Playfield_pf_b8:
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.byte 82
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.byte 34
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.byte 1
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.byte 0
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Playfield_pf_b16:
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.byte 18
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.byte 17
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.byte 0
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.byte 0
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Main__INITDATA:
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.byte 0
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.byte 0
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__Start:
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;;; start action Init__main_init__1
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.include "vcs-ca65.h"
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.macpack longbranch
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.define PAL 0
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.segment "STARTUP"
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__NMI:
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__Reset:
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__BRK:
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CLEAN_START
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ldy #2
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: lda Main__INITDATA-1,y
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sta PFColor_pfcolor_b0-1,y
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dey
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bne :-
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;;; start action FrameLoop__start__3
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FrameLoop__start__4__NextFrame:
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FRAME_END
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FRAME_START
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;;; start action StandardKernel__preframe__5
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;;; start action StandardKernel__wsync__8
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sta WSYNC
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;;; end action StandardKernel__wsync__8
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;;; start action StandardKernel__kernelsetup__10
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lda #24
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sta COLUBK
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;;; end action StandardKernel__kernelsetup__10
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;;; start action StandardKernel__kernelsetup__13
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;;; end action StandardKernel__kernelsetup__13
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;;; start action StandardKernel__kernelsetup__14
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;;; end action StandardKernel__kernelsetup__14
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;;; end action StandardKernel__preframe__5
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KERNEL_START
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;;; start action StandardKernel__kernel__15
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ldx #0
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StandardKernel__kernel__16____each:
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;;; start action StandardKernel__wsync__18
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sta WSYNC
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;;; end action StandardKernel__wsync__18
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;;; start action StandardKernel__kernelsetup__20
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lda BGColor_bgcolor_b0,x
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sta COLUBK
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;;; end action StandardKernel__kernelsetup__20
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;;; start action StandardKernel__kernelsetup__23
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cpx #5+2
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jcs StandardKernel__kernelsetup__24____skipxhi
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cpx #5
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jcc StandardKernel__kernelsetup__24____skipxlo
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lda PFColor_pfcolor_b0-5,x
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sta COLUPF
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StandardKernel__kernelsetup__24____skipxlo:
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StandardKernel__kernelsetup__24____skipxhi:
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;;; end action StandardKernel__kernelsetup__23
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;;; start action StandardKernel__kernelsetup__26
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cpx #4
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jcc StandardKernel__kernelsetup__27____skipxlo
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lda Playfield_pf_b0-4,x
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sta PF0
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lda Playfield_pf_b8-4,x
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sta PF1
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lda Playfield_pf_b16-4,x
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sta PF2
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StandardKernel__kernelsetup__27____skipxlo:
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;;; end action StandardKernel__kernelsetup__26
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;;; start action StandardKernel__kerneldraw__29
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ldy KernelSection_lines_b0,x
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StandardKernel__kerneldraw__31__loop:
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;;; start action StandardKernel__wsync__32
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sta WSYNC
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;;; end action StandardKernel__wsync__32
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dey
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bne StandardKernel__kerneldraw__31__loop
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;;; end action StandardKernel__kerneldraw__29
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inx
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cpx #8
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jne StandardKernel__kernel__16____each
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StandardKernel__kernel__16____exit:
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;;; end action StandardKernel__kernel__15
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KERNEL_END
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;;; start action FrameLoop__postframe__34
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lsr SWCHB ; test Game Reset switch
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bcs FrameLoop__postframe__35__NoStart
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;;; start action ResetConsole__resetswitch__36
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jmp Main::__Reset ; jump to Reset handler
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;;; end action ResetConsole__resetswitch__36
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FrameLoop__postframe__35__NoStart:
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;;; end action FrameLoop__postframe__34
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;;; start action JoyButton__postframe__38
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lda INPT4 ;read button input
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bmi JoyButton__postframe__40__NotPressed
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;;; start action Local__joybutton__41
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inc Local__5__tmp+0
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inc PFColor_pfcolor_b0
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;;; end action Local__joybutton__41
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JoyButton__postframe__40__NotPressed:
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;;; end action JoyButton__postframe__38
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jmp FrameLoop__start__4__NextFrame ; loop to next frame
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;;; end action FrameLoop__start__3
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; start main routine
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.segment "VECTORS"
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ZeroByte: .byte $00
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Return: .byte $60
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VecNMI:
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VecReset: .word __Reset
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VecBRK: .word __BRK
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.code
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;;; end action Init__main_init__1
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.endscope
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Main__Start = Main::__Start |