8bitworkshop/presets/vcs/bb/FIFA1977.bas

194 lines
5.2 KiB
QBasic

rem **************************************************************************
rem Fifa 1977 (1977 is when the Atari2600 came out)
rem 1v1 soccer match between two players
rem Players can move about using the joystick directions
rem ball moves in front of the player currently in possesion of it
rem Players cannot get too close to opponents goal
rem Players can shoot the ball using joystick fire button
rem Players can intercept the ball when it is kicked to gain posession
rem Players can also steal the ball from the other player
rem Reset game by pressing reset button
rem **************************************************************************
set tv ntsc
set romsize 4k
rem **************************************************************************
rem Playfield and players setup:
rem - shape of the playfield and player sprites
rem **************************************************************************
playfield:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X....X...................X....X
X.............................X
X.............................X
X.............................X
X.............................X
X.............................X
X.............................X
X.............................X
X....X...................X....X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
end
player0:
%00100010
%00010100
%00001000
%00111110
%00001000
%00011100
%00011100
%00011100
end
player1:
%01000100
%00101000
%00010000
%01111100
%00010000
%00111000
%00111000
%00111000
end
rem **************************************************************************
rem Setup:
rem - set initial values
rem **************************************************************************
COLUBK = $0F
NUSIZ0 = $30
score = 00000 : scorecolor = $08
a = 75
b = 75
c = 75
d = 25
z = 0
p = 0
player0x = a : player0y = b
player1x = c : player1y = d
ballx = x : bally = y
rem **************************************************************************
rem Main loop:
rem - set colors and record last coordinates of player sprites
rem **************************************************************************
main
COLUP1 = $80
COLUP0 = $40
COLUBK = $C4
COLUPF = $0E
e = a
f = b
g = c
h = d
rem **************************************************************************
rem Draw loop:
rem - Draws the screen and handles user input. Moves the sprites and
rem - the ball's position and handles collisions
rem **************************************************************************
draw
drawscreen
if joy0left then a = a - 1
if joy0up then b = b - 1
if joy0down then b = b + 1
if joy0right then a = a + 1
if joy1left then c = c - 1
if joy1up then d = d -1
if joy1down then d = d + 1
if joy1right then c = c + 1
if p = 0 && joy0fire then z = 1
if p = 1 && joy1fire then z = 2
if z = 0 && p = 0 then ballx = a + 5 : bally = b - 10
if z = 0 && p = 1 then ballx = c + 4 : bally = d + 2
if z = 1 then bally = bally - 1
if z = 2 then bally = bally + 1
player0x = a : player0y = b
player1x = c : player1y = d
if switchreset then goto hardReset
if collision(ball, player0) then goto save0
if collision(ball, player1) then goto save1
if collision(player0, playfield) then goto player0HitWall
if collision(player1, playfield) then goto player1HitWall
if player0y < 30 then goto player0HitWall
if player1y > 66 then goto player1HitWall
if collision(ball, playfield) then goto shoot
goto main
rem **************************************************************************
rem Player collision:
rem - moves player0 back to previous location entering invalid area
rem **************************************************************************
player0HitWall
a = e
b = f
goto main
player1HitWall
c = g
d = h
goto main
rem **************************************************************************
rem Player and ball collision:
rem - switches possession of the ball as well as making the ball
rem - stop moving if it was shot
rem **************************************************************************
save0
p = 0
z = 0
goto main
save1
p = 1
z = 0
goto main
rem **************************************************************************
rem Ball collides with playfield:
rem - handles scoring based on where in the playfield the ball collided
rem - as well as switching who possesses the ball after scoring
rem **************************************************************************
shoot
if ballx > 41 && ballx < 119 then goto hit
goto reset
hit
if bally < 50 then goto player0Score
if bally > 50 then goto player1Score
goto reset
player0Score
score = score + 1
p = 1
goto reset
player1Score
score = score + 1000
p = 0
goto reset
rem **************************************************************************
rem Variable reset:
rem - resets player to initial positions
rem **************************************************************************
reset
a = 75
b = 75
c = 75
d = 25
z = 0
goto main
rem **************************************************************************
rem Hard Reset:
rem - resets the score to 0, players to initial positions, and possession
rem - of the ball to player0
rem **************************************************************************
hardReset
score = 000000
p = 0
goto reset