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8bitworkshop/presets/c64/scrolling.c
2020-02-05 20:31:24 -06:00

121 lines
2.4 KiB
C

#include <string.h>
#include "scrolling.h"
sbyte scroll_fine_x;
sbyte scroll_fine_y;
byte origin_x;
byte origin_y;
byte* hidbuf;
byte* visbuf;
byte colorbuf[COLS*ROWS];
byte swap_needed;
//
void scroll_swap(void) {
byte* tmp;
// set VIC bank address
VIC.addr = (VIC.addr & 0xf) | (((word)hidbuf >> 8) << 2);
// swap hidden and visible buffers
tmp = hidbuf;
hidbuf = visbuf;
visbuf = tmp;
}
void scroll_copy(void) {
// copy temp buf to color ram
memcpy(COLOR_RAM, colorbuf, COLS*ROWS);
// copy visible buffer to hidden buffer
memcpy(hidbuf, visbuf, COLS*ROWS);
}
void scroll_update(void) {
VIC.ctrl1 = (VIC.ctrl1 & 0xf8) | scroll_fine_y;
VIC.ctrl2 = (VIC.ctrl2 & 0xf8) | scroll_fine_x;
if (swap_needed) {
scroll_swap();
scroll_copy();
swap_needed = 0;
}
}
void scroll_left(void) {
memcpy(hidbuf, hidbuf+1, COLS*ROWS-1);
memcpy(colorbuf, colorbuf+1, COLS*ROWS-1);
++origin_x;
scroll_draw_column(COLS-1);
swap_needed = true;
}
void scroll_up(void) {
memcpy(hidbuf, hidbuf+COLS, COLS*(ROWS-1));
memcpy(colorbuf, colorbuf+COLS, COLS*(ROWS-1));
++origin_y;
scroll_draw_row(ROWS-1);
swap_needed = true;
}
void scroll_right(void) {
memmove(hidbuf+1, hidbuf, COLS*ROWS-1);
memmove(colorbuf+1, colorbuf, COLS*ROWS-1);
--origin_x;
scroll_draw_column(0);
swap_needed = true;
}
void scroll_down(void) {
memmove(hidbuf+COLS, hidbuf, COLS*(ROWS-1));
memmove(colorbuf+COLS, colorbuf, COLS*(ROWS-1));
--origin_y;
scroll_draw_row(0);
swap_needed = true;
}
void scroll_horiz(sbyte delta_x) {
scroll_fine_x += delta_x;
while (scroll_fine_x < 0) {
scroll_fine_x += 8;
scroll_left();
}
while (scroll_fine_x >= 8) {
scroll_fine_x -= 8;
scroll_right();
}
}
void scroll_vert(sbyte delta_y) {
scroll_fine_y += delta_y;
while (scroll_fine_y < 0) {
scroll_fine_y += 8;
scroll_up();
}
while (scroll_fine_y >= 8) {
scroll_fine_y -= 8;
scroll_down();
}
}
void scroll_setup(void) {
scroll_fine_x = scroll_fine_y = 0;
origin_x = origin_y = 0x80;
swap_needed = true;
// get screen buffer addresses
hidbuf = (byte*) 0x8000;
visbuf = (byte*) 0x8400;
// copy existing text to screen 0
memcpy(hidbuf, (byte*)0x400, COLS*ROWS);
// copy screen 1 to screen 0
memcpy(visbuf, hidbuf, COLS*ROWS);
// set VIC bank ($4000-$7FFF)
// https://www.c64-wiki.com/wiki/VIC_bank
CIA2.pra = 0x01;
VIC.ctrl1 &= ~0x08; // 24 lines
VIC.ctrl2 &= ~0x08; // 38 columns
}