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122 lines
2.8 KiB
Plaintext
122 lines
2.8 KiB
Plaintext
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processor 6502
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include "vcs.h"
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include "macro.h"
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include "xmacro.h"
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;
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; The VCS only supports 4096 bytes of address space for
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; cartridge ROMs, but you can use 8192 or more bytes by
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; using a bank-switching scheme. This lets you map segments
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; of address space to multiple ROM segments.
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;
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; This example demonstrates standard Atari bank-switching,
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; which just lets you switch multiple segments into the main
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; $1000 bytes of cartridge ROM. Because all bytes must be
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; switched at once, this forces you to build a trampoline --
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; a segment of code that remains valid during the bank-switch
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; process.
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;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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seg.u Variables
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org $80
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Temp .byte
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Macro that implements Bank Switching trampoline
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; X = bank number
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; A = hi byte of destination PC
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; Y = lo byte of destination PC
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MAC BANK_SWITCH_TRAMPOLINE
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pha ; push hi byte
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tya ; Y -> A
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pha ; push lo byte
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lda $1FF8,x ; do the bank switch
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rts ; return to target
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ENDM
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; Macro that performs bank switch
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MAC BANK_SWITCH
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.Bank SET {1}
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.Addr SET {2}
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lda #>(.Addr-1)
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ldy #<(.Addr-1)
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ldx #.Bank
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jmp BankSwitch
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ENDM
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; Bank prologue that handles reset
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; no matter which bank is selected at powerup
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; it switches to bank 0 and jumps to Reset_0
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MAC BANK_PROLOGUE
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lda #>(Reset_0-1)
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ldy #<(Reset_0-1)
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ldx #$ff
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txs ; set up stack pointer
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inx ; X = 0
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ENDM
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; Bank epilogue -- 6502 vectors
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MAC BANK_VECTORS
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.word Start ; NMI
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.word Start ; RESET
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.word Start ; BRK
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ENDM
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seg Code
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; BANK 0
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org $1000
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rorg $1000
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;----The following code is the same on both banks----
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Start
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BANK_PROLOGUE
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BankSwitch
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BANK_SWITCH_TRAMPOLINE
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;----End of bank-identical code----
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Reset_0
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CLEAN_START
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lda #$30
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sta COLUBK ; make the screen red
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bit INPT4 ; test button
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bmi Reset_0 ; button not pressed, repeat
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; Switch to Bank 2 routine
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lda #>(Main_1-1)
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ldy #<(Main_1-1)
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ldx #1
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jmp BankSwitch
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; Bank 0 epilogue
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org $1FFA
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rorg $FFFA
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BANK_VECTORS
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;; BANK 1
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org $2000
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rorg $1000
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;----The following code is the same on both banks----
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Start
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BANK_PROLOGUE
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BankSwitch
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BANK_SWITCH_TRAMPOLINE
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;----End of bank-identical code----
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Main_1
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inc Temp
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lda Temp
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sta COLUBK ; make rainbows
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bit INPT4 ; test button
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bpl Main_1 ; button is pressed, repeat
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BANK_SWITCH 0,Reset_0
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; Bank 1 epilogue
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org $2FFA
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rorg $FFFA
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BANK_VECTORS
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