1
0
mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-24 12:31:25 +00:00
8bitworkshop/presets/vcs/examples/bankswitching.a
2018-09-30 21:07:45 -04:00

122 lines
2.8 KiB
Plaintext

processor 6502
include "vcs.h"
include "macro.h"
include "xmacro.h"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; The VCS only supports 4096 bytes of address space for
; cartridge ROMs, but you can use 8192 or more bytes by
; using a bank-switching scheme. This lets you map segments
; of address space to multiple ROM segments.
;
; This example demonstrates standard Atari bank-switching,
; which just lets you switch multiple segments into the main
; $1000 bytes of cartridge ROM. Because all bytes must be
; switched at once, this forces you to build a trampoline --
; a segment of code that remains valid during the bank-switch
; process.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
seg.u Variables
org $80
Temp .byte
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Macro that implements Bank Switching trampoline
; X = bank number
; A = hi byte of destination PC
; Y = lo byte of destination PC
MAC BANK_SWITCH_TRAMPOLINE
pha ; push hi byte
tya ; Y -> A
pha ; push lo byte
lda $1FF8,x ; do the bank switch
rts ; return to target
ENDM
; Macro that performs bank switch
MAC BANK_SWITCH
.Bank SET {1}
.Addr SET {2}
lda #>(.Addr-1)
ldy #<(.Addr-1)
ldx #.Bank
jmp BankSwitch
ENDM
; Bank prologue that handles reset
; no matter which bank is selected at powerup
; it switches to bank 0 and jumps to Reset_0
MAC BANK_PROLOGUE
lda #>(Reset_0-1)
ldy #<(Reset_0-1)
ldx #$ff
txs ; set up stack pointer
inx ; X = 0
ENDM
; Bank epilogue -- 6502 vectors
MAC BANK_VECTORS
.word Start ; NMI
.word Start ; RESET
.word Start ; BRK
ENDM
seg Code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; BANK 0
org $1000
rorg $1000
;----The following code is the same on both banks----
Start
BANK_PROLOGUE
BankSwitch
BANK_SWITCH_TRAMPOLINE
;----End of bank-identical code----
Reset_0
CLEAN_START
lda #$30
sta COLUBK ; make the screen red
bit INPT4 ; test button
bmi Reset_0 ; button not pressed, repeat
; Switch to Bank 2 routine
lda #>(Main_1-1)
ldy #<(Main_1-1)
ldx #1
jmp BankSwitch
; Bank 0 epilogue
org $1FFA
rorg $FFFA
BANK_VECTORS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; BANK 1
org $2000
rorg $1000
;----The following code is the same on both banks----
Start
BANK_PROLOGUE
BankSwitch
BANK_SWITCH_TRAMPOLINE
;----End of bank-identical code----
Main_1
inc Temp
lda Temp
sta COLUBK ; make rainbows
bit INPT4 ; test button
bpl Main_1 ; button is pressed, repeat
BANK_SWITCH 0,Reset_0
; Bank 1 epilogue
org $2FFA
rorg $FFFA
BANK_VECTORS