mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-02 04:49:44 +00:00
407 lines
14 KiB
JavaScript
407 lines
14 KiB
JavaScript
"use strict";
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var GALAXIAN_PRESETS = [
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{id:'gfxtest.c', name:'Graphics Test'},
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{id:'shoot2.c', name:'Solarian Game'},
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];
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var GALAXIAN_KEYCODE_MAP = makeKeycodeMap([
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[Keys.VK_SPACE, 0, 0x10], // P1
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[Keys.VK_LEFT, 0, 0x4],
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[Keys.VK_RIGHT, 0, 0x8],
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[Keys.VK_S, 1, 0x10], // P2
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[Keys.VK_A, 1, 0x4],
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[Keys.VK_D, 1, 0x8],
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[Keys.VK_5, 0, 0x1],
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[Keys.VK_1, 1, 0x1],
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[Keys.VK_2, 1, 0x2],
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]);
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var SCRAMBLE_KEYCODE_MAP = makeKeycodeMap([
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[Keys.VK_UP, 0, -0x1], // P1
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[Keys.VK_SHIFT, 0, -0x2], // fire
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[Keys.VK_7, 0, -0x4], // credit
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[Keys.VK_SPACE, 0, -0x8], // bomb
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[Keys.VK_RIGHT, 0, -0x10],
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[Keys.VK_LEFT, 0, -0x20],
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[Keys.VK_6, 0, -0x40],
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[Keys.VK_5, 0, -0x80],
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[Keys.VK_1, 1, -0x80],
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[Keys.VK_2, 1, -0x40],
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[Keys.VK_DOWN, 2, -0x40],
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//[Keys.VK_UP, 2, -0x10],
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]);
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var GalaxianPlatform = function(mainElement, options) {
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var self = this;
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this.__proto__ = new BaseZ80Platform();
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options = options || {};
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var romSize = options.romSize || 0x4000;
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var gfxBase = options.gfxBase || 0x2800;
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var palBase = options.palBase || 0x3800;
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var keyMap = options.keyMap || GALAXIAN_KEYCODE_MAP;
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var missileWidth = options.missileWidth || 4;
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var missileOffset = options.missileOffset || 0;
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var cpu, ram, vram, oram, membus, iobus, rom, palette, outlatches;
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var video, audio, timer, pixels;
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var psg1, psg2;
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var inputs;
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var interruptEnabled = 0;
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var starsEnabled = 0;
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var watchdog_counter;
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var frameCounter = 0;
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var XTAL = 18432000.0;
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var scanlinesPerFrame = 264;
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var cpuFrequency = XTAL/6; // 3.072 MHz
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var hsyncFrequency = XTAL/3/192/2; // 16 kHz
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var vsyncFrequency = hsyncFrequency/132/2; // 60.606060 Hz
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var vblankDuration = 1/vsyncFrequency * (20/132); // 2500 us
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var cpuCyclesPerLine = cpuFrequency/hsyncFrequency;
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var INITIAL_WATCHDOG = 8;
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var showOffscreenObjects = false;
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var stars = [];
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for (var i=0; i<256; i++)
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stars[i] = noise();
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function drawScanline(pixels, sl) {
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if (sl < 16 && !showOffscreenObjects) return; // offscreen
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if (sl >= 240 && !showOffscreenObjects) return; // offscreen
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// draw tiles
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var pixofs = sl*264;
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var outi = pixofs; // starting output pixel in frame buffer
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for (var xx=0; xx<32; xx++) {
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var xofs = xx;
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var scroll = oram.mem[xofs*2]; // even entries control scroll position
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var attrib = oram.mem[xofs*2+1]; // odd entries control the color base
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var sl2 = (sl + scroll) & 0xff;
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var vramofs = (sl2>>3)<<5; // offset in VRAM
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var yy = sl2 & 7; // y offset within tile
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var tile = vram.mem[vramofs+xofs];
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var color0 = (attrib & 7) << 2;
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var addr = gfxBase+(tile<<3)+yy;
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var data1 = rom[addr];
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var data2 = rom[addr+0x800];
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for (var i=0; i<8; i++) {
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var bm = 128>>i;
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var color = color0 + ((data1&bm)?1:0) + ((data2&bm)?2:0);
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pixels[outi] = palette[color];
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outi++;
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}
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}
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// draw sprites
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for (var sprnum=7; sprnum>=0; sprnum--) {
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var base = (sprnum<<2) + 0x40;
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var base0 = oram.mem[base];
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var sy = 240 - (base0 - (sprnum<3)); // the first three sprites match against y-1
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var yy = (sl - sy);
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if (yy >= 0 && yy < 16) {
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var sx = oram.mem[base+3] + 1; // +1 pixel offset from tiles
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if (sx == 0 && !showOffscreenObjects)
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continue; // drawn off-buffer
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var code = oram.mem[base+1];
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var flipx = code & 0x40; // TODO: flipx
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if (code & 0x80) // flipy
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yy = 15-yy;
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code &= 0x3f;
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var color0 = (oram.mem[base+2] & 7) << 2;
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var addr = gfxBase+(code<<5)+(yy<8?yy:yy+8);
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outi = pixofs + sx; //<< 1
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var data1 = rom[addr];
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var data2 = rom[addr+0x800];
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for (var i=0; i<8; i++) {
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var bm = 128>>i;
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var color = ((data1&bm)?1:0) + ((data2&bm)?2:0);
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if (color)
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pixels[flipx?(outi+15-i):(outi+i)] = palette[color0 + color];
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}
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var data1 = rom[addr+8];
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var data2 = rom[addr+0x808];
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for (var i=0; i<8; i++) {
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var bm = 128>>i;
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var color = ((data1&bm)?1:0) + ((data2&bm)?2:0);
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if (color)
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pixels[flipx?(outi+7-i):(outi+i+8)] = palette[color0 + color];
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}
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}
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}
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// draw bullets/shells
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var shell = 0xff;
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var missile = 0xff;
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for (var which=0; which<8; which++) {
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var sy = oram.mem[0x60 + (which<<2)+1];
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if (((sy + sl - (which<3))&0xff) == 0xff) {
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if (which != 7)
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shell = which;
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else
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missile = which;
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}
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}
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for (var i=0; i<2; i++) {
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which = i ? missile : shell;
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if (which != 0xff) {
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var sx = 255 - oram.mem[0x60 + (which<<2)+3];
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var outi = pixofs+sx-missileOffset;
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var col = which == 7 ? 0xffffff00 : 0xffffffff;
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for (var j=0; j<missileWidth; j++)
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pixels[outi++] = col;
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}
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}
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// draw stars
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if (starsEnabled) {
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var starx = ((frameCounter + stars[sl & 0xff]) & 0xff);
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if ((starx + sl) & 0x10) {
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var outi = pixofs + starx;
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if ((pixels[outi] & 0xffffff) == 0) {
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pixels[outi] = palette[sl & 0x1f];
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}
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}
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}
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}
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this.getPresets = function() {
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return GALAXIAN_PRESETS;
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}
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var m_protection_state = 0;
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var m_protection_result = 0;
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function scramble_protection_w(addr,data) {
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/*
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This is not fully understood; the low 4 bits of port C are
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inputs; the upper 4 bits are outputs. Scramble main set always
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writes sequences of 3 or more nibbles to the low port and
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expects certain results in the upper nibble afterwards.
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*/
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m_protection_state = (m_protection_state << 4) | (data & 0x0f);
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switch (m_protection_state & 0xfff)
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{
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/* scramble */
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case 0xf09: m_protection_result = 0xff; break;
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case 0xa49: m_protection_result = 0xbf; break;
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case 0x319: m_protection_result = 0x4f; break;
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case 0x5c9: m_protection_result = 0x6f; break;
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/* scrambls */
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case 0x246: m_protection_result ^= 0x80; break;
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case 0xb5f: m_protection_result = 0x6f; break;
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}
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}
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function scramble_protection_alt_r() {
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var bit = (m_protection_result >> 7) & 1;
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return (bit << 5) | ((bit^1) << 7);
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}
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this.start = function() {
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ram = new RAM(0x800);
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vram = new RAM(0x400);
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oram = new RAM(0x100);
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outlatches = new RAM(0x8);
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if (options.scramble) {
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inputs = [0xff,0xfc,0xf1];
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membus = {
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read: new AddressDecoder([
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[0x0000, 0x3fff, 0, function(a) { return rom ? rom[a] : null; }],
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[0x4000, 0x47ff, 0x7ff, function(a) { return ram.mem[a]; }],
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// [0x4800, 0x4fff, 0x3ff, function(a) { return vram.mem[a]; }],
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// [0x5000, 0x5fff, 0xff, function(a) { return oram.mem[a]; }],
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[0x7000, 0x7000, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }],
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[0x7800, 0x7800, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }],
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//[0x8000, 0x820f, 0, function(a) { return noise(); }], // TODO: remove
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[0x8100, 0x8100, 0, function(a) { return inputs[0]; }],
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[0x8101, 0x8101, 0, function(a) { return inputs[1]; }],
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[0x8102, 0x8102, 0, function(a) { return inputs[2] | scramble_protection_alt_r(); }],
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[0x8202, 0x8202, 0, function(a) { return m_protection_result; }], // scramble (protection)
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[0x9100, 0x9100, 0, function(a) { return inputs[0]; }],
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[0x9101, 0x9101, 0, function(a) { return inputs[1]; }],
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[0x9102, 0x9102, 0, function(a) { return inputs[2] | scramble_protection_alt_r(); }],
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[0x9212, 0x9212, 0, function(a) { return m_protection_result; }], // scramble (protection)
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//[0, 0xffff, 0, function(a) { console.log(hex(a)); return 0; }]
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]),
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write: new AddressDecoder([
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[0x4000, 0x47ff, 0x7ff, function(a,v) { ram.mem[a] = v; }],
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[0x4800, 0x4fff, 0x3ff, function(a,v) { vram.mem[a] = v; }],
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[0x5000, 0x5fff, 0xff, function(a,v) { oram.mem[a] = v; }],
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[0x6801, 0x6801, 0, function(a,v) { interruptEnabled = v & 1; /*console.log(a,v,cpu.getPC().toString(16));*/ }],
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[0x6802, 0x6802, 0, function(a,v) { /* TODO: coin counter */ }],
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[0x6803, 0x6803, 0, function(a,v) { /* TODO: backgroundColor = (v & 1) ? 0xFF000056 : 0xFF000000; */ }],
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[0x6804, 0x6804, 0, function(a,v) { starsEnabled = v & 1; }],
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[0x6808, 0x6808, 0, function(a,v) { missileWidth = v; }], // not on h/w
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[0x6809, 0x6809, 0, function(a,v) { missileOffset = v; }], // not on h/w
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[0x8202, 0x8202, 0, scramble_protection_w],
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//[0x8100, 0x8103, 0, function(a,v){ /* PPI 0 */ }],
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//[0x8200, 0x8203, 0, function(a,v){ /* PPI 1 */ }],
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//[0, 0xffff, 0, function(a,v) { console.log(hex(a),hex(v)); }]
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]),
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isContended: function() { return false; },
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};
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} else {
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inputs = [0xe,0x8,0x0];
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membus = {
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read: new AddressDecoder([
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[0x0000, 0x3fff, 0, function(a) { return rom ? rom[a] : null; }],
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[0x4000, 0x47ff, 0x3ff, function(a) { return ram.mem[a]; }],
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[0x5000, 0x57ff, 0x3ff, function(a) { return vram.mem[a]; }],
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[0x5800, 0x5fff, 0xff, function(a) { return oram.mem[a]; }],
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[0x6000, 0x6000, 0, function(a) { return inputs[0]; }],
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[0x6800, 0x6800, 0, function(a) { return inputs[1]; }],
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[0x7000, 0x7000, 0, function(a) { return inputs[2]; }],
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[0x7800, 0x7800, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }],
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]),
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write: new AddressDecoder([
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[0x4000, 0x47ff, 0x3ff, function(a,v) { ram.mem[a] = v; }],
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[0x5000, 0x57ff, 0x3ff, function(a,v) { vram.mem[a] = v; }],
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[0x5800, 0x5fff, 0xff, function(a,v) { oram.mem[a] = v; }],
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//[0x6004, 0x6007, 0x3, function(a,v) { }], // lfo freq
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//[0x6800, 0x6807, 0x7, function(a,v) { }], // sound
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//[0x7800, 0x7800, 0x7, function(a,v) { }], // pitch
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[0x6000, 0x6003, 0x3, function(a,v) { outlatches.mem[a] = v; }],
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[0x7001, 0x7001, 0, function(a,v) { interruptEnabled = v & 1; }],
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[0x7004, 0x7004, 0, function(a,v) { starsEnabled = v & 1; }],
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]),
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isContended: function() { return false; },
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};
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}
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this.readAddress = function(a) {
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return (a == 0x7000 || a == 0x7800) ? null : membus.read(a); // ignore watchdog
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};
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audio = new MasterAudio();
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psg1 = new AY38910_Audio(audio);
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psg2 = new AY38910_Audio(audio);
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iobus = {
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read: function(addr) {
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return 0;
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},
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write: function(addr, val) {
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if (addr & 0x1) { psg1.selectRegister(val & 0xf); };
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if (addr & 0x2) { psg1.setData(val); };
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if (addr & 0x4) { psg2.selectRegister(val & 0xf); };
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if (addr & 0x8) { psg2.setData(val); };
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}
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};
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cpu = self.newCPU(membus, iobus);
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video = new RasterVideo(mainElement,264,264,{rotate:90});
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video.create();
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var idata = video.getFrameData();
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setKeyboardFromMap(video, inputs, keyMap);
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pixels = video.getFrameData();
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timer = new AnimationTimer(60, function() {
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if (!self.isRunning())
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return;
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var debugCond = self.getDebugCallback();
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var targetTstates = cpu.getTstates();
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// TODO: get raster position
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for (var sl=0; sl<scanlinesPerFrame; sl++) {
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drawScanline(pixels, sl);
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targetTstates += cpuCyclesPerLine;
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if (debugCond) {
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while (cpu.getTstates() < targetTstates) {
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if (debugCond && debugCond()) { debugCond = null; }
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cpu.runFrame(cpu.getTstates() + 1);
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}
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} else {
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cpu.runFrame(targetTstates);
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}
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}
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// visible area is 256x224 (before rotation)
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video.updateFrame(0, 0, 0, 0, showOffscreenObjects ? 264 : 256, 264);
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frameCounter = (frameCounter + 1) & 0xff;
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if (watchdog_counter-- <= 0) {
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console.log("WATCHDOG FIRED, PC ", hex(cpu.getPC())); // TODO: alert on video
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self.reset();
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}
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self.restartDebugState();
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// NMI interrupt @ 0x66
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if (interruptEnabled) { cpu.nonMaskableInterrupt(); }
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});
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}
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var bitcolors = [
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0x000021, 0x000047, 0x000097, // red
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0x002100, 0x004700, 0x009700, // green
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0x510000, 0xae0000 // blue
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];
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this.loadROM = function(title, data) {
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rom = padBytes(data, romSize);
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palette = new Uint32Array(new ArrayBuffer(32*4));
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for (var i=0; i<32; i++) {
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var b = rom[palBase+i];
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palette[i] = 0xff000000;
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for (var j=0; j<8; j++)
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if (((1<<j) & b))
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palette[i] += bitcolors[j];
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}
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self.reset();
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}
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this.loadState = function(state) {
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cpu.loadState(state.c);
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ram.mem.set(state.b);
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vram.mem.set(state.bv);
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oram.mem.set(state.bo);
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watchdog_counter = state.wdc;
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interruptEnabled = state.ie;
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starsEnabled = state.se;
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frameCounter = state.fc;
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inputs[0] = state.in0;
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inputs[1] = state.in1;
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inputs[2] = state.in2;
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}
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this.saveState = function() {
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return {
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c:self.getCPUState(),
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b:ram.mem.slice(0),
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bv:vram.mem.slice(0),
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bo:oram.mem.slice(0),
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fc:frameCounter,
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ie:interruptEnabled,
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se:starsEnabled,
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wdc:watchdog_counter,
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in0:inputs[0],
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in1:inputs[1],
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in2:inputs[2],
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};
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}
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this.getCPUState = function() {
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return cpu.saveState();
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}
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this.isRunning = function() {
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return timer && timer.isRunning();
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}
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this.pause = function() {
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timer.stop();
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audio.stop();
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}
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this.resume = function() {
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timer.start();
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audio.start();
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}
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this.reset = function() {
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cpu.reset();
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//audio.reset();
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if (!this.getDebugCallback()) cpu.setTstates(0); // TODO?
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watchdog_counter = INITIAL_WATCHDOG;
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}
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}
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var GalaxianScramblePlatform = function(mainElement) {
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var self = this;
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this.__proto__ = new GalaxianPlatform(mainElement, {
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romSize: 0x5020,
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gfxBase: 0x4000,
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palBase: 0x5000,
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scramble: true,
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keyMap: SCRAMBLE_KEYCODE_MAP,
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missileWidth: 1,
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missileOffset: 6,
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});
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}
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PLATFORMS['galaxian'] = GalaxianPlatform;
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PLATFORMS['galaxian-scramble'] = GalaxianScramblePlatform;
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