mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2025-01-10 01:29:42 +00:00
345 lines
13 KiB
JavaScript
345 lines
13 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.C64_WASMMachine = void 0;
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const emu_1 = require("../common/emu");
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const util_1 = require("../common/util");
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const wasmplatform_1 = require("../common/wasmplatform");
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class C64_WASMMachine extends wasmplatform_1.BaseWASMMachine {
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constructor() {
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super(...arguments);
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this.numTotalScanlines = 312;
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this.cpuCyclesPerLine = 63;
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this.joymask0 = 0;
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this.joymask1 = 0;
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this.lightpen_x = 0;
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this.lightpen_y = 0;
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}
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loadBIOS(srcArray) {
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var patch1ofs = 0xea24 - 0xe000 + 0x3000;
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/*if (srcArray[patch1ofs] == 0x02)*/ srcArray[patch1ofs] = 0x60; // cursor move, KIL -> RTS
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super.loadBIOS(srcArray);
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}
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reset() {
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super.reset();
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// clear keyboard
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for (var ch = 0; ch < 128; ch++) {
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this.exports.machine_key_up(this.sys, ch);
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}
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// load rom
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if (this.romptr && this.romlen) {
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this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
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this.prgstart = this.romarr[0] + (this.romarr[1] << 8); // get load address
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// look for BASIC program start
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if (this.prgstart == 0x801) {
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this.prgstart = this.romarr[2] + (this.romarr[3] << 8) + 2; // point to after BASIC program
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console.log("prgstart", (0, util_1.hex)(this.prgstart));
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}
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// is program loaded into RAM?
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if (this.prgstart < 0x8000) {
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// advance BIOS a few frames
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this.exports.machine_exec(this.sys, 250000);
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// type in command (SYS 2061)
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var cmd = "\rSYS " + this.prgstart + "\r";
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for (var i = 0; i < cmd.length; i++) {
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var key = cmd.charCodeAt(i);
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this.exports.machine_exec(this.sys, 20000);
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this.exports.machine_key_down(this.sys, key);
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this.exports.machine_exec(this.sys, 5000);
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this.exports.machine_key_up(this.sys, key);
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}
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// advance clock until program starts
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for (var i = 0; i < 100000 && this.getPC() != this.prgstart; i++) {
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this.exports.machine_tick(this.sys);
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}
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}
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else {
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// get out of reset
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this.exports.machine_exec(this.sys, 100);
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// wait until cartridge start
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// TODO: detect ROM cartridge
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var warmstart = this.romarr[0x4] + this.romarr[0x5] * 256;
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for (var i = 0; i < 150000 && this.getPC() != warmstart; i++) {
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this.exports.machine_tick(this.sys);
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}
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}
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// TODO: shouldn't we return here @ start of frame?
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// and stop probing
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}
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}
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advanceFrame(trap) {
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// TODO: does this sync with VSYNC?
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// TODO: ticks, not msec (machine_tick() has different rate then machine_exec())
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var scanline = this.getRasterY();
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var clocks = Math.floor((this.numTotalScanlines - scanline) * 19656 / this.numTotalScanlines);
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var probing = this.probe != null;
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if (probing)
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this.exports.machine_reset_probe_buffer();
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clocks = super.advanceFrameClock(trap, clocks);
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if (probing)
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this.copyProbeData();
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//console.log(clocks, this.getRasterY());
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return clocks;
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}
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getCPUState() {
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this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
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var s = this.cpustatearr;
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var pc = s[2] + (s[3] << 8);
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return {
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PC: pc,
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SP: s[9],
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A: s[6],
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X: s[7],
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Y: s[8],
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C: s[10] & 1,
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Z: s[10] & 2,
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I: s[10] & 4,
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D: s[10] & 8,
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V: s[10] & 64,
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N: s[10] & 128,
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o: this.readConst(pc),
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R: s[19] != 0x37, // bit 28 of PINS
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};
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}
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saveState() {
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this.exports.machine_save_state(this.sys, this.stateptr);
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let cia1 = this.getDebugStateOffset(1);
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let cia2 = this.getDebugStateOffset(2);
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let vic = this.getDebugStateOffset(3);
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let sid = this.getDebugStateOffset(4);
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let ramofs = this.getDebugStateOffset(5);
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let pla = this.getDebugStateOffset(9);
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return {
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c: this.getCPUState(),
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state: this.statearr.slice(0),
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ram: this.statearr.slice(ramofs, ramofs + 0x10000),
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cia1: this.statearr.slice(cia1, cia1 + 64),
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cia2: this.statearr.slice(cia2, cia2 + 64),
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vic: this.statearr.slice(vic + 1, vic + 1 + 64),
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sid: this.statearr.slice(sid, sid + 32),
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pla: this.statearr.slice(pla, pla + 16)
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};
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}
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loadState(state) {
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this.statearr.set(state.state);
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this.exports.machine_load_state(this.sys, this.stateptr);
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}
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getVideoParams() {
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return { width: 392, height: 272, overscan: true, videoFrequency: 50, aspect: 392 / 272 * 0.9365 };
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}
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setKeyInput(key, code, flags) {
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// TODO: handle shifted keys
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if (key == 16 || key == 17 || key == 18 || key == 224)
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return; // meta keys
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//console.log(key, code, flags);
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//if (flags & KeyFlags.Shift) { key += 64; }
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// convert to c64
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var mask = 0;
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var mask2 = 0;
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switch (key) {
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case 32:
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mask = 0x10;
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break;
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case 37:
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key = 0x8;
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mask = 0x4;
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break; // LEFT
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case 38:
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key = 0xb;
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mask = 0x1;
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break; // UP
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case 39:
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key = 0x9;
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mask = 0x8;
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break; // RIGHT
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case 40:
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key = 0xa;
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mask = 0x2;
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break; // DOWN
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case 113:
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key = 0xf1;
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break; // F2
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case 115:
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key = 0xf3;
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break; // F4
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case 119:
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key = 0xf5;
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break; // F8
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case 121:
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key = 0xf7;
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break; // F10
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case 188:
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key = flags & emu_1.KeyFlags.Shift ? 0x3c : 0x2e;
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break; // < .
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case 190:
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key = flags & emu_1.KeyFlags.Shift ? 0x3e : 0x2c;
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break; // > ,
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case 191:
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key = flags & emu_1.KeyFlags.Shift ? 0x3f : 0x2f;
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break; // ? /
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case 222:
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key = flags & emu_1.KeyFlags.Shift ? 0x22 : 0x27;
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break; // " '
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case 219:
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key = flags & emu_1.KeyFlags.Shift ? 0x7b : 0x5b;
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break; // [
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case 221:
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key = flags & emu_1.KeyFlags.Shift ? 0x7d : 0x5d;
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break; // ]
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case 48:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x29;
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break; // )
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case 49:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x21;
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break; // !
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case 50:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x40;
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break; // @
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case 51:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x23;
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break; // #
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case 52:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x24;
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break; // $
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case 53:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x25;
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break; // %
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case 54:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x5e;
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break; // ^
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case 55:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x26;
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break; // &
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case 56:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x2a;
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break; // *
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case 57:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x28;
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break; // (
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case 59:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x3a;
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break; // ;
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case 61:
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if (flags & emu_1.KeyFlags.Shift)
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key = 0x2b;
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break; // +
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case 173:
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key = flags & emu_1.KeyFlags.Shift ? 0x5f : 0x2d;
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break; // _ -
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}
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if (flags & emu_1.KeyFlags.KeyDown) {
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this.exports.machine_key_down(this.sys, key);
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this.joymask0 |= mask;
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this.joymask1 |= mask2;
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}
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else if (flags & emu_1.KeyFlags.KeyUp) {
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this.exports.machine_key_up(this.sys, key);
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this.joymask0 &= ~mask;
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this.joymask1 &= ~mask2;
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}
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this.exports.c64_joystick(this.sys, this.joymask0, this.joymask1);
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}
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getRasterY() {
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return this.exports.machine_get_raster_line(this.sys);
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}
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getDebugStateOffset(index) {
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var p = this.exports.machine_get_debug_pointer(this.sys, index);
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return p - this.sys;
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}
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getDebugCategories() {
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return ['CPU', 'ZPRAM', 'Stack', 'PLA', 'CIA', 'VIC', 'SID'];
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}
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getDebugInfo(category, state) {
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switch (category) {
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case 'PLA': {
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let s = "";
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let iomapped = state.pla[0];
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let port = state.pla[3];
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s += `$0000 - $9FFF RAM\n`;
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s += `$A000 - $BFFF ${(port & 3) == 3 ? 'BASIC ROM' : 'RAM'}\n`;
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s += `$C000 - $CFFF RAM\n`;
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s += `$D000 - $DFFF ${iomapped ? 'I/O' : (port & 3) != 0 ? 'CHAR ROM' : 'RAM'}\n`;
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s += `$E000 - $FFFF ${(port & 2) == 2 ? 'KERNAL ROM' : 'RAM'}\n`;
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return s;
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}
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case 'CIA': {
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let s = "";
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for (let i = 0; i < 2; i++) {
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let m = i ? state.cia2 : state.cia1;
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s += `CIA ${i + 1}\n`;
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s += ` A: Data ${(0, util_1.hex)(m[0])} DDR ${(0, util_1.hex)(m[1])} Input ${(0, util_1.hex)(m[2])}`;
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s += ` Timer ${(0, util_1.hex)(m[10] + m[11] * 256, 4)}\n`;
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s += ` B: Data ${(0, util_1.hex)(m[4])} DDR ${(0, util_1.hex)(m[5])} Input ${(0, util_1.hex)(m[6])}`;
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s += ` Timer ${(0, util_1.hex)(m[10 + 10] + m[11 + 10] * 256, 4)}\n`;
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//s += ` IMR ${hex(m[48])} ICR ${hex(m[50])}\n`
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}
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return s;
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}
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case 'VIC': {
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let m = state.vic;
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let s = '';
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let vicbank = ((state.cia2[0] & 3) ^ 3) * 0x4000;
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let charmem = vicbank + (state.vic[0x18] & 14) * 0x400;
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let screen = vicbank + (state.vic[0x18] >> 4) * 0x400;
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let isbitmap = state.vic[0x11] & 0x20;
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let ischar = (state.cia2[0] & 1) == 1 && (state.vic[0x18] & 12) == 4;
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let rasterX = state.state[0xf4];
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let rasterY = this.getRasterY();
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s += 'Mode:';
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if (state.vic[0x11] & 0x20)
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s += ' BITMAP';
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else
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s += ' CHAR';
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if (state.vic[0x16] & 0x10)
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s += ' MULTICOLOR';
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if (state.vic[0x11] & 0x40)
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s += ' EXTENDED';
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s += "\n";
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s += `Raster: (${(0, util_1.lpad)(rasterX, 3)}, ${(0, util_1.lpad)(rasterY, 3)}) `;
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s += `Scroll: (${state.vic[0x16] & 7}, ${state.vic[0x11] & 7})`;
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s += "\n";
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s += `VIC Bank: $${(0, util_1.hex)(vicbank, 4)} Scrn: $${(0, util_1.hex)(screen, 4)} `;
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if (isbitmap)
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s += `Bitmap: $${(0, util_1.hex)(charmem & 0xe000, 4)}`;
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else if (ischar)
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s += `Char: ROM $${(0, util_1.hex)(charmem, 4)}`;
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else
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s += `Char: $${(0, util_1.hex)(charmem, 4)}`;
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s += "\n";
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s += (0, emu_1.dumpRAM)(m, 0xd000, 64);
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return s;
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}
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case 'SID': {
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let m = state.sid;
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let s = '';
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s += (0, emu_1.dumpRAM)(m, 0xd400, 32);
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return s;
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}
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}
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}
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setPaddleInput(controller, value) {
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if (controller == 0)
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this.lightpen_x = value;
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if (controller == 1)
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this.lightpen_y = value;
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const x1 = 22;
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const y1 = 36;
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const x2 = 228;
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const y2 = 220;
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let x = (0, util_1.clamp)(0, 255, (this.lightpen_x - x1) / (x2 - x1) * 160 + 24);
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let y = (0, util_1.clamp)(0, 255, (this.lightpen_y - y1) / (y2 - y1) * 200 + 50);
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this.exports.machine_set_mouse(this.sys, x, y);
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}
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}
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exports.C64_WASMMachine = C64_WASMMachine;
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//# sourceMappingURL=c64.js.map
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