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8bitworkshop/test/ecs/bigdemo.ecs
2022-02-27 19:46:33 -06:00

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//#resource "vcs-ca65.h"
import "vcslib.ecs"
import "sprites.ecs"
import "kernel2.ecs"
import "score.ecs"
demo Main
using FrameLoop, Kernel2Sprite
using Joystick, MoveJoyX, MoveJoyY
using SetXPos, SetHorizPos
using SpriteShuffler, SpriteHider
using Kernel6Digit
using JoyButton, BCDMath
entity Score [BCDScore6, PFColor, BGColor]
const pfcolor = $3c
const bgcolor = $02
end
entity Kernel [KernelSection, BGColor]
const lines = 168
const bgcolor = 0xa0
end
entity Weird [Bitmap,Colormap]
decode vcs_sprite
---
.x...... 12
.xx..... 14
.xxx.... 16
.xxxx... 18
.xxxxx.. 1a
.xxxxxx. 1c
.xxx.xxx 1e
.x.x.x.x 18
---
end
entity Cool [Bitmap,Colormap]
decode vcs_sprite
---
...xx... 48
..xxxx.. 4a
.xxxxxx. 4c
xxxxxxxx 4e
x..xx..x 4e
x.xxx.xx 4e
xxxxxxxx 4e
xxxxxxxx 4e
xxxxxxxx 4e
xx....xx 4e
xxxxxxxx 4e
.xxxxxx. 4c
..xxxx.. 4a
---
end
entity Cool2 [Bitmap,Colormap]
decode vcs_sprite
---
...xx... 48
..xxxx.. 4a
.xxxxxx. 4c
xxxxxxxx 8e
x..xx..x ce
x..xx..x ce
xxxxxxxx ce
xxxxxxxx 4e
xxxxxxxx 4e
xx.xx.xx 4e
xxx..xxx 4e
.xxxxxx. 4c
..xxxx.. 4a
---
end
entity Bitmap1 [Bitmap]
const bitmapdata = [1, 1, 3, 7, 15, 31, 63, 255]
const height = 8
end
entity Bitmap2 [Bitmap]
const bitmapdata = [$18,$3e,$ff,$ff,$ff,$ff,$3e,$18]
const height = 8
end
entity Colormap1 [Colormap]
const colormapdata = [6, 3, 6, 9, 12, 14, 31, 63]
end
entity Sprite0 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player]
var xpos = 50
var ypos = 150
var bitmap = #Cool
var colormap = #Cool
const plyrflags = 0
end
entity Sprite1 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player]
var xpos = 100
var ypos = 60
var bitmap = #Cool2
var colormap = #Cool2
const plyrflags = 3
end
entity Sprite2 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos]
var xpos = 80
var ypos = 90
var bitmap = #Weird
var colormap = #Weird
const plyrflags = 0
end
entity Sprite3 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos]
var xpos = 40
var ypos = 150
var bitmap = #Weird
var colormap = #Weird
const plyrflags = 0
end
entity Slot0 [SpriteSlot]
var sprite = #Sprite0
end
entity Slot1 [SpriteSlot]
var sprite = #Sprite1
end
entity Slot2 [SpriteSlot]
var sprite = #Sprite2
end
entity Slot3 [SpriteSlot]
var sprite = #Sprite3
end
system Enemies
on postframe do foreach [Sprite,HasYpos,-Player]
---
inc {{set ypos}}
; inc {{set ypos}}
---
end
end demo