mirror of
https://github.com/RevCurtisP/C02.git
synced 2024-11-28 10:51:14 +00:00
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
|
/* VCS Definitions Header */
|
||
|
|
||
|
//Boolean True and False
|
||
|
#define TRUE = $FF
|
||
|
#define FALSE = $0
|
||
|
|
||
|
//Set/Clear Various Registers
|
||
|
//ENAM0, ENAM1, ENABL - Enable/Disable Missiles, Ball
|
||
|
//REFP0, REFP01 - Enable/Disable Player Reflection
|
||
|
//RESPMO, RESPM1 - Disable/Enable Missiles
|
||
|
//VDELP0, VDELP1, VDELBL - Delay Players, Ball
|
||
|
#define CLEAR = 0
|
||
|
#define SET = $0B
|
||
|
|
||
|
//VBLANK Latches
|
||
|
#define TRGL = $40 //Enable Joystick Trigger Latch
|
||
|
#define DPDL = $80 //Dump Paddle Potentiometers
|
||
|
|
||
|
//NUSIZ0 and NUSIZ1 Missile Bit Masks
|
||
|
#define MS1CLK = 0 //1 Clock Wide Missile
|
||
|
#define MS2CLK = 1 //2 Clock Wide Missile
|
||
|
#define MS4CLK = 2 //4 Clock Wide Missile
|
||
|
#define MS8CLK = 3 //8 Clock Wide Missile
|
||
|
|
||
|
//NUSIZ0 and NUSIZ1 Player Bit Masks
|
||
|
#define PL1SNG = 0 //Single Sized Player
|
||
|
#define PL1DBL = 5 //Double Sized Player
|
||
|
#define PL1QUD = 7 //Quadruple Sized Player
|
||
|
#define PL2CLS = 1 //Two Close Copies of Player
|
||
|
#define PL2MED = 2 //Two Medium Copies of Player
|
||
|
#define PL2WID = 4 //Two Wide Copies of Player
|
||
|
#define PL3CLS = 3 //Three Close Copies of Player
|
||
|
#define PL3MED = 6 //Three Medium Copies of Player
|
||
|
|
||
|
//AUDC0 and AUDC1 Audio Control Registers
|
||
|
#define D02PUR = $04 //Divide by 2, Pure Tone
|
||
|
#define D06PUR = $0C //Divide by 6, Pure Tone
|
||
|
#define D32PUR = $06 //Divide by 31, Pure Tone
|
||
|
#define D93PUR = $0E //Divide by 93, Pure Tone
|
||
|
#define D00PL4 = $01 //No Divide, 4 Bit Polynomial
|
||
|
#define D00PL5 = $09 //No Divide, 5 Bit Polynomial
|
||
|
#define D00PL9 = $08 //No Divide, 9 Bit Polynomial
|
||
|
#define D15PL4 = $02 //Divide by 15 -> 4 Bit Polynomial
|
||
|
#define PL5PL4 = $03 //5 Bit Polynomial -> 4 Bit Polynomial
|
||
|
#define PL5D06 = $0F //5 Bit Polynomial -> Divide by 6
|
||
|
#define PL4502 = $07 //6 Bit Polynomial -> Divide by 2
|
||
|
|
||
|
//SWCHB Console Switch Bit Masks
|
||
|
#define P1DIFF = $80 //Player 1 Difficulty
|
||
|
#define P0DIFF = $40 //Player 0 Difficulty
|
||
|
#define CLRBW = $08 //Color/Black & White
|
||
|
#define SELECT = $02 //Game Select
|
||
|
#define RESET = $01 //Game Reset
|
||
|
|
||
|
|