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C02/include/vic/color.a02

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2018-11-07 05:11:09 +00:00
;Screen Control Assembly Lanuage Routines for C02
;Vic Display Colors
BLACK EQU 0 Black
WHITE EQU 1 White
RED EQU 2 Red
CYAN EQU 3 Cyan
MAGENT EQU 4 Purple
GREEN EQU 5 Green
BLUE EQU 6 Blue
YELLOW EQU 7 Yellow
;PETSCII Screen Control Characters
CHRCLR EQU 147 Clear (CLR)
CHRDEL EQU 20 Delete (DEL)
CHRDN EQU 17 Cursor Down
CHRRTN EQU 13 Return
CHRFN1 EQU 133 Function Key 1 (F1)
CHRFN2 EQU 137 Function Key 2 (F2)
CHRFN3 EQU 134 Function Key 3 (F3)
CHRFN4 EQU 138 Function Key 4 (F4)
CHRFN5 EQU 135 Function Key 5 (F5)
CHRFN6 EQU 139 Function Key 6 (F6)
CHRFN7 EQU 136 Function Key 7 (F7)
CHRFN8 EQU 140 Function Key 8 (F8)
CHRHOM EQU 19 Home
CHRINS EQU 148 Insert
CHRLFT EQU 157 Cursor Left
CHRRGT EQU 29 Cursor Left
CHRRVF EQU 146 Reverse Off
CHRRVN EQU 18 Reverse On
CHRUP EQU 145 Cursor Up
;PETSCII Box Drawing Characters
BOXBLC EQU 173 Bottom Left Corner
BOXBRC EQU 189 Bottom Right Corner
BOXBCT EQU 177 Bottom to Cetter Tee
BOXCTR EQU 123 Center Cross
BOXHLN EQU 96 Horizontal Line
BOXLCT EQU 171 Left To Center T
BOXRCT EQU 179 Right To Center T
BOXTLC EQU 176 Top Left Corner
BOXTRC EQU 174 Top Right Corner
BOXTCT EQU 178 Top to Center T
BOXVLN EQU 98 Verical Line
;PETSCII Color Code Table
CLRCDS DC 144, 5, 28, 159, 156, 30, 32, 158
;Set Background Color
;Args: A = Vic Color Code
;Uses: TEMP0 - Temporary Storage
;Affects: A,C,N,Z
SCRBKG: LSR ;Shift Color Code 4 Bits Left
LSR
LSR
LSR
STA TEMP0 ;Save it
LDA $900F ;Read VIC Color Control Register
AND #$15 ;Strip Existing Backround Color
ORA ;Add in Background Color
STA $900F ;Write back to VIC Chip
RTS
;Set Text Color
;Args: A = Vic color code
;Affects: A,X,C,N,Z
SCRTXT: TAX ;Transfer Color Code to Index
LDA CLRTBL,X ;Load PETSCII Color Control Character
JMP PRCHR ;Print Character and Return
;Clear Screen
;Affects A,C,N,Z
SCRCLR: LDA #CLEAR ;Load Clear Screen Character
JMP PRCHR ;Print it and Return
;Move Cursor Down
;Affects A,C,N,Z
SCRDWN: LDA #DOWN ;Load Cursor Down Character
JMP PRCHR ;Print it and Return
;Move Cursor To Home Position
;Affects A,C,N,Z
SRCHOM: LDA #HOME ;Load Cursor Home Character
JMP PRCHR ;Print it and Return
;Move Cursor Left
;Affects A,C,N,Z
SCRLFT: LDA #LEFT ;Load Cursor Left Character
JMP PRCHR ;Print it and Return
;Move Cursor Right
;Affects A,C,N,Z
SCRRGT: LDA #RIGHT ;Load Cursor Left Character
JMP PRCHR ;Print it and Return
;Move Cursor Up
;Affects A,C,N,Z
SCRUP: LDA #UP ;Load Cursor Left Character
JMP PRCHR ;Print it and Return
;Move Cursor to Specified Coordinates
;Args: A = screen column (0 = top)
; Y = screen line (0 = left)
SCRMOV: TAX ;Transfer Column to X Register
CLC ;Clear Carry Flag
JMP $FFF0 ;Call PLOT Kernal Routine and Return
;Get Cursor Position
;Returns: A = current cursor column
; Y = current cursor row
; X = current cursor column
SCRPOS: SEC ;Set Carry Flag
JSR $FFF0 ;Call PLOT Kernal Routine
TXA ;Transfer Column to Accumulator
RTS
;Get Screen Size
;Returns: A = width of screen in columns
; Y = height of screen in rows
; X = width of screen in columns
SCRSIZ: JSR $FFED ;Call SCREEN Kernal Routine
TXA ;Transfer Width to Accumulator
RTS