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C02/include/old/vic20.asm

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2018-01-28 18:30:49 +00:00
; c02 Program Initialization Code for Unexpanded VIC-20
;ASCII Control Codes Equivalents
CR EQU $0D ;Carriage Return
LF EQU $11 ;Line Feed (Cursor Down)
DEL EQU $14 ;Delete
HT EQU $1D ;Horizontal Tab (Cursor Right)
VT EQU $91 ;Vertical Tab (Cursor Up)
FF EQU $93 ;Form Feed (Clear Screen)
BS EQU $9D ;Backspace (Cursor Left)
;PETSCII Key Mappings
DELKEY EQU $14 ;Delete/Backspace Key (Delete)
ESCKEY EQU $03 ;Escape/Stop Key (RUN/STOP)
RTNKEY EQU $0D ;Return/Enter Key (RETURN)
;Zero Page Locations
strlo EQU $FB ;String Pointer (stdio.asm)
strhi EQU $FC ;Free Byte for User Programs
usrzp3 EQU $FD ;Free Byte for User Programs
usrzp4 EQU $FE ;Free Byte for User Programs
;Other RAM Locations
user0 EQU $0310 ;Free Byte for User Programs
user1 EQU $0311 ;Free Byte for User Programs
user2 EQU $0312 ;Free Byte for User Programs
user3 EQU $0313 ;Free Byte for User Programs
user4 EQU $0334 ;Free Byte for User Programs
user5 EQU $0335 ;Free Byte for User Programs
user6 EQU $0336 ;Free Byte for User Programs
user7 EQU $0337 ;Free Byte for User Programs
user8 EQU $0338 ;Free Byte for User Programs
user9 EQU $0339 ;Free Byte for User Programs
user10 EQU $033A ;Free Byte for User Programs
user11 EQU $033B ;Free Byte for User Programs
tbffr EQU $033C ;Cassette I/O Buffer
user12 EQU $03FC ;Free Byte for User Programs
user13 EQU $03FD ;Free Byte for User Programs
user14 EQU $03FE ;Free Byte for User Programs
user15 EQU $03FF ;Free Byte for User Programs
;Video RAM and ROM
vicscn EQU $1E00 ;Video Screen Memory Area (Unexpanded)
chrrom EQU $8000 ;Character Generator ROM
vicclr EQU $9600 ;Color RAM (Unexpanded)
;Kernal Routines
chrin EQU $FFCF ;Input Character to Channel
chrout EQU $FFD2 ;Output Character to Channel
getin EQU $FFE4 ;Read Character from Keyboard Buffer
;Machine Language Basic Stub
ORG $1001 ;Start
basic: DC $0C, $10 ; Pointer to Next Line (4108)
DC $00, $00 ; Line Number (0)
DC $9E ; SYS
DC $20 ; ' '
DC $34, $31, $31 ,$30 ; "4110"
DC $00 ;End of Line Marker
DC $00, $00 ;End of Basic Program
start: TSX ;Get Stack Pointer
STX user15 ;and Save for Exit
JMP main ;Execute Program
exit: LDX user15 ;Retrieve Saved Stack Pointer
TXS ;and Restore It
RTS ;Return to BASIC
;Poll Keyboard for Character
plkey EQU getin ;Read Character from Keyboard Buffer
;Get Character from Keyboard
getkey:
;Wait for Character from Keyboard
rdkey: JSR plkey ;Poll Keyboard
BEQ getkey ;If No Key, Loop
RTS
;Delete Previous Character
delchr: RTS
;Advance Character to Next line
newlin: LDA #$0D ;Load C/R into Accumulator
;Print Character to Console
prchr EQU chrout ;
;Delete Previous Character
delchr: LDA #$9D ;Load Cursor Left into Accumulator
JSR prchr ; and Print it
LDA #$14 ;Load Delete into Accumulater
JMP prchr ; and Print it
;Advance Character to Next line
newlin: LDA #$0D ;Load C/R into Accumulator
JMP prchr ; and Print it
;Print Byte as Two-Digit Hex Number to Console
prbyte: PHA ;Save Accumulater
LSR ;Shift Hi Nybble to Low Nybble
LSR
LSR
LSR
JSR prhex ; and Print it
PLA ;Restore Accumulator
; and fall into prhex
;Print Low Nybble as Hex Digit to Console
prhex: AND #$0F ;Strip High Nybble
CMP #$0A ;If Low Nybble >= 10
BCC prhexc ;
ADC #$06 ; Convert ':' to 'A'...
prhexc: ADC #$30 ;Convert to ASCII Character
JMP prchr ;Print Hex Digit and Return
exit: RTS ;Return to Monitor