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C02/include/oric.a02

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; Program initialization code for Oric-1
;System Specific ASCII Key Mappings
DELKEY EQU $7F ;Delete/Backspace Key (Delete)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key ($0D=Carriage Return)
NULKEY EQU $00 ;No Key was Pressed ($00=Null)
;Zero Page Locations
SRCLO EQU $00 ;Source String Pointer (stdio.asm)
SRCHI EQU $01
DSTLO EQU $02 ;Destination String Pointer (string.asm)
DSTHI EQU $03
STKSAV EQU $04 ;Stack Pointer Storage
RDSEED EQU $05 ;Pseudo-RANDOM Seed
RANDOM EQU $06 ;Pseudo-RANDOM Number Storage
TEMP0 EQU $07 ;Temporary Storage
TEMP1 EQU $08
TEMP2 EQU $09
TEMP3 EQU $0A
BLKSLO EQU $0B ;Block Start Address
BLKSHI EQU $0C
BLKELO EQU $0D ;Block End Address
BLKEHI EQU $0E
;Oric-1 Memory Locations
CAPLCK EQU $020C ;Caps Lock: 127=Off, 255 = On
;Oric-1 ROM Funxtions
GTORKB EQU $E905 ;Get Character from Keyboard
VDU EQU $F409 ;Print character in X to screen
;Oric-1 Tape images have the file extension ".tap"
;and have the following header prepended to the code
; $16,$16,$16, $16 Tape Syncronization Pattern
; $24 Tape Syncronization Byte
; $00,$00 Filler Bytes
; $00 Basic Program
; $00 No Autostart ($80 for Autostart)
; $xx,$xx MSB, LSB of End Address
; $05,$01 MSB, LSB of Start Address
; $00 Filler Byte
; "filename" Up to 16 ASCII Characters
; $00 Strint Terminator
;The End Address is actually one higher than the last
;byte of the Basic program and the first byte of Basic
;variable space. so the compiled program need to have
;one dummy byte added to the end.
ORG $0501 ;Basic Program Start Address
BASIC: .DB $0C,$05 ;Address of Next Line
.DB $00,$00 ;Basic Line Number (0)
.DB $BF ;Token for Basic Call Command
.DB $20 ;Space
.DS "1294" ;Address of START Label
.DB $00 ;End of Line
.DB $00,$00 ;End of Program Marker
START: TXS ;Save Stack Pointer
STX STKSAV
LDA #127 ;Set Caps Lock Off
STA CAPLCK
JMP MAIN ;Execute Program
;Poll Character from Keyboard
PLKEY: INC RDSEED ;Cycle the Random Seed (if not provided by system)
JMP GTORKB ;Call ROM Key Reading function and return
;Read Character from Console
GETKEY; ;Drop into RDKEY routine
;Wait for Character from Console
RDKEY: JSR PLKEY ;Usually calls PLKEY
BEQ RDKEY ; until a non-zero is returned
RTS
;Delete Previous Character
DELCHR: LDA DELKEY ;Load Delete Character
BNE PRCHR ;and Print to Screem
;Advance Cursor to Next line
NEWLIN: LDA RTNKEY ;Load Carriage Return and fall through to PRCHR
;Print Character to Screen
PRCHR: TAX ;Transfer Character to X Register
JMP VDU ;Call ROM Print Function and Return
;Exit Program and Return to Operating System or Monitor
EXIT: LDA #255 ;Set Caps Lock On
STA CAPLCK
LDX STKSAV ;Restore Stack Pointer
TXS
RTS ;and Return to Basic
;Note: The following two functions replicate calls available
;in the Apple-1 monitor and are included for test purposes
;They will likely be removed before the final release
;Print Byte as Two-Digit Hex Number to Console
PRBYTE: PHA ;Save Accumulater
LSR ;Shift Hi Nybble to Low Nybble
LSR
LSR
LSR
JSR PRHEX ; and Print it
PLA ;Restore Accumulator
; and fall into PRHEX
;Print Low Nybble as Hex Digit to Console
PRHEX: AND #$0F ;Strip High Nybble
CMP #$0A ;If Low Nybble >= 10
BCC PRHEXC ;
ADC #$06 ; Convert ':' to 'A'...
PRHEXC: ADC #$30 ;Convert to ASCII Character
JMP PRCHR ;Print Hex Digit and Return
;Functions to set String Pointers
;Used by memory, stdio, stdlin, string, and stringx libraries
;Initialize Destination String Pointer
SETDST: STX DSTLO ;Save Destination String Pointer
STY DSTHI
RTS
;Initialize Source String Pointer and Index
SETSRC: STX SRCLO ;Save Source String Pointer
STY SRCHI
LDY #$00 ;Initialize Index Into String
RTS