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C02/include/bbc.a02

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; C02 Program Initialization Code for BBC Micro
;System Specific ASCII Key Mappings
DELKEY EQU $7F ;Delete/Backspace Key ($08=Backspace, $7F=Delete)
ESCKEY EQU $1B ;Escape/Stop Key ($03=Ctrl-C, $1B=Escape)
RTNKEY EQU $0D ;Return/Enter Key ($0D=Carriage Return)
NULKEY EQU $00 ;No Key was Pressed ($00=Null)
;Zero Page Locations
SRCPTR EQU $70 ;Source Pointer
DSTPTR EQU $72 ;Destination String Pointer (string.asm)
BFRLO EQU $74 ;Buffer Pointer LSB [Temporary String Pointer]
BFRHI EQU $75 ;Buffer Pointer MSB [Temporary String Pointer]
BLKPTR EQU $76 ;Block Pointer
STKLO EQU $78 ;Stack Pointer
STKHI EQU $79 ; Unused by OS
TEMP0 EQU $80 ;Temporary Storage
TEMP1 EQU $81
TEMP2 EQU $82
TEMP3 EQU $83
BLKBGN EQU $84 ;Block Start Address
BLKEND EQU $86 ;Block End Address
STKSLO EQU $88 ;Stack Start Address
STKSHI EQU $89
STKELO EQU $8A ;Stack End Address
STKEHI EQU $8B
; EQU $8C ;Unused
; EQU $8D ;Unused
; EQU $8E ;Unused
RANDOM EQU $8F ;Pseudo-RANDOM Number Storage
RDSEED EQU $0296 ;System Clock Low Byte
ORG $1900 ;Program Start Address
START: JMP MAIN ;Execute Program
;Exit Program and Return to Operating System or Monitor
EXIT: JMP ($FFFC) ;Execute Warm Start
;Poll Character from Keyboard
PLKEY: LDA #$81 ;Set Command to Read Key
LDY #0 ;Set Time Limit to 0
LDX #0
JSR #FFF4 ;Call OSBYTE
TYA ;Check Status Code
BNE GETCHE ;If Error, Check for Escape
TXA ;Else Return Character
RTS
;Read Character from Console
GETKEY; ;Usually Drops into RDKEY, but may need to call RDKEY
; then clean/convert returned value (e.g. Apple-1)
;Wait for Character from Keyboard
GETCHR: JSR $FFE0 ;Call System Routine OSRDCH
BCC GETCHX ;If Error
GETCHE: CMP #$1B ;
BNE GETCHZ ; If Escape Pressed
LDA #$7E ; Acknowledge It
JSR $FFF4 ; with OSBYTE Call
LDA #$1B ; and Return ESC
BNE GETCHX ; Else
GETCHZ: LDA #0 ; Return 0
GETCHX: RTS
;Delete Previous Character
DELCHR: LDA #$7F ;Print DEL Character
JMP PUTCHR
;Advance Cursor to Next line
NEWLIN EQU $FFE7 ;Aliased to System Routine OSNEWL
;Print Character to Screen
PUTCHR: EQU $FFE3 ;Aliased to OSASCI System Routine
;Clear the Screen
CLRSCR: LDA #$0C ;Print FF Character
JMP PUTCHR
;Move Cursor to Specified Coordinates
SETPOS: TAX ;Save Column in X
LDA #$1F ;Issue Move Cursor Command
JSR PUTCHR
TXA ;Send X Coordinate
JSR PUTCHR
TYA ;Send Y Coordinate
JMP PUTCHR
;Get Cursor Position
GETPOS: LDA $0318 ;Load Text Cursor X Coordinate
LDY #0319 ;Load Text Cursor Y Coordinate
RTS
;Get Screen Size
GETSIZ: LDA $030A ;Get Right Side of Text Window
SEC
SBC $0308 ;Subtract Left Side of Text Window
TAX ;Copy to X Register
INX ;and Add 1
LDA $0309 ;Get Bottom of Text Window
SEC
SBC $030B ;Subtract Top of Text Window
TAY ;Copy to Y Register
INY ;and Add 1
TXA ;Copy Width to Accumulator
RTS ;Return Screen Width in A, Height in Y
INCLUDE "../include/prbyte.a02" ;PRBYTE and PRHEX routine
INCLUDE "../include/putstr.a02" ;PUTSTR routine