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38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
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;C02 VCS Library - Assembly Language Subroutines
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;addbcd(addend, &varble) - Add Number to BCD variable
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;adcbcd(addend, &varble) - Add Number w/Carry to BCD variable
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;Args: A = Number to Add
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; X,Y = Pointer to Variable to Add To
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;Sets: TEMP0,TEMP1 = Pointer to Color Table
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;Affects: A,Y,C,N,Z
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;Updates: Variable Pointed to by X,Y
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;Returns: A = Result of Addition
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ADDBCD: CLC ;Clear Carry - Regular Add
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ADCBCD: STX TEMP0 ;Save Pointer to Variable
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STY TEMP1
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LDY #0
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SED ;Set Decimal Mode
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ADC (TEMP0),Y ;Add Accumulator to Variable
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STA (TEMP0),Y ;Store Result in Variable
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CLD ;Clear Decimal Mode
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RTS ;Return
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;posobj(hrzpos, object) - Position Object
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;Args: A = Horizontal Position
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; Y = Object (0=Player0, 1=Player1, 2=Missile0, 3=Missle1, 4=Ball)
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;Affects: A,C,Z
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POSOBJ: SEC
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STA WSYNC ;Wait for Beginning of Scanline
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POSOBL: SBC #15 ;2 2 - each time thru this loop takes 5 cycles, which is
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BCS POSOBL ;2 4 - the same amount of time it takes to draw 15 pixels
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EOR #7 ;2 6 - The EOR & ASL statements convert the remainder
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ASL ;2 8 - of position/15 to the value needed to fine tune
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ASL ;2 10 - the X position
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ASL ;2 12
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ASL ;2 14
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STA.WY HMP0,Y ;5 19 - store fine tuning of X
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STA RESP0,Y ;4 23 - set coarse X position of object
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RTS ;6 29
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