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C02/include/vic3k.h02

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/* VIC 20 with 3k Expansion Header File */
//#pragma ascii invert //switch case for PETSCII
//Platform Specific Constants
#define DELKEY $14 //Delete/Backspace Key (DEL)
#define ESCKEY $03 //Escape/Stop Key (STOP)
#define RTNKEY $0D //Return/Enter Key (RETURN)
#define SYSBFL 88 //System Buffer Length
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/* Standard Library Pointers */
zeropage int srcptr, dstptr, bfrptr, blkptr;
char bfrlo,bfrhi; //Buffer Pointer for Library Functions
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char stklo,stkhi; //Stack Pointer
/* Standard Library Variables */
int blkbgn, blkend; //Block Start and End Address
char blklen; //Block Segment Length
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char stkslo, stkshi; //Stack Start Address
char stkelo, stkehi; //Stsck End Address
char random, rdseed; //Pseudo-Random Number Generation
char temp0, temp1, temp2, temp3; //Temporary Storage
char sysbfr[], sysbfp; //System String Buffer and Position
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//System Subroutines
char polkey(); //Poll Console for character
char getchr(); //Wait for character from Console
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char getkey(); //Read ASCII character from Console
void newlin(); //Advance cursor to beginning of next line
void delchr(); //Delete previous character
char putchr(); //Print ASCII character to Console
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void prbyte(); //Print Accumulator as Hexadadecimal number
void prhex(); //Print Low Nybble of Accumulator as Hex Digit
//System Labels
start: //Start of Code
exit: //Return to Operating System