mirror of
https://github.com/RevCurtisP/C02.git
synced 2024-11-30 23:50:04 +00:00
37 lines
808 B
Plaintext
37 lines
808 B
Plaintext
|
/* Test SoundFX Module */
|
||
|
|
||
|
/* To compile: ..\c02 -h vic3k -s vic fxtest.c02 *
|
||
|
* assemble: ..\a02.exe -p fxtest.asm fxtest.prg */
|
||
|
|
||
|
#include <screen.h02>
|
||
|
#include "include/soundfx.h02"
|
||
|
|
||
|
char key, effect;
|
||
|
|
||
|
void putlin() {putstr(); newlin();}
|
||
|
|
||
|
main:
|
||
|
clrscr();
|
||
|
putlin("PRESS KEY FOR EFFECT");
|
||
|
newlin();
|
||
|
putlin(" 1 - INSERT COIN");
|
||
|
putlin(" 2 - KLAXON");
|
||
|
putlin(" 3 - FALLING");
|
||
|
putlin(" 4 - POWER UP");
|
||
|
putlin(" 5 - LASER CANNON");
|
||
|
putlin(" 6 - SHIP CROSSING");
|
||
|
putlin(" 7 - DROPPED");
|
||
|
putlin(" 8 - EXPLOSION");
|
||
|
newlin();
|
||
|
putlin("PRESS STOP TO EXIT");
|
||
|
|
||
|
fxinit(); //Initilize SoundFX Engine
|
||
|
while() {
|
||
|
key = getchr();
|
||
|
if (key == #ESCKEY) break;
|
||
|
effect = key - '1';
|
||
|
if (effect < 8) fxplay(effect);
|
||
|
}
|
||
|
fxstop();
|
||
|
goto exit;
|
||
|
|