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C02/include/old/header.asm

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NASM
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2018-01-28 18:30:49 +00:00
; Program initialization code for C02 programs
; Template for System Specific Code
;System Specific ASCII Key Mappings
DELKEY EQU $7F ;Delete/Backspace Key ($08=Backspace, $7F=Delete)
ESCKEY EQU $1B ;Escape/Stop Key ($03=Ctrl-C, $1B=Escape)
RTNKEY EQU $0D ;Return/Enter Key ($0D=Carriage Return)
NULKEY EQU $00 ;No Key was Pressed ($00=Null)
;Zero Page Locations
strlo EQU $00 ;String Pointer (stdio.asm and string.asm)
strhi EQU $01
strlo EQU $02 ;Source String Pointer (string.asm)
strhi EQU $04
rdseed EQU $0E ;Pseudo-Random Seed
random EQU $0F ;Pseudo-Random Number Storage
temp0 EQU $10 ;Temporary Storage
temp1 EQU $11 ;
ORG $0200 ;Program Start Address
start: NOP ;System specific initialization code
TXS ;If an RTS is used to return to the Operating System,
STX stksav ; the Stack Pointer should be preserved
JMP main ;Execute Program
;Read Character from Console
getkey; ;Usually Drops into rdkey, but may need to call rdkey
; then clean/convert returned value (e.g. Apple-1)
;Poll Character from Keyboard
plkey: INC rdseed ;Cycle the Random Seed (if not provided by system)
NOP ;Code Read from Keyboad
RTS
;Wait for Character from Console
rdkey: JSR plkey ;Usually calls plkey
BEQ rdkey ; until a non-zero is returned
RTS
;Delete Previous Character
delchr: RTS ;Code to move Cursor to left and clear that position
;May work differently on systems that don't support this
;Advance Cursor to Next line
newlin: RTS ;Code to move Cursor to beginning of next line
;May emit Carriage Return, Line Feed, or both
;Print Character to Screen
prchr: RTS ;Code to write ASCII character to Screen
;Exit Program and Return to Operating System or Monitor
exit: BRK ;Usually BRK if returning to Monitor
LDX stksav ;If an RTS is used to return to the Operating System,
TXS ; the Stack Pointer should be restored to original state
RTS ; in case program exits in the middle of a Function
;Note: The following two functions replicate calls available
;in the Apple-1 monitor and are included for test purposes
;They will likely be removed before the final release
;Print Byte as Two-Digit Hex Number to Console
prbyte: PHA ;Save Accumulater
LSR ;Shift Hi Nybble to Low Nybble
LSR
LSR
LSR
JSR prhex ; and Print it
PLA ;Restore Accumulator
; and fall into prhex
;Print Low Nybble as Hex Digit to Console
prhex: AND #$0F ;Strip High Nybb
SED ;Set Decimal Flag for
CLC ; Addition Wizardry
ADC #$90 ;Convert to $90-$99,$00-$05
ADC #$40 ;Convert to $30-$39,$41-$46
CLD ;Clear Decimal Flag
JMP prchr ;Print Hex Digit and Return
;Alternate Code for Systems with Interrupts that don't CLD
prhex: AND #$0F ;Strip High Nybble
CMP #$0A ;If Low Nybble >= 10
BCC prhexc ;
ADC #$06 ; Convert ':' to 'A'...
prhexc: ADC #$30 ;Convert to ASCII Character
JMP prchr ;Print Hex Digit and Return