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C02/include/x16.h02

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/* C02 System Header file for Commander X16 */
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/* Platform Specific Settings */
#pragma zeropage $68 //Unused Zero Page - $68-$7F
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/* Platform Specific Constants */
#define DELKEY $14 //Delete/Backspace Key (DEL)
#define ESCKEY $03 //Escape/Break Key (STOP)
#define RTNKEY $0D //Return/Enter Key (RETURN)
/* Standard Library Pointers */
zeropage char srclo,srchi; //Source Pointer for Library Functions
zeropage char dstlo,dsthi; //String Pointer for Library Functions
zeropage int srcptr,dstptr; //Source, Destination Pointers
zeropage char bfrlo,bfrhi; //Buffer Pointer for Library Functions
zeropage char blklo,blkhi; //Block Segment Pointer
zeropage char stklo,stkhi; //Stack Pointer
zeropage char xadrlo,xadrhi; //Physical Address LSB, MSB
/* Standard Library Variables */
char blkslo,blkshi; //Block Start Address
char blkelo,blkehi; //Block End Address
char blklen; //Block Segment Length
char stkslo,stkshi; //Stack Start Address
char stkelo,stkehi; //Stsck End Address
char random,rdseed; //Pseudo-Random Number Generation
char temp0,temp1,temp2,temp3; //Temporary Storage
char xmbank; //Physical Bank
/* System Subroutines */
void delchr(); //Delete previous character
char getkey(); //Read ASCII character from Keyboard
char getpos(); //Get Cursor Position
char getsiz(); //Get Screen Size
void newlin(); //Advance cursor to beginning of next line
char polkey(); //Poll Keyboard for character
char putchr(); //Print ASCII character to Keyboard
void prbyte(); //Print Accumulator as Hexadadecimal number
void prhex(); //Print Low Nybble of Accumulator as Hex Digit
char getchr(); //Wait for character from Keyboard
void setpos(); //Set Cursor Position
//System Labels
start: //Start of Code
exit: //Return to Operating System