mirror of
https://github.com/RevCurtisP/C02.git
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167 lines
4.6 KiB
Plaintext
167 lines
4.6 KiB
Plaintext
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/* Atari VCS 2 Line Kernel Test` */
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#pragma origin $F800 //4k Cartridge
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#include <vcshead.h02> //TIA and RIOT Registers
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#include <vcsstub.h02> //VCS Program Stub
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#include <vcslib.h02> //VCS Library Routines
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#include <colors.h02> //Color Selection Routines
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#include <score2.h02> //Two Player Score Kernel
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#include <timerbar.h02> //Timer Bar Kernel
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#include <arena.h02> //Arena Two-Line Kernel
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#pragma zeropage $80
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//Boolean Equivalents
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#define TRUE = $FF
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#define FALSE = 0
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//TIA Register Bit Masks
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#define CLEAR = 0
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#define SET = $0B
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//Console Switch Bit Masks
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#define P1DIFF = $80 //Player 1 Difficulty
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#define P0DIFF = $40 //Player 0 Difficulty
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#define SELECT = $02 //Game Select
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#define RESET = $01 //Game Reset
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//Joystick Direction Bit Masks
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#define STK1UP = $01 //Joystick Up
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#define STK1DN = $02 //Joystick Down
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#define STK1LF = $04 //Joystick Left
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#define STK1RT = $08 //Joystick Right
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#define STK0UP = $10 //Joystick Up
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#define STK0DN = $20 //Joystick Down
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#define STK0LF = $40 //Joystick Left
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#define STK0RT = $80 //Joystick Right
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//Constants Required by arena.h02
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#define ARLINS = 88 //88 Kernel Lines = 176 Scan Lines
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#define ARMULT = 4 //Playfield Multiplier
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#define P0LINS = 10 //Player 0 Lines
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#define P1LINS = 10 //Player 1 Lines
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zeropage char frame; //Frame Counter
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zeropage char cntdwn; //Countdown Timer
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zeropage char arnclr; //Arena Playfield Color
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zeropage char tmrclr; //Timer Playfield Color
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zeropage char gstate; //Game State: #TRUE = Running
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zeropage char clmask; //Color Cycling Mask
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zeropage char p0xpos, p1xpos; //Player X-Positions
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zeropage char p0ypos, p1ypos; //Player Y-Positions
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zeropage char s0xpos, s1xpos; //Player Saved X-Positions
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zeropage char s0ypos, s1ypos; //Player Saved Y-Positions
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//Color Table
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char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00};
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//Human Shaped Player Graphics
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char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
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%01011010, %00111100, %00000000, %00011000, %00011000};
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//Aren Playfield Data
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char arena0 = {$F0, $10, $10, $10, $10, $10, $10, $10, $10, $10, $10,
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$10, $10, $10, $10, $10, $10, $10, $10, $10, $10, $F0};
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char arena1 = {$FF, $00, $00, $00, $00, $00, $0F, $08, $08, $08, $08,
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$08, $08, $08, $08, $0F, $00, $00, $00, $00, $00, $FF};
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char arena2 = {$FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,
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$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $FF};
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/* Setup Code */
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void setup() {
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gstate = #FALSE;
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init();
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}
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/* Initialize Game */
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void init() {
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clmask = 0;
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frame = 0;
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cntdwn = 15;
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tmprep(); //Initialize Timer Bar
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p0xpos = 12; p0ypos = 98;
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p1xpos = 136; p1ypos = 98;
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}
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/* Process Joystick */
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void pstcks() {
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s0xpos = p0xpos; s0ypos = p0ypos;
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s1xpos = p1xpos; s1ypos = p1ypos;
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if (!SWCHA & #STK0UP) p0ypos++;
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if (!SWCHA & #STK0DN) p0ypos--;
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if (!SWCHA & #STK0RT) {p0xpos++; REFP0 = #CLEAR;}
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if (!SWCHA & #STK0LF) {
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if (p0xpos) {p0xpos--; REFP0 = #SET;}
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}
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if (!SWCHA & #STK1UP) p1ypos++;
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if (!SWCHA & #STK1DN) p1ypos--;
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if (!SWCHA & #STK1RT) {p1xpos++; REFP1 = #CLEAR;}
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if (!SWCHA & #STK1LF) {
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if (p1xpos) {p1xpos--; REFP1 = #SET;}
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}
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}
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/* Process Collisions */
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void pclsns() {
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if (CXP0FB:-) {p0xpos = s0xpos; p0ypos = s0ypos;}
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if (CXP1FB:-) {p1xpos = s1xpos; p1ypos = s1ypos;}
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CXCLR = A;
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}
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/* Process Console Switches */
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void pswchs() {
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if (!SWCHB & #SELECT) {
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setup();
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}
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if (!SWCHB & #RESET) {
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gstate = #TRUE;
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init();
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}
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}
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/* Vertical Blank Code */
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void vrtblk() {
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pswchs(); //Process Console Switches
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setclr(clmask, &colors); //Set Color Table
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tmrclr = getclr(clmask, $64, $04);
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arnclr = getclr(clmask, $46, $0A);
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scprep(); //Prepare Score For Display
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posobj(p0xpos,0); //Set P0 X-Position
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p0prep(p0ypos, &human); //Set P0 Y-Position & Graphics Pointer
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posobj(p1xpos,1); //Set P1 X-Position
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p1prep(p1ypos, &human); //Set P1 Y-Position & Graphics Pointer
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}
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/* Execute Kernel Code */
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void kernel() {
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scdisp(); //Display Scores
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tmdisp(tmrclr); //Display Timer Bar
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ardisp(arnclr); //Display Playfield and Objects
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}
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/* Execute Overscan Code */
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void ovrscn() {
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frame++;
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if (gstate) {
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if (!frame & 63) { //Decrement Timer Every X Frames
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if (!tmtick()) tmprep(); //Reset Timer if It Runs Out
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}
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pclsns(); //Process Collisions
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pstcks(); //Process Joysticks
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}
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else {
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if (!frame & 63) {
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if (cntdwn) cntdwn--; //Countdown
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else clmask++; //Cycle Color Mask
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}
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}
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}
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#include <digits.h02> //Digit Graphics
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#include <vcsfoot.h02> //Finalization Code
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