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C02/include/py65win.a02

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; py65mon program initialization code for c02 programs
;System Specific ASCII Key Mappings
DELKEY EQU $08 ;Delete/Backspace Key (Backspace)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Zero Page Locations
SRCLO EQU $30 ;Source String Pointer (stdio.a02)
SRCHI EQU $31
DSTLO EQU $32 ;Destination String Pointer (string.a02)
DSTHI EQU $33
BLKLO EQU $34 ;Block Segment Pointer (block.a02)
BLKHI EQU $35
STKLO EQU $36 ;Stack Pointer (stack.a02)
STKHI EQU $37
RDSEED EQU $3E ;Pseudo-RANDOM Seed
RANDOM EQU $3F ;Pseudo-RANDOM Number Storage
TEMP0 EQU $40 ;Temporary Storage
TEMP1 EQU $41
TEMP2 EQU $42
TEMP3 EQU $43
BLKSLO EQU $46 ;Block Start Address
BLKSHI EQU $47
BLKELO EQU $48 ;Block End Address
BLKEHI EQU $49
BLKLEN EQU $4A ;Block Segment Length
STKSLO EQU $4C ;Stack Start Address
STKSHI EQU $4D
STKELO EQU $4E ;Stack End Address
STKEHI EQU $4F
;Memory Mapped I/O
PUTCON EQU $F001 ;Write Character to Console
GETCON EQU $F004 ;Read Character from Console
ORG $0200 ;START Directly Above Stack
START: JMP MAIN ;Execute Program
;Poll Character from Keyboard
PLKEY: INC RDSEED ;Cycle the RANDOM Seed (if not provided by system)
LDA GETCON ;Read Character from Console
CMP $E0
BNE PLKEYX ;If E0 Extended Key
LDA GETCON ; Get Second Byte
ORA $80 ; and Set High Byte
PLKEYX: RTS
;Read Character from Console
GETKEY ;Same As RDKEY
;Wait for Character from Console
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GETCHR: JSR POLKEY ;Read Character from Console
BEQ GETCHR ; Loop if None Received
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RTS
;Delete Previous Character
DELCHR: LDA #$08 ;Load Backspace into Accumulator
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JSR PUTCHR ; and Print it
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LDA #$20 ;Load Space into Accumulater
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JSR PUTCHR ; and Print it
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LDA #$08 ;Load Backspace into Accumulator
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JMP PUTCHR ; and Print it
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;Advance Character to Next line
NEWLIN: LDA #$0D ;Load C/R into Accumulator
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JSR PUTCHR ; and Print it
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LDA #$0A ;Load L/F into Accumulater
; and fall into PRCHR
;Print Character to Console
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PUTCHR STA PUTCON ;Write Character to Console
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RTS
EXIT: BRK ;Return to Monitor
;Print Byte as Two-Digit Hex Number to Console
PRBYTE: PHA ;Save Accumulater
LSR ;Shift Hi Nybble to Low Nybble
LSR
LSR
LSR
JSR PRHEX ; and Print it
PLA ;Restore Accumulator
; and fall into PRHEX
;Print Low Nybble as Hex Digit to Console
PRHEX: AND #$0F ;Strip High Nybb
SED ;Set Decimal Flag for
CLC ; Addition Wizardry
ADC #$90 ;Convert to $90-$99,$00-$05
ADC #$40 ;Convert to $30-$39,$41-$46
CLD ;Clear Decimal Flag
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JMP PUTCHR ;Print Hex Digit and Return