mirror of
https://github.com/RevCurtisP/C02.git
synced 2024-11-30 23:50:04 +00:00
Cleaned up VCS files and patched C02 to use relative /include directory
This commit is contained in:
parent
e68f702734
commit
0ff3924e27
7
.gitignore
vendored
7
.gitignore
vendored
@ -5,3 +5,10 @@
|
||||
*/*.lst
|
||||
*/*.prg
|
||||
*/*.sym
|
||||
|
||||
#Converted Object Files
|
||||
*.asc
|
||||
*.out
|
||||
*.s9
|
||||
*.wav
|
||||
|
||||
|
2
c02.c
2
c02.c
@ -36,7 +36,7 @@ void init()
|
||||
curlin = 0;
|
||||
inpfil = srcfil;
|
||||
strcpy(inpnam, srcnam);
|
||||
strcpy(incdir, "../include/");
|
||||
strcpy(incdir, "include/");
|
||||
alcvar = TRUE;
|
||||
inblck = FALSE;
|
||||
xstmnt[0] = 0;
|
||||
|
37
c02prg
Normal file
37
c02prg
Normal file
@ -0,0 +1,37 @@
|
||||
#!/bin/bash
|
||||
#Compile and Assemble C02 Program
|
||||
|
||||
#Split Script Into Directory and File Name
|
||||
SDIR=${0%/*}; #Script Path
|
||||
SNAM=${0##*/}; #Script Name
|
||||
|
||||
#Check for Command Line Argument
|
||||
if [[ "$1" = "" ]]; then
|
||||
echo "Usage: $SNAM file[.c02]"
|
||||
exit
|
||||
fi
|
||||
|
||||
|
||||
#Split File Name Parts
|
||||
FSPC=$1; #File Spec
|
||||
FNAM=${FSPC%.*}; #File Name without Extension
|
||||
FEXT=${FSPC##*.}; #File Extension
|
||||
|
||||
#Compile C02 FILE
|
||||
$SDIR/c02 $FSPC
|
||||
ESTS=$?; #Exit Status
|
||||
if [[ $ESTS -ne 0 ]]; then
|
||||
echo "Error compiling file $FSPC"
|
||||
exit $ESTS
|
||||
fi
|
||||
|
||||
#Assemble ASM File
|
||||
dasm $FNAM.asm -f1 -o$FNAM.prg -l$FNAM.lst
|
||||
ESTS=$?; #Exit Status
|
||||
if [[ $ESTS -ne 0 ]]; then
|
||||
echo "Error compiling file $FNAM.asm"
|
||||
exit $ESTS
|
||||
fi
|
||||
|
||||
#Report Successful Completion
|
||||
echo "Successfully compiled and assembled file $FSPC"
|
@ -2,3 +2,4 @@
|
||||
del *.log
|
||||
del *.lst
|
||||
del *.sym
|
||||
del *.out
|
||||
|
BIN
common.h.gch
Normal file
BIN
common.h.gch
Normal file
Binary file not shown.
5
vcs/c02.bat
Normal file
5
vcs/c02.bat
Normal file
@ -0,0 +1,5 @@
|
||||
ECHO Compiling File %1.c02
|
||||
..\c02.exe %1
|
||||
|
||||
ECHO Assembling File %1.asm
|
||||
C:\Programs\dasm %1.asm -f3 -o%1.bin -l%1.lst -s%1.sym
|
156
vcs/colors4.c02
156
vcs/colors4.c02
@ -1,156 +0,0 @@
|
||||
/* Atari VCS Color Bars Program */
|
||||
|
||||
#pragma origin $F800 //2k Cartridge
|
||||
#include <vcshead.h02> //TIA and RIOT Registers
|
||||
#include <vcsinit.h02> //Initialize VCS
|
||||
|
||||
zeropage char clrbkg; //Color Background
|
||||
zeropage char clrofs; //Color Offset
|
||||
zeropage char clrmsk; //Color/B&W Mask
|
||||
|
||||
zeropage char score; //Two Digit BCD Score
|
||||
zeropage char timer; //Two Digit BDC Timer
|
||||
zeropage char scrone; //Offset into Ones Digit
|
||||
zeropage char tmrone;
|
||||
zeropage char scrten; //Offset into Tens Digit
|
||||
zeropage char tmrten;
|
||||
zeropage char scrgfx; //Score Graphics Data
|
||||
zeropage char tmrgfx; //Score Timer Graphics
|
||||
|
||||
zeropage char temp; //Scratch Variable
|
||||
|
||||
/* Generate Ones Digit Offset */
|
||||
char ofsone() {
|
||||
temp = A & $0F;
|
||||
temp++;
|
||||
A<<; A<<;
|
||||
return A + temp;
|
||||
}
|
||||
|
||||
/* Generate Tens Digit Offset */
|
||||
char ofsten() {
|
||||
A = A & $F0;
|
||||
A>>; A>>;
|
||||
temp = A;
|
||||
temp++;
|
||||
A>>; A>>;
|
||||
return A + temp;
|
||||
}
|
||||
|
||||
/* Prepare Score and Timer for Display */
|
||||
void prepst() {
|
||||
scrone = ofsone(score);
|
||||
scrten = ofsten(score);
|
||||
tmrone = ofsone(timer);
|
||||
tmrten = ofsten(timer);
|
||||
}
|
||||
|
||||
/* Display Score and Timer */
|
||||
void dispst() {
|
||||
X = 5; //5 lines in digit
|
||||
|
||||
}
|
||||
|
||||
ScoreLoop: ; 43 - cycle after bpl ScoreLoop
|
||||
ldy DigitTens ; 3 46 - get the tens digit offset for the Score
|
||||
lda DigitGfx,y ; 5 51 - use it to load the digit graphics
|
||||
and #$F0 ; 2 53 - remove the graphics for the ones digit
|
||||
sta ScoreGfx ; 3 56 - and save it
|
||||
ldy DigitOnes ; 3 59 - get the ones digit offset for the Score
|
||||
lda DigitGfx,y ; 5 64 - use it to load the digit graphics
|
||||
and #$0F ; 2 66 - remove the graphics for the tens digit
|
||||
ora ScoreGfx ; 3 69 - merge with the tens digit graphics
|
||||
sta ScoreGfx ; 3 72 - and save it
|
||||
sta WSYNC ; 3 75 - wait for end of scanline
|
||||
;---------------------------------------
|
||||
sta PF1 ; 3 3 - @66-28, update playfield for Score dislay
|
||||
ldy DigitTens+1 ; 3 6 - get the left digit offset for the Timer
|
||||
lda DigitGfx,y ; 5 11 - use it to load the digit graphics
|
||||
and #$F0 ; 2 13 - remove the graphics for the ones digit
|
||||
sta TimerGfx ; 3 16 - and save it
|
||||
ldy DigitOnes+1 ; 3 19 - get the ones digit offset for the Timer
|
||||
lda DigitGfx,y ; 5 24 - use it to load the digit graphics
|
||||
and #$0F ; 2 26 - remove the graphics for the tens digit
|
||||
ora TimerGfx ; 3 29 - merge with the tens digit graphics
|
||||
sta TimerGfx ; 3 32 - and save it
|
||||
jsr Sleep12 ;12 44 - waste some cycles
|
||||
sta PF1 ; 3 47 - @39-54, update playfield for Timer display
|
||||
ldy ScoreGfx ; 3 50 - preload for next scanline
|
||||
sta WSYNC ; 3 53 - wait for end of scanline
|
||||
;---------------------------------------
|
||||
sty PF1 ; 3 3 - @66-28, update playfield for the Score display
|
||||
inc DigitTens ; 5 8 - advance for the next line of graphic data
|
||||
inc DigitTens+1 ; 5 13 - advance for the next line of graphic data
|
||||
inc DigitOnes ; 5 18 - advance for the next line of graphic data
|
||||
inc DigitOnes+1 ; 5 23 - advance for the next line of graphic data
|
||||
jsr Sleep12 ;12 35 - waste some cycles
|
||||
dex ; 2 37 - decrease the loop counter
|
||||
sta PF1 ; 3 40 - @39-54, update playfield for the Timer display
|
||||
bne ScoreLoop ; 2 42 - (3 43) if dex != 0 then branch to ScoreLoop
|
||||
sta WSYNC ; 3 45 - wait for end of scanline
|
||||
;---------------------------------------
|
||||
stx PF1 ; 3 3 - x = 0, so this blanks out playfield
|
||||
sta WSYNC ; 3 6 - wait for end of scanline
|
||||
|
||||
/* Generate Vertical Sync Signal */
|
||||
void vtsync() {
|
||||
X=49; //49*64 Cycles (37 Scanlines)
|
||||
A=2; //Set Bit 2 (D1)
|
||||
WSYNC=A; //Wait for end of Scanline
|
||||
VSYNC=A; //Turn On Vertical Sync
|
||||
TIM64T=X; //Set Timer
|
||||
WSYNC=A; //Wait 2 More Scanlines
|
||||
WSYNC=A;
|
||||
A=0; //Clear Bit 2 (D1)
|
||||
WSYNC=A; //Wait for End of 3rd Scanline
|
||||
VSYNC=A; //Turn Off Vertical Sync
|
||||
return;
|
||||
}
|
||||
|
||||
/* Execute Vertical Blank Code */
|
||||
void vtblnk() {
|
||||
clrmsk = (SWCHB & 8) ? $FF : $0F;
|
||||
if (SWCHB & 64) clrofs--; else clrofs++;
|
||||
A=0; //Clear All Bits
|
||||
return;
|
||||
}
|
||||
|
||||
/* Execute Kernel Code */
|
||||
void kernel() {
|
||||
do WSYNC=A; while(INTIM);
|
||||
VBLANK=0; //Turn Off Vertical Blank
|
||||
X=192; //Draw 192 Scanlines
|
||||
do {
|
||||
clrbkg = X;
|
||||
if (!SWCHB & 128) clrbkg<<;
|
||||
A = clrbkg + clrofs & clrmsk; //Set Background Color
|
||||
WSYNC = A; //Wait for end of Scanline
|
||||
COLUBK = A; //Set Background Color
|
||||
X--;
|
||||
} while (X);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Execute Overscan Code */
|
||||
void ovrscn() {
|
||||
WSYNC=A; //Wait for end of Scanline
|
||||
A=2; //Set Bit 2 (D1)
|
||||
VBLANK=A; //Turn On Vertical Blank
|
||||
TIM64T = 32; //Delay 32*64 Cycles (27 Scanlines)
|
||||
do {
|
||||
WSYNC=A; //Wait for end of Scanline
|
||||
} while(INTIM);
|
||||
return;
|
||||
}
|
||||
|
||||
irqbrk: //Code to Execute when BRK Instruction is Encountered
|
||||
main: //Start of Program Code
|
||||
vtsync(); //Generate Vertical Sync Signal
|
||||
vtblnk(); //Generate Vertical Blank Signal
|
||||
kernel(); //Execute Kernal Code
|
||||
ovrscn(); //Execute Overscan Code
|
||||
goto main;
|
||||
|
||||
#include <vcsfoot.h02> //Finalization Code
|
||||
|
||||
|
@ -1,81 +0,0 @@
|
||||
/* Atari VCS Color Bars Program */
|
||||
|
||||
#pragma origin $F800 //4k Cartridge
|
||||
#include <vcshead.h02> //TIA and RIOT Registers
|
||||
#include <vcsstub.h02> //Initialize VCS
|
||||
#include <vcslib.h02> //VCS Library Routines
|
||||
#include <score2.h02> //Two Player Score Kernel
|
||||
#include <sticks.h02> //Joystick Functions
|
||||
|
||||
zeropage char clrbkg; //Background Color
|
||||
zeropage char clrmov; //Color Movement Flag
|
||||
zeropage char clrofs; //Color Offset
|
||||
zeropage char clrmsk; //Color/B&W Mask
|
||||
zeropage char clrskp; //Color Skip Flag
|
||||
zeropage char cntdwn; //Timer Countdown
|
||||
zeropage char temp; //Scratch Variable
|
||||
|
||||
char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00}; //Color Table
|
||||
|
||||
/* Setup Code */
|
||||
void setup() {
|
||||
NUSIZ1 = $07;
|
||||
}
|
||||
|
||||
/* Vertical Blank Code */
|
||||
void vrtblk() {
|
||||
setclr(&colors); //Set Color Table
|
||||
scrprp(); //Prepare Score for Display
|
||||
GRP0 = 0; GRP1 = A; //Clear Player Graphics
|
||||
posobj(score1,0); //Set Player 0 Position
|
||||
posobj(score2,1); //Set Player 0 Position
|
||||
WSYNC;HMOVE; //Move Players
|
||||
}
|
||||
|
||||
/* Execute Kernel Code */
|
||||
void kernel() {
|
||||
CTRLPF = 2; //Set Score Mode
|
||||
scrdsp(); //Display Scores (12 Scanlines)
|
||||
GRP0 = $FF; GRP1 = A; //Set Player Graphics
|
||||
X=179; //Draw 180 Scanlines
|
||||
do {
|
||||
clrbkg = X;
|
||||
if (clrskp) clrbkg<<;
|
||||
A = clrbkg + clrofs & clrmsk; //Set Background Color
|
||||
WSYNC = A; //Wait for end of Scanline
|
||||
COLUBK = A; //Set Background Color
|
||||
X--;
|
||||
} while (X);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Execute Overscan Code */
|
||||
void ovrscn() {
|
||||
if (!SWCHB & 1) //Game Reset
|
||||
clrmov = $FF; //Turn On Scrolling
|
||||
if (!SWCHB & 2) //Game Select
|
||||
clrmov = 0; //Turn Off Scrolling
|
||||
clrmsk = (SWCHB & 8) ? $FF : $0F;
|
||||
clrskp = (!SWCHB & 128) ? $FF : $0F;
|
||||
if (clrmov) {
|
||||
if (SWCHB & 64) clrofs--; else clrofs++;
|
||||
}
|
||||
temp = getstk(0);
|
||||
if (temp & 4) score1--;
|
||||
if (temp & 8) score1++;
|
||||
if (INPT4:-) {
|
||||
cntdwn++;
|
||||
if (cntdwn == 10) {
|
||||
cntdwn = 0;
|
||||
score2++;
|
||||
//addbcd(1,&score2); //Increment Player 2 Score
|
||||
//if (!score2) score1++; //Increment Player 1 Score
|
||||
//if (!score2) addbcd(1, &score1); //Increment Player 1 Score
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#include <digits.h02> //Digit Graphics
|
||||
#include <vcsfoot.h02> //Finalization Code
|
||||
|
@ -1,65 +0,0 @@
|
||||
/* Atari VCS Color Bars Program */
|
||||
|
||||
#pragma origin $F800 //4k Cartridge
|
||||
#include <vcshead.h02> //TIA and RIOT Registers
|
||||
#include <vcsstub.h02> //Initialize VCS
|
||||
#include <vcslib.h02> //VCS Library Routines
|
||||
#include <score2.h02> //Two Player Score Kernel
|
||||
|
||||
zeropage char clrbkg; //Background Color
|
||||
zeropage char clrmov; //Color Movement Flag
|
||||
zeropage char clrofs; //Color Offset
|
||||
zeropage char clrmsk; //Color/B&W Mask
|
||||
zeropage char cntdwn; //Timer Countdown
|
||||
|
||||
char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00}; //Color Table
|
||||
|
||||
/* Setup Code */
|
||||
void setup() {
|
||||
}
|
||||
|
||||
/* Vertical Blank Code */
|
||||
void vrtblk() {
|
||||
setclr(&colors); //Set Color Table
|
||||
scrprp(); //Prepare Score for Display
|
||||
}
|
||||
|
||||
/* Execute Kernel Code */
|
||||
void kernel() {
|
||||
CTRLPF = 2; //Set Score Mode
|
||||
scrdsp(); //Display Scores (12 Scanlines)
|
||||
|
||||
X=180; //Draw 180 Scanlines
|
||||
do {
|
||||
clrbkg = X;
|
||||
if (!SWCHB & 128) clrbkg<<;
|
||||
A = clrbkg + clrofs & clrmsk; //Set Background Color
|
||||
WSYNC = A; //Wait for end of Scanline
|
||||
COLUBK = A; //Set Background Color
|
||||
X--;
|
||||
} while (X);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Execute Overscan Code */
|
||||
void ovrscn() {
|
||||
if (!SWCHB & 1) //Game Reset
|
||||
clrmov = $FF; //Turn On Scrolling
|
||||
if (!SWCHB & 2) //Game Select
|
||||
clrmov = 0; //Turn Off Scrolling
|
||||
clrmsk = (SWCHB & 8) ? $FF : $0F;
|
||||
if (clrmov) {
|
||||
if (SWCHB & 64) clrofs--; else clrofs++;
|
||||
}
|
||||
cntdwn++;
|
||||
if (cntdwn == 10) {
|
||||
cntdwn = 0;
|
||||
addbcd(1,&score2); //Increment Player 2 Score
|
||||
if (!score2) addbcd(1, &score1); //Increment Player 1 Score
|
||||
}
|
||||
}
|
||||
|
||||
#include <digits.h02> //Digit Graphics
|
||||
#include <vcsfoot.h02> //Finalization Code
|
||||
|
||||
|
@ -1,66 +0,0 @@
|
||||
/* Atari VCS 2 Line Kernel Test` */
|
||||
|
||||
#pragma origin $F800 //4k Cartridge
|
||||
#include <vcshead.h02> //TIA and RIOT Registers
|
||||
#include <vcsstub.h02> //VCS Program Stub
|
||||
#include <vcslib.h02> //VCS Library Routines
|
||||
#include <score2.h02> //Two Player Score Kernel
|
||||
#include <timerbar.h02> //Two Player Score Kernel
|
||||
#include <k2line.h02> //Two Line Game Kernel
|
||||
|
||||
//TIA Register Bit Masks
|
||||
#define CLEAR = 0
|
||||
#define SET = $0B
|
||||
|
||||
//Console Switch Bit Masks
|
||||
#define P1DIFF = $80 //Player 1 Difficulty
|
||||
#define P0DIFF = $40 //Player 0 Difficulty
|
||||
|
||||
//Constants Required by timerbar.h02
|
||||
#define TMRCLR = $64
|
||||
|
||||
//Constants Required by k2line.h02
|
||||
#define P0HGHT = 10 //Player 0 Height
|
||||
#define P1HGHT = 10 //Player 1 Height
|
||||
|
||||
//Color Table
|
||||
char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00};
|
||||
|
||||
//Human Shaped Player Graphics
|
||||
char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
|
||||
%01011010, %00111100, %00000000, %00011000, %00011000};
|
||||
|
||||
zeropage char frame; //Frame Counter
|
||||
|
||||
/* Setup Code */
|
||||
void setup() {
|
||||
setclr(&colors); //Set Color Table
|
||||
initmr(); //Initialize Timer Bar
|
||||
}
|
||||
|
||||
/* Vertical Blank Code */
|
||||
void vrtblk() {
|
||||
scrprp(); //Prepare Score For Display
|
||||
posobj(0,0); //Set P0 X-Position
|
||||
p0prep(175, &human); //Set P0 Y-Position & Graphics Pointer
|
||||
posobj(8,1); //Set P1 X-Position
|
||||
p1prep(175, &human); //Set P1 Y-Position & Graphics Pointer
|
||||
}
|
||||
|
||||
/* Execute Kernel Code */
|
||||
void kernel() {
|
||||
scrdsp(); //Display Scores
|
||||
dsptmr(); //Display Timer Bar
|
||||
dsplns(); //Display Playfield and Objects
|
||||
}
|
||||
|
||||
/* Execute Overscan Code */
|
||||
void ovrscn() {
|
||||
frame++;
|
||||
if (!frame & 7) { //Decrement Timer Every X Frames
|
||||
if (!dectmr()) initmr(); //Reset Timer if It Runs Out
|
||||
}
|
||||
}
|
||||
|
||||
#include <digits.h02> //Digit Graphics
|
||||
#include <vcsfoot.h02> //Finalization Code
|
@ -1,50 +0,0 @@
|
||||
/* Atari VCS Color Bars Program */
|
||||
|
||||
#pragma origin $F800 //4k Cartridge
|
||||
#include <vcshead.h02> //TIA and RIOT Registers
|
||||
#include <vcsstub.h02> //Initialize VCS
|
||||
#include <vcslib.h02> //VCS Library Routines
|
||||
#include <score2.h02> //Two Player Score Kernel
|
||||
#include <k2line.h02> //Two Line Game Kernel
|
||||
|
||||
//Color Table
|
||||
char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00};
|
||||
|
||||
//Human Shaped Player Graphics
|
||||
char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
|
||||
%01011010, %00111100, %00000000, %00011000, %00011000};
|
||||
|
||||
/* Setup Code */
|
||||
void setup() {
|
||||
setclr(&colors); //Set Color Table
|
||||
scrprp(); //Prepare Score for Display
|
||||
scnlns = 96; //Set Number of Scanlines
|
||||
setpl0(10, &human);
|
||||
setpl1(10, &human);
|
||||
//VDELP0 = 1;
|
||||
}
|
||||
|
||||
/* Vertical Blank Code */
|
||||
void vrtblk() {
|
||||
posobj(0,0); //Set Player 0 X Position
|
||||
prppl0(190); //Set Player 0 Y Position
|
||||
posobj(8,1); //Set Player 0 X Position
|
||||
prppl1(190); //Set Player 1 Y Position
|
||||
prpdsp(); //Prepare Display
|
||||
}
|
||||
|
||||
/* Execute Kernel Code */
|
||||
void kernel() {
|
||||
//CTRLPF = 2; //Set Score Mode
|
||||
//scrdsp(); //Display Scores (12 Scanlines)
|
||||
//CTRLPF = 0; //Clear Score Mode
|
||||
dsplns(); //Display Playfield and Objects
|
||||
}
|
||||
|
||||
/* Execute Overscan Code */
|
||||
void ovrscn() {
|
||||
}
|
||||
|
||||
#include <digits.h02> //Digit Graphics
|
||||
#include <vcsfoot.h02> //Finalization Code
|
||||
|
1
vcs/stella.bat
Normal file
1
vcs/stella.bat
Normal file
@ -0,0 +1 @@
|
||||
"C:\Program Files\Stella\stella" %1.bin
|
Loading…
Reference in New Issue
Block a user