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mirror of https://github.com/RevCurtisP/C02.git synced 2024-11-22 01:31:33 +00:00

Added VDELP switches to humans.c02

This commit is contained in:
Curtis F Kaylor 2017-06-30 23:25:32 -04:00
parent 179752acd9
commit 2a78f64af3

View File

@ -2,10 +2,19 @@
#pragma origin $F800 //4k Cartridge
#include <vcshead.h02> //TIA and RIOT Registers
#include <vcsstub.h02> //Initialize VCS
#include <vcsstub.h02> //VCS Program Stub
#include <vcslib.h02> //VCS Library Routines
#include <k2line.h02> //Two Line Game Kernel
//TIA Register Bit Masks
#define CLEAR = 0
#define SET = $0B
//Console Switch Bit Masks
#define P1DIFF = $80 //Player 1 Difficulty
#define P0DIFF = $40 //Player 0 Difficulty
//Constants Required by k2line.h02
#define KNLLNS = 96 //Kernal Lines (Scanlines/2)
#define P0HGHT = 10 //Player 0 Height
#define P1HGHT = 10 //Player 1 Height
@ -20,15 +29,16 @@ char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
/* Setup Code */
void setup() {
setclr(&colors); //Set Color Table
VDELP0 = 1;
}
/* Vertical Blank Code */
void vrtblk() {
posobj(0,0); //Set P0 X-Position
p0prep(96, &human); //Set P0 Y-Position & Graphics Pointer
p0prep(90, &human); //Set P0 Y-Position & Graphics Pointer
posobj(8,1); //Set P1 X-Position
p1prep(96, &human); //Set P1 Y-Position & Graphics Pointer
p1prep(90, &human); //Set P1 Y-Position & Graphics Pointer
VDELP0 = (SWCHB & #P0DIFF) ? #SET : #CLEAR;
VDELP1 = (SWCHB & #P1DIFF) ? #SET : #CLEAR;
}
/* Execute Kernel Code */