Updated Apple 2 headers and added Apple 2 test files

This commit is contained in:
Curtis F Kaylor 2018-02-14 23:42:10 -05:00
parent e92f6823cc
commit 45cead9330
11 changed files with 142 additions and 9 deletions

4
apple2/a2disk.bat Normal file
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@ -0,0 +1,4 @@
REM Create Bootable Disk with Binary File
copy /Y boot.dsk %1.dsk
echo BRUN %1 |a2tools in t %1.dsk command
a2tools in b.0C00 %1.dsk %1 %1.bin

12
apple2/a2test.c02 Normal file
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/* C02 Apple II Test Program */
#include <apple2.h02>
char i;
main:
for (i=32; i:+; i++) {
if (!i&31) newlin();
prchr(i);
}
goto exit;

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apple2/a2test.dsk Normal file

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apple2/a2win.bat Normal file
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c:\programs\applewin\applewin -d1 %1.dsk

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apple2/boot.dsk Normal file

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apple2/c02.bat Normal file
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@ECHO Compiling File %1.c02
..\c02.exe %1
@ECHO Assembling File %1.asm
C:\Programs\dasm %1.asm -f3 -o%1.bin -l%1.lst -s%1.sym

34
apple2/include/a2min.a02 Normal file
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;Apple 1 program initialization code for c02 programs
;Locations used by Operating System
PROMPT EQU $33 ;ASCII character for INPUT prompt symbol
LOMEM EQU $4A ;
HIMEM EQU $4C
BASIC $67 ;Start of BASIC program
VARBLS $69 ;End of BASIC program and start of variable space
ARRAYS $6B ;Start of defined array space
ARRAYE $6D ;End of defined array space
STRNGS $6F ;Start of string storag
TIMEDM EQU $BF90 ;Day/month
TIMEYR EQU $BF91 ;Year
TIMEMN EQU $BF92 ;Minute
TIMEHR EQU $BF93 ;Hour
;ROM Routines
EXIT EQU $3D0 ;Return to BASIC
RDKEY EQU $FD0C ;Waits for keypress and return in A
KEYIN EQU $FD1B ;Waits for keypress and cycle random-number generator
RDCHAR EQU $FD35 ;Read keyboard (processing escapes)
GETLIN EQU $FD6A ;Get Line from Keyboard into Input Buffer
CROUT EQU $FD8E ;Performs a carriage return
PRBYTE EQU $FDDA ;Print Accumulator as Hexadecimal Number
PRHEX EQU $FDE3 ;Print Low Nybble of Accumulator as Hex Digit
COUT EQU $FDED ;Print Character in Accumulator
BELL EQU $FF3A ;Ring Bell through COUT
ORG $0C00 ;Safe Area for Machine Language
START: JMP MAIN ;Execute Program

15
apple2/include/a2min.h02 Normal file
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/* C02 Minimal Header File for Apple II */
/* Monitor Variables */
//PIA 6820 Registers
char kbd; //Keyboard Data
char kbdcr; //Keyboard Control Register
//Monitor Subroutines
void echo(); //Print Character in Accumulator
void prbyte(); //Print Accumulator as Hexadadecimal number
void prhex(); //Print Low Nybble of Accumulator as Hex Digit
//System Subroutines
char rdkey(); //Wait for raw character from Keyboard

46
apple2/include/apple2.asm Normal file
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;Apple 1 program initialization code for c02 programs
;Locations used by Operating System
PROMPT EQU $33 ;ASCII character for INPUT prompt symbol
LOMEM EQU $4A ;
HIMEM EQU $4C
BASIC EQU $67 ;Start of BASIC program
VARBLS EQU $69 ;End of BASIC program and start of variable space
ARRAYS EQU $6B ;Start of defined array space
ARRAYE EQU $6D ;End of defined array space
STRNGS EQU $6F ;Start of string storag
;Locations used by Hi-Res Graphics
HPLOTX $E0 ;X of last HPLOT
HPLOTY $E2 ;Y of last HPLOT
HCOLOR $E4 ;
HIRES $E6 ;
SCALE $E7 ;
SHAPES $E8 ;Shape table start address
XDRAWS $EA
CSPEED $F1
ROTATE $F9
TIMEDM EQU $BF90 ;Day/month
TIMEYR EQU $BF91 ;Year
TIMEMN EQU $BF92 ;Minute
TIMEHR EQU $BF93 ;Hour
EXIT EQU $FF00 ;Monitor Entry Point
ECHO EQU $FFEF ;Subroutine - Print Character in Accumulator
PRBYTE EQU $FFDC ;Subroutine - Print Accumulator as Hexadadecimal number
PRHEX EQU $FFE5 ;Subroutine - Print Low Nybble of Accumulator as Hex Digit
ORG $0300 ;Start one page above Monitor input buffer
START: LDX #$FF ;Reset stack - the monitor doesn't do this
TXS ; (probably because of lack of space)
JMP MAIN ;Execute Program
RDKEY: BIT KBDCR ;Check the Keyboard Control Register
BPL RDKEY ; and loop if key not pressed
LDA KBD ; Read key into Accumulator
RTS

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@ -5,7 +5,7 @@ DELKEY EQU $08 ;Delete/Backspace Key (Left Arrow)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Return)
;Standard Library Variables
;Zero Page Variables (*=System Variable)
DSTLO EQU $06 ;Destination String Pointer (string.a02)
DSTHI EQU $07
BLKLO EQU $08 ;Block Segment Pointer (block.a02)
@ -13,7 +13,8 @@ BLKHI EQU $09
PTRLO EQU $1D ;System Pointer (pointer.a02)
PTRHI EQU $1E
RANDOM EQU $1F ;Random Number
RDSEED EQU $4E ;O/S Random Number Low Byte
INVFLG EQU $32 ;*Inverse Flag: $3F=Blinking, $7F=Inverse, $FF=Normal
RDSEED EQU $4E ;O/S Random Number Low Byte
; EQU $4F ;O/S Random Number High Byte
SRCLO EQU $71 ;Source String Pointer (stdio.a02)
SRCHI EQU $72
@ -28,11 +29,18 @@ TEMP1 EQU $FD
TEMP2 EQU $FE
TEMP3 EQU $FF
;Page 3 Vectors
WARMST EQU $3D0 ;Jump vector to DOS warm start
COLDST EQU $3D3 ;Jump vector to DOS cold start
;I/O Locations
KBD EQU $C000 ;Keyboard Data
AKD EQU $C010 ;Keyboard Strobe Register
;Monitor Routines
PRBLNK EQU $F94C ;Print 3 blanks
PRBLNX EQU $F94C ;Print X blanks
PRBLAX EQU $F94C ;Print character in A followed by X-1 blanks
RDKEY EQU $FD0C ;Waits for keypress and return in A
KEYIN EQU $FD1B ;Waits for keypress and cycle random-number generator
RDCHAR EQU $FD35 ;Read keyboard (processing escapes)
@ -40,18 +48,18 @@ GETLIN EQU $FD6A ;Get Line from Keyboard into Input Buffer
CROUT EQU $FD8E ;Performs a carriage return
PRBYTE EQU $FDDA ;Print Accumulator as Hexadecimal Number
PRHEX EQU $FDE3 ;Print Low Nybble of Accumulator as Hex Digit
COUT EQU $FDED ;Print Character in Accumulator
COUT EQU $FDED ;Print Character to Current Output Device
COUT1 EQU $FDF0 ;Print Character to Screen
BELL EQU $FF3A ;Ring Bell through COUT
MONZ EQU $FF69 ;Enter monitor (<Control-C>, <Return> leaves the monitor)
ECHO EQU COUT ;Print Character
EXIT EQU MONZ ;Return to Monitor
ECHO EQU COUT1 ;Print Character
EXIT EQU WARMST ;Return to Monitor
ORG $0C00 ;Safe Area for Machine Language
START: JMP MAIN ;Execute Program
;Subroutine Poll Keyboard
PLKEY: LDA #0 ;Clear Accumulator
BIT KBD ;Check Keyboard Strobe Bit
@ -63,12 +71,17 @@ PLKEYR: RTS
;Read Keyboard
GETKEY EQU KEYIN ;Alias to Monitor Routine
PRCHR EQU ECHO ;Alias to Monitor Routine
;Print Character to Screen
PRCHR: ORA #$80 ;Set High Bit
CMP #$E0 ;
BCC PRCHRX ;If Lower Case
AND #$DF ; Convert to Upper Case
PRCHRX: JMP ECHO ;Alias to Monitor Routine
;Delete Previous Character
DELCHR: LDX #2 ;Two Characters Total
LDA #$88 ;Load Backspace Character
JSR PRBLNX ;Print Accumulator and X-1 Blanks
JSR PRBLAX ;Print Accumulator and X-1 Blanks
LDA #$88 ;Load Backspace Character
JMP PRCHR ;and Print it

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@ -14,7 +14,10 @@ char blklen; //Block Segment Length
char temp0, temp1, temp2, temp3; //Temporary Variables
//PIA 6820 Registers
//System Variables
char invflg; //Video Invert Mask
//Keyboard I/O
char kbd; //Keyboard Data
char abd; //Keyboard Strobe