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Updated Commander X16 modules joystk and mouse
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@ -1,29 +1,15 @@
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;Joystick Constants and Functions for Commander X16 Computer
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;NOTE: As of R35, joystick_scan() has not been added to the
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;vsync() interrupt routine. This will be in R36, so development
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;on this module is currently on hold
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SUBR _JOYSTK
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JYSTKS EQU 2 ;Number of Joysticks
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.GETJOY EQU $FF06 ;Kernal GETJOY Routine
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.JYDATA EQU $02BC ;Joystick 0 Data
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;JOY1 JOY2
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;$02BC $02BF | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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; NES | A | B |SEL|STA|UP |DN |LT |RT |
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; SNES | B | Y |SEL|STA|UP |DN |LT |RT |
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;
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;$02BD $20C0 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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; NES | 0 | 0 | 0 | 0 | 0 | 0 | 0 |KBD|
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; SNES | A | X | L | R | 1 | 1 | 1 | 1 |
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;
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;$02BE $02C1 $00 = joystick present
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; $FF = joystick not present
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;The Joystick Button is mapped to
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;A,B on the NES Controller and
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;A,B,X,Y on the SNES Controller
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;Select and Start are Ignored as Bits 4 and 5 of the return value
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;are always 0 because returning $FF means no controller found
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JOY0 EQU $A031 ;Joystick 0 Status
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JOY1 EQU $A034 ;Joystick 1 Status
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;Joystick Bit Masks
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JOYUP EQU $08 ;Up
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@ -54,75 +40,88 @@ JOYSNS EQU $02 ;SNS Controller
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; TEMP2 - Extended Result (Buttons)
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;Destroys: TEMP3
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;Returns: A = Joystick Status (Joystick Bit Masks
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; The Joystick Button is mapped to
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; A,B on the NES Controller and
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; A,B,X,Y on the SNES Controller
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; Y = Extended Status (Extended Bit Masks)
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; Used with Extended Bitmasks to check
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; A,B,X,Y,Select, Start, Left and Right
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; X = Controller Type (0=Keyboard, 1=NES, 2=SNES)
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JOYSTK: CMP #JYSTKS ;If Invalid Joystick Number
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BCS .JOYSTE ; Return ERROR
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STA TEMP0 ;Save Joystick Number
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BYTE $FF
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JOYSTL: WAI ;Wait for Interrupt
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LDA $9F27 ; Check Vera Interrupt Register
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AND #$01 ; If Not Vera Interrupt
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BEQ JOYSTL ; Loop
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JSR .GETJOY ;Call Kernal GETJOY Routine
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LDA TEMP0 ;Retrieve Joystick Number
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ASL ;Multiply it by 3
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ADC TEMP0 ;(Assumes Number<128)
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TAX ;and Copy to X-Register
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LDA .JYDATA+2,X ;If Controller Not Present
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BNE .JOYSTE ; Return ERROR
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LDA .JYDATA,X ;Get Base Status
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EOR #$FF ;Invert Bits
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JSR .JOYEXT ;Build Extended Results
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AND #$CF ;Mask off Select and Start
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.JOYSTX RTS
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;Return Error
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.JOYSTE LDA #$FF
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RTS
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;Build Extended Result
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.JOYEXT STA TEMP0 ;Save Controller Status
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JSR JOYGET ;Read Joystick State
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EOR #$FF ;Invert Controller Status
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STA TEMP0 ;and Save in TEMP0
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STX TEMP1 ;Save Extended Status in TEMP1
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TYA ;If Controller Not Present
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BNE .JOYSTF ; Return $FF, $FF, $FF
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;JOYEXT ;Process Extended Bits
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STZ TEMP3 ;Clear Button Mask
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LDA .JYDATA+1,X ;Get Extended Status
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LDA TEMP1 ;Get Extended Status
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BIT #$0E ;Check Bits 1 - 3
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BNE .JOYEXS ;If NES/Keyboard
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STA TEMP1 ; Save for Debugging
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EOR #$01 ; Invert Extended Bits
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BNE .JOYSNS ;If NES/Keyboard
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;JOYNES ; Process NES Buttons
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EOR #$01 ; Invert Extended Bit 0
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TAX ; and Copy to X
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LDA TEMP0 ; Get Controller Status
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AND #$F0 ; Isolate Bits 4-7
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TAY ; and Copy Back to Y
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BRA .JOYEXX ;Else
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.JOYEXS JSR .JOYSNS ; Process SNES Buttons
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.JOYEXX LDA TEMP0 ;Restore Controller Status
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ORA TEMP3 ;Combine Buttons
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BRA .JOYSTX ;Else
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.JOYSNS ; Process SNES Buttons
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LDX #2 ; Set Controller Type to 2
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LDA TEMP1 ; and Save Result
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AND #$C0 ; Isolate SNES A,X Buttons
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STA TEMP3 ; and Save in Button Mask
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LDA TEMP1 ; Retrieve Extended Buttons
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AND #$30 ; Isolate L and R
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ASL ; and Shift to Bits 2 and 3
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ASL
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BIT TEMP1 ; Get Ext Status High Bits
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BCC +2 ; If Extended Bit 7 was Set
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ORA #$80 ; Set Buttons Bit 7 (A)
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BVC +2 ; If Extended Bit 6 was Set
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ORA #$20 ; Set Buttons Bit 1 (X)
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STA TEMP2 ; Save Buttons A,X,L,R
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LDA TEMP0 ; Retrieve Controller Status
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AND #$30 ; Isolate Select and Start
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ORA TEMP2 ; Combine with A,X,L,R
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BIT TEMP2 ; Get Status High Bits
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BCC +2 ; If Status Bit 7 was Set
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ORA #$40 ; Set Buttons Bit 6 (B)
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BVC +2 ; If Status Bit 6 was Set
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ORA #$01 ; Set Buttons Bit 0 (Y)
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STA TEMP2 ; Save Buttons in TEMP2
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TAY ; and Copy to Y
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.JOYSTX ;Build Joystick Status
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LDA TEMP0 ; Restore Controller Status
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ORA TEMP3 ; Combine Buttons
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AND #$CF ; Mask off Select and Start
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RTS
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.JOYSTE ;Return Error
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LDA #$FF ;Return $FF, $FF, $FF
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TAY
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.JOYSTF TAX ;A, Y already $FF
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RTS
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;Process SNES Buttons
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.JOYSNS LDX #2 ;Set Controller Type to 2
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EOR #$FF ;Invert Extended Bits
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STA TEMP1 ; and Save Result
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AND #$C0 ;Isolate SNES A,X Buttons
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STA TEMP3 ;and Save in Button Mask
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LDA TEMP1 ;Retrieve Extended Buttons
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AND #$30 ;Isolate L and R
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ASL ;and Shift to Bits 2 and 3
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ASL
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BIT TEMP1 ;Get Ext Status High Bits
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BCC +2 ;If Extended Bit 7 was Set
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ORA #$80 ; Set Buttons Bit 7 (A)
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BVC +2 ;If Extended Bit 6 was Set
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ORA #$20 ; Set Buttons Bit 1 (X)
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STA TEMP2 ;Save Buttons A,X,L,R
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LDA TEMP0 ;Retrieve Controller Status
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AND #$30 ;Isolate Select and Start
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ORA TEMP2 ;Combine with A,X,L,R
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BIT TEMP2 ;Get Status High Bits
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BCC +2 ;If Status Bit 7 was Set
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ORA #$40 ; Set Buttons Bit 6 (B)
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BVC +2 ;If Status Bit 6 was Set
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ORA #$01 ; Set Buttons Nit 0 (Y)
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STA TEMP2 ;Save Buttons in TEMP2
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TAY ; and Copy to Y
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RTS
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;joyscn() - Queries the Joysticks and Saves their State
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;Note: The default interrupt handler already takes care
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;of this, so this routine should only be called if the
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;interrupt handler has been completely replaced.
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JOYSCN EQU $FF53 ;Kernal joystick_scan Routine
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;joyget(j) - Get State of Joystick Number j
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;Args: A = Joystick Number (0 or 1)
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;Returns: A = Joystick Status Bits
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; | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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; NES | A | B |SEL|STA|UP |DN |LT |RT |
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; SNES | B | Y |SEL|STA|UP |DN |LT |RT |
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; X = Joystick Extended Status Bits
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; | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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; NES | 0 | 0 | 0 | 0 | 0 | 0 | 0 |KBD|
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; SNES | A | X | L | R | 1 | 1 | 1 | 1 |
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; Y = Joystick Present
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; $00 = Joystick Present
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; $FF = Joystick Not Present
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;Note: Status Bits will be 0 if Pressed, 1 if Not
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JOYGET EQU $FF56 ;Kernal joystick_get Routine
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@ -1,3 +1,5 @@
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/* Module Development on Hold until R36 */
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/* Joystick Functions for Commander X-16 Computer *
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* Supports Keyboard, NES, and SNES Controllers *
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* A and B on Keyboard and SNES Controller and *
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@ -34,10 +36,28 @@
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#define JOYNES $01 //NES Controller
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#define JOYSNS $02 //SNS Controller
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struct joysts {char btnsts, extsts, status;};
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struct joysts joy0, joy1;
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/* Read Joystick Status *
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* Args: j = Joystick Number *
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* Returns: char j = Joystick Status *
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* $FF = Not Present *
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* char b = Extended Status *
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* char c = Controller Type */
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* char x = Extended Status *
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* char t = Controller Type */
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char joystk();
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/* Get Joystick Raw Status *
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* X16 Specific System Routine *
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* Args: j = Joystick Number *
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* Returns: char j = Joystick Raw Status Bits *
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* char x = Extended Raw Status Bits *
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* char t = Joystick Status *
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* $FF = Not Present */
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char joyget();
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/* Query Joysticks and Save State *
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* X16 Specific System Routine *
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* Called by the default interrupt handler */
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void joyscn();
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@ -15,24 +15,21 @@ MBRGHT EQU $02 ;Right Mouse Button
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;Mouse Scaling Constants
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;Specific to the X16
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MSNONE EQU $00 ;Do Not Change Resolution
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MSLOW EQU $02 ;Low Resolution (320x240)
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MSHIGH EQU $01 ;High Resolution (640x480)
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MSLOW EQU $01 ;Low Resolution (320x240)
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MSHIGH EQU $02 ;High Resolution (640x480)
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;Mouse Status Variables
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MOUSEX EQU $02 ;Mouse X Position (ABI Register R0)
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MOUSEY EQU $04 ;Mouse Y Position (ABI Register R1)
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MOUSEB EQU $06 ;Mouse Button Status (ABI Register R2L)
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;Kernal Internal Mouse Variables
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MOUSEV EQU $A021 ;Valid for Kernal Version R37
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;mcnfg(mode) - Configure Mouse
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;Args: A = Mode
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;Affects: X,Y
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;Returns: A = Result Code: $00 = Success
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MCNFG: LDX #MSLOW ;Set Scale for 320x240 Screen
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MCNFGS: JSR $FF68 ;Kernal mouse_config Routine
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LDA #0 ;Return Success
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MCNFG: LDX #MSLOW ;Set Scale for 320x240 Screen
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MCNFGS: JSR $FF68 ;Kernal mouse_config Routine
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LDA #0 ;Return Success
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RTS
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;mread() - Read Mouse
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@ -23,19 +23,6 @@ int mousex; //Mouse X Position
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int mousey; //Mouse Y Position
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char mouseb; //Mouse Button Status
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/* Kernal Internal Mouse Variables */
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struct mouset {
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char msts; //$80=on; 1/2: scale
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int xmin; //min x coordinate
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int xmax; //max x coordinate
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int ymin; //min y coordinate
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int ymax; //max y coordinate
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int xpos; //x coordinate
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int ypos; //y coordinate
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char btns; //buttons (1: left, 2: right, 4: third)
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};
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struct mouset mousev;
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/* Configure Mouse *
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* Args: char mode - Mouse Mode *
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* #MHIDE - Hide Mouse *
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