; c02 Program Initialization Code for Unexpanded VIC-20 ;ASCII Control Codes Equivalents CR EQU $0D ;Carriage Return LF EQU $11 ;Line Feed (Cursor Down) DEL EQU $14 ;Delete HT EQU $1D ;Horizontal Tab (Cursor Right) VT EQU $91 ;Vertical Tab (Cursor Up) FF EQU $93 ;Form Feed (Clear Screen) BS EQU $9D ;Backspace (Cursor Left) ;PETSCII Key Mappings DELKEY EQU $14 ;Delete/Backspace Key (Delete) ESCKEY EQU $03 ;Escape/Stop Key (RUN/STOP) RTNKEY EQU $0D ;Return/Enter Key (RETURN) ;Standard Library Constants FOMAX EQU 7 ;Maximum Number of Open Files FNMAX EQU 16 ;Maximum Filename Length ;Zero Page Locations SRCLO EQU $FB ;String Pointer (stdio.asm) SRCHI EQU $FC ;Free Byte for User Programs DSTLO EQU $FD ;Free Byte for User Programs DSTHI EQU $FE ;Free Byte for User Programs ;Other RAM Locations TEMP0 EQU $0310 ;Free Byte for User Programs TEMP1 EQU $0311 ;Free Byte for User Programs TEMP2 EQU $0312 ;Free Byte for User Programs TEMP3 EQU $0313 ;Free Byte for User Programs FTBL EQU $0334 ;File Table (files.a02) TBFFR EQU $033C ;Cassette I/O Buffer user12 EQU $03FC ;Free Byte for User Programs user13 EQU $03FD ;Free Byte for User Programs user14 EQU $03FE ;Free Byte for User Programs STKPTR EQU $03FF ;Stack Pointer Storage ;Video RAM and ROM VICSCN EQU $1E00 ;Video Screen Memory Area (Unexpanded) CHRROM EQU $8000 ;Character Generator ROM VICCLR EQU $9600 ;COLOR RAM (UNEXPANDED) ;Kernal Routines SETMSG EQU $FF90 ;Control System Message Output SETLFS EQU $FFBA ;Set up Logical File READST EQU $FFB7 ;Read Status Word SETNAM EQU $FFBD ;Set File Name OPEN EQU $FFC0 ;Open a Logical File CLOSE EQU $FFC3 ;Close Logical File CHKIN EQU $FFC6 ;Open Channel for Input CHKOUT EQU $FFC9 ;Open Channel for Output CLRCHN EQU $FFCC ;Clear I/O Channels CHRIN EQU $FFCF ;Input Character to Channel CHROUT EQU $FFD2 ;Output Character to Channel GETIN EQU $FFE4 ;Read Character from Keyboard Buffer CLALL EQU $FFE7 ;Close All Files ;Machine Language Basic Stub ORG $A000 ;Start START: TSX ;Get Stack Pointer STX STKPTR ;and Save for Exit JMP MAIN ;Execute Program EXIT: LDX STKPTR ;Retrieve Saved Stack Pointer TXS ;and Restore It RTS ;Return to BASIC ;Poll Keyboard for Character PLKEY EQU GETIN ;Read Character from Keyboard Buffer ;Get Character from Keyboard GETKEY: ;Wait for Character from Keyboard RDKEY: JSR PLKEY ;Poll Keyboard BEQ GETKEY ;If No Key, Loop RTS ;Print Character to Console PRCHR EQU CHROUT ; ;Delete Previous Character DELCHR: LDA #$9D ;Load Cursor Left into Accumulator JSR PRCHR ; and Print it LDA #$14 ;Load Delete into Accumulater JMP PRCHR ; and Print it ;Advance Character to Next line NEWLIN: LDA #$0D ;Load C/R into Accumulator JMP PRCHR ; and Print it ;Print Byte as Two-Digit Hex Number to Console PRBYTE: PHA ;Save Accumulater LSR ;Shift Hi Nybble to Low Nybble LSR LSR LSR JSR PRHEX ; and Print it PLA ;Restore Accumulator ; and fall into prhex ;Print Low Nybble as Hex Digit to Console PRHEX: AND #$0F ;Strip High Nybble CMP #$0A ;If Low Nybble >= 10 BCC PRHEXC ; ADC #$06 ; Convert ':' to 'A'... PRHEXC: ADC #$30 ;Convert to ASCII Character JMP PRCHR ;Print Hex Digit and Return ;Functions to set String Pointers ;Used by memory, stdio, stdlin, string, and stringx libraries ;Initialize Destination String Pointer and Index SETDST: STX DSTLO ;Save Destination String Pointer STY DSTHI RTS ;Initialize Source String Pointer and Index SETSRC: STX SRCLO ;Save Source String Pointer STY SRCHI LDY #$00 ;Initialize Index Into String RTS ;Retrieve Source String Pointer GETSRC: LDX SRCLO LDY SRCHI RTS **